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    1963 Ac cobra Mk 1 260/289

    Scheduled Pinned Locked Moved WIP
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    • ntxdaveN Offline
      ntxdave
      last edited by

      Check out this thread: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=330

      I think you will see some examples there that you will like and it might give you some more ideas about how to get where you are going. The thread has several examples of people drawing cars using the QuadFaceTools, VertexTools, and SubD plugins.

      Looks like you are off to a good start though. I would like to learn how to do this kind of stuff as well.

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      • BoxB Offline
        Box
        last edited by

        Ummm Dave, he has already posted in that thread and even on the specific page you linked to.

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        • ntxdaveN Offline
          ntxdave
          last edited by

          @box said:

          Ummm Dave, he has already posted in that thread and even on the specific page you linked to.

          Ooops - missed that. Someone should delete my post then...

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          • hellnbakH Offline
            hellnbak
            last edited by

            Alright, someone actually modeling a car! (I want to put a smilie here, but of course the one I want to use has been unceremoniously done away with, along with all the other good ones everybody actually liked to use)

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • garydornG Offline
              garydorn
              last edited by

              part of the difficulty I am finding is working out where to put the lines.

              This post by Rich O'Brien shows an interesting position of line around the front corner. Also it is a 427

              @rich o brien said:

              [edg3d:3htxz53g]6dOQrvWoC7Uy1vP[/edg3d:3htxz53g]


              This is my effort so far.


              real 289 - front right corner  This is the required look.

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              • garydornG Offline
                garydorn
                last edited by

                I've re-jigged the wire frame such that follows more closely the Quads format - but still have some 3 sided and 5 side edges to sort out.


                ![wire frame as "quads"](/uploads/imported_attachments/X6DP_wireframe.png "wire frame as "quads"")


                wire frame now with triangulated surfaces


                I am having a bit of trouble with the cockpit shoulder

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                • garydornG Offline
                  garydorn
                  last edited by

                  smoothed body with wire wheelsIve now divided and grouped the various sections - nose, hood, fender, side, rear, and smoothed each surface,
                  also added some wire wheels from 3D warehouse .

                  junction of front hose/hood light still sorting out.


                  update to front nose to light transition


                  shelby collectable nose -light transition

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                  • garydornG Offline
                    garydorn
                    last edited by

                    Just because I can - I've exported the SU model to DWG - edges, faces geometry.

                    Then I imported into Boa - an Architecture solids modeller that only uses a 6 sided block. (every face has 4 edges ) http://boa-research.fr

                    In Boa I then started to insert a 3mm thick solid block over the mesh. Because the 4 corners a not in a flat plane the last point shows up how far it is out.

                    Boa can also do a 3 edge face, by automatically dividing the face into 3 equal blocks - so I gave that a try also.

                    Eventually Im interested to see how the Quad faces align with each when comparing my hand/eye construction with the Quadface and SubD tools.


                    Boa - solids over mesh


                    Boa - tri face solid over mesh

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                    • garydornG Offline
                      garydorn
                      last edited by

                      After doing some more online reading of quads and subs , I've reduced the number of mesh on bonnet and boot lid, and then opening up my trial version of SU 2013 and downloading artisan, contour maker , slicer and Topo shaper, I tried each to see what happened.

                      Apart from the wheel archs - which have been smoothed too much, and the centre line of hood being not flat enough, Artisans version its getting pretty close.

                      Slicer with y and Z set to 150mm created some profiles. For some reason X said nothing to create!

                      Contour maker set at 50mm greeting an interesting shape

                      Topo shaper I guess is for terrains - although if you want to have a car cover - its may well be the tool to do the job!


                      artisan version of body


                      slicers Y and Z profiles


                      contours @ 50mm


                      toposhaper - a draped mesh?

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                      • garydornG Offline
                        garydorn
                        last edited by

                        Here is the SU files - saved as SU6 from SU 13 trial version

                        Mos tof the modelling has been done in SU 6 - with some touch ups/adjustments in SU 13


                        sketchUp 6 file of 260/289 body WIR

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          You are on the right path, don't get drown at the shore.
                          I have retouched the shape overall and made it compatible with SubD.
                          About an hour and a half worked on it(it still needs a couple of touches here and there).. boy I miss car modeling !!
                          289 SU 6 body V3-1.jpg


                          289 SU 6 body V3 1.jpg


                          289 SU 6 body V3 2.jpg


                          289 SU 6 body V3 3.jpg


                          289 SU 6 body V3 4.jpg


                          289 SU 6 body V3 5.jpg


                          surface test.jpg


                          surface test 1.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • garydornG Offline
                            garydorn
                            last edited by

                            wow

                            I've downloaded your file posted on the SubD chat.http://sketchucation.com/forums/download/file.php?id=137307

                            I am curious,
                            for the front wheel to fender transition you carried the wheel flare loop all the way across under the front to the other wheel.
                            is that a deliberate mesh strategy.

                            front wheel flare continuouse loop

                            The rear hip line has a nice flow.

                            hip lines

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              @garydorn said:

                              wow

                              I am curious,
                              for the front wheel to fender transition you carried the wheel flare loop all the way across under the front to the other wheel.
                              is that a deliberate mesh strategy.

                              Yes, it is a bit of a strategy as it is good to have continuous loops. You can end the detail somewhere near the other loop, but it will break the surface a bit and I don't like triangles.


                              289 SU 6 body V3 for subd 1.jpg


                              289 SU 6 body V3 for subd 2.jpg

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                Elisei, nicely done Sir, quite brilliant in fact.

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                                • garydornG Offline
                                  garydorn
                                  last edited by

                                  For reference , there a number of photos of wooden bucks there were supposedly originally used to hammer out aluminium skins for these bodies.

                                  https://s-media-cache-ak0.pinimg.com/736x/ba/3a/38/ba3a387825743e2ced2f1388fb723330.jpg

                                  https://c1.staticflickr.com/9/8032/8051605973_1bed2902ce_b.jpg

                                  http://www.clubcobra.com/photopost/data/500/1412470_318783218259863_98733977_o.jpg

                                  https://scontent-syd1-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/11046579_402587893199542_8233608334097962867_n.jpg?oh=f4138a388b2bc2d77557398118e9e783&oe=576DE8E3

                                  https://scontent-syd1-1.xx.fbcdn.net/hphotos-xal1/v/t1.0-9/11110_393631437428521_6918278704604256187_n.jpg?oh=d2ad79659ac9547b0d55b32dcd65b4e4&oe=5754D12D

                                  https://scontent-syd1-1.xx.fbcdn.net/hphotos-prn2/v/t1.0-9/1239866_262077007250632_2124446986_n.jpg?oh=07280724279d0e108897f8d8f9108f30&oe=5753B477

                                  credit to original photographers.
                                  https://www.facebook.com/TeamAC/photos_stream

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                                  • garydornG Offline
                                    garydorn
                                    last edited by

                                    Looking closer at these wooden bucks , and you can see the 'Quads" all over the place!

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                                    • garydornG Offline
                                      garydorn
                                      last edited by

                                      I have a set of technical drawing for the seat frame and some photos, so I had a go at modelling up frame and seat pan.
                                      seat frame with pan seat frame model
                                      seat with pan ac seat jig

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                                      • Z Offline
                                        ZahariStoyanov
                                        last edited by

                                        Looking forward to seeing where this will go! 😄

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                                        • D Offline
                                          db11
                                          last edited by

                                          @garydorn said:

                                          For reference , there a number of photos of wooden bucks there were supposedly originally used to hammer out aluminium skins for these bodies.

                                          Lots of cool historical car stuff on this thread, but as a woodworker I find these wooden bucks even more compelling as pieces of art than the (gorgeous) auto body that was hammered out on top of them!

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