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    What if unwrapping sketchup models was kinda easy....

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Some quick examples showing island translations...

      Click to play...

      uv-island-rotate.gif

      uv-island-select.gif

      uv-island-move.gif

      Download the free D'oh Book for SketchUp πŸ“–

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      • O Offline
        optimaforever
        last edited by

        very simple, amazing...

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        • D Offline
          DesignR
          last edited by

          Sure, I'd put down some money for that. It would be nice to have it open in SU, like other extensions. How will announcements be made when it's released?

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            It does open from within SU and you simply right click your mesh when you're ready to import the UVs.

            If you're subscribed to our newsletter here you'll be notified. But there'll be a separate signup later next week to keeps things separate from the noise here.

            Download the free D'oh Book for SketchUp πŸ“–

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            • C Offline
              clausgs
              last edited by

              πŸ‘
              Will buy it,,,, SU have needed this type of feature for a long time,,,, also I think more and more people are using SU for rendering,,, as it becomes more easy and speedy.

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              • K Offline
                Khai
                last edited by

                you have no idea how much I need this addon lol

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                • brooklynia373B Offline
                  brooklynia373
                  last edited by

                  Vote YES!

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                  • K Offline
                    Khai
                    last edited by

                    so now we're down to this...

                    How much? when? are we nearly there yet? who was that masked stranger?

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                    • R Offline
                      ruzzle1001
                      last edited by

                      An interesting topic, and one which has made me look at Modo too.

                      As it is I am currently learning UE4, and using Playup to get my levels into the game engine. I just want to make animated movies and very very small playable levels for my tabletop rpg. So I'm now wanting to spend much more money on 3d rendering, nor am I a professional 3d modeller, and so time is tight.

                      I have a city district which I am importing into UE4. With Playup it's laborious as every building has to have a procedural texture added to every single face. Did I say I have a whole city district to do this for 😍

                      So I'll give this a go to try and see if it:

                      a interfaces with Playup, and speeds up the process (all I want is a UV map readable by UE4 as I'll use bought textures).
                      b interfaces with UE4 without Playup, as it may be a time saver to merely place the meshes manually, but to texture quicker (UV map quicker to be accurate).

                      I have been doing all my renders, until now, in EON's Vue, and there is frequent Z-fighting in animations, and moire on stills. So I'll give this a go in Vue too, and see if I can, finally after years, get tiling to work on roofs using their materials system.

                      Wish me luck, and I'll report back in the next couple of weeks when I have had a chance to try.

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        @khai said:

                        so now we're down to this...

                        How much? when? are we nearly there yet? who was that masked stranger?

                        I apologise for the late reply but we are tied up prepping Animator with Fredo and finalising the licensing system with WrapR.

                        Once Animator is out then expect WrapR shortly afterwards...

                        Download the free D'oh Book for SketchUp πŸ“–

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