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    What if unwrapping sketchup models was kinda easy....

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    • Bob JamesB Offline
      Bob James
      last edited by

      @pixero said:

      I'm really thrilled about this plugin.
      One thought though.
      Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.
      At least consider a more descriptive name.

      UnWrapR 😎

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • JQLJ Offline
        JQL
        last edited by

        @pixero said:

        Personally I don't have anything against it but I think the name WrapR might be a bit to cryptic for a lot of people.

        I don't think it's criptic but reminds me of rap.

        I agree with the naming being different that sketchup derivations if this is going to be an external app that can be marketed to other software. If not, the most evident name to use would be in the lines of WrapUp, but I'm pretty sure you've been there...

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        • K Offline
          kaas
          last edited by

          Wrapster
          Wrap-a-lot
          WrapIt
          ...

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          • L Offline
            leminilab
            last edited by

            Unwrapido! πŸ˜„

            • "Live every day as if it were your last and then some day you'll be right."
            • "ThomThom rules!!!"
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            • soloS Offline
              solo
              last edited by

              "WrapUp" πŸ‘

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • McGyverM Offline
                McGyver
                last edited by

                This looks fantastic. I'm looking forward to its further development.
                If possible I hope the price range would be in the Artisan/SubD realm.
                I agree, WrapR might not be the name with the most visual lock... Add an "Un" and eyeballs might lock on and stop to read, but still most folks with experience know what wrapping/unwrapping is about.
                That and once it's available (it will happen, I hope), people will probably come from all over via suggestions/links in forum posts and other recommendations anyway, so anything "wrappy" will do.

                And now the waiting game begins...

                Is it done yet?

                How about now?

                Now?

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                • McGyverM Offline
                  McGyver
                  last edited by

                  How about now.... Is it ready now?

                  Okay... I'll wait...

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                  • K Offline
                    Khai
                    last edited by

                    2 questions.

                    1- can the resulting uvs be exported with the mesh to obj, either via the app or via sketchup (or indeed via collada) for use in other applications

                    And

                    2- what's the name of the music and where can I get a copy?

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                    • McGyverM Offline
                      McGyver
                      last edited by

                      I have another question too... If I make a model using quads, and go to export it as such, with no triangulation, will that mess up the UV coordinates?
                      I'd imagine that's more of a worry for tiling textures, where in some cases, if you fail to triangulate the model (on export) you'll end up with hundreds of fragmented jpegs of the original textures. I don't think that would actual happen, but perhaps some form of wonkiness on export.
                      That's not a rational concern, correct?

                      And yeah, I kinda liked the background music too.

                      BTW... is it finished yet?

                      How about now?

                      [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        We triangulate the exported mesh.

                        It's not going to deal with n-gons. Too troublesome.

                        The focus now is exploring bottlenecks to performance and a genuine user 'want'

                        If you haven't already please thumb up or down the first post so we can at least establish what active members here feel about WrapR. Thanks.

                        Sent from my iPhone using Tapatalk

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • K Offline
                          Khai
                          last edited by

                          All meshes tri'd? That's a deal breaker for me. While I'll keep an eye on this, I'll stick to the methods I'm using already to uv map.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @rich o brien said:

                            If you haven't already please thumb up or down the first post so we can at least establish what active members here feel about WrapR. Thanks.

                            I believe that good tutorials/guides to go along will be just as important as the app itself. Despite how user friendly the app will be - visuals in the form of GIFs and videos help a lot to herd people into new workflows. UV Unwrapping is not that common to see in the SU world - but as seen with QFT - once SUbD showed concretely what use they have people gained interest quickly.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • JQLJ Offline
                              JQL
                              last edited by

                              Definetelly agree with you Thomthom, but UVunwrapping is, probably the ultimate need Sketchup needs fulfilling.

                              Others will come, sure, but I imagine a lot of users taking a second look at sketchup because of this.

                              It's a basic need for half the Sketchup world out there, and half the users not using sketchup for CG (video, game design, asset creation, and the likes...) will probably look twice now, with SubD and Wrap'her'up!

                              www.casca.pt
                              Visit us on facebook!

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                              • cmeedC Offline
                                cmeed
                                last edited by

                                I'll buy.... Looks great
                                I've thumbed you (hold on that sounds nasty)

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                                • romboutR Offline
                                  rombout
                                  last edited by

                                  Would love to see this app get developed. Perhaps some presenting for medium, novice and pro users. So each setting would have more options???

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                                  • McGyverM Offline
                                    McGyver
                                    last edited by

                                    @rich o brien said:

                                    The focus now is exploring bottlenecks to performance and a genuine user 'want'

                                    Well, not sure if I made it clear, but yes... I want this.

                                    Although I was being (in my mind) funny about the "is it ready yet", I really am interested in this, as I'm sure are a whole bunch of other folks are.

                                    Just to clarify...

                                    β€’ Are you asking if there is interest in general or were you really only asking this of the "core professionals" and "general user" input is not really helpful or necessary at the moment?

                                    β€’ Is it okay to ask questions about some of the features that you are thinking of including in this tool, or is it too early and unsure to bother?

                                    I don't want to waste your time asking useless questions, but I'm under the impression the OP was sort of a "what do you think of this and would you buy this" sort of post.

                                    Edited to add.... I didn't get the "thumb up or thumb down" reference... Then I just noticed the little "like/dislike" thumbs at the bottom of the post window... I guess I've managed to ignore those all these years. Sorry, I'm a social media hermit.

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      @rombout said:

                                      Would love to see this app get developed. Perhaps some presenting for medium, novice and pro users. So each setting would have more options???

                                      goal is to make it easy and powerful

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        I'm not an unwrapper sort myself, but I imagine this would help make texturing easier for me as well!

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          @unknownuser said:

                                          Are you asking if there is interest in general or were you really only asking this of the "core professionals" and "general user" input is not really helpful or necessary at the moment?

                                          we don't differentiate between skill levels. everyone was/is a beginner. so the query was 'would you like to unwrap sketchup models using an app the obeyed the convention of sketchup?' my own opinion is that UV mapping is a dark art that takes months to learn and years to be proficient. if we tackle it for sketchup users it needs to at least feel like you're in a natural environment.

                                          @unknownuser said:

                                          Is it okay to ask questions about some of the features that you are thinking of including in this tool, or is it too early and unsure to bother?

                                          no harm asking.

                                          as it stands currently you can import and export .skp files. unwrap them using a method called LCSM. pin uvs, align uvs, scales uvs etc...

                                          what it doesn't do is work on groups/components yet. it doesn't handle large meshes. it doesn't handle multiple textures.... i could go on.....

                                          what it will do is allow you to mark cut in sketchup, export and for the unwrap to occur based on your mark cuts. you could also pick Smart UV Unwrap on export without maarking cuts and it will guessimate the unwrap.

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • Bob JamesB Offline
                                            Bob James
                                            last edited by

                                            Seems to me that for anyone wanting to use Substance Painter this will be unbelievably useful. That's why I'm anxiously waiting for it.
                                            Go, go, go πŸ˜„

                                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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