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    Animator: Parametric Animation plugin - Discussion

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    • fredo6F 離線
      fredo6
      最後由 編輯

      This is a thread for discussion about a plugin I am working on, called Animator.

      Animator is a Parametric and Interactive animation script. It manages unit movements for objects and cameras along a timeline:

      • Parametric, as it is based on the decomposition of movements in unit transformation (like translation, rotation, spin, ...). The exact position of objects and cameras can therefore be calculated at any time in the animation, at any frame rate.
      • Interactive, as you can create / modify unit movements and arrange them on a timeline. So you can see immediately the result of the change.

      The short video below gives a first idea of the concept.

      Animator Early work 2.gif

      I am also looking for simple models designed for animation, like robots or mechanical devices, so that I can test the script as I am finishing it (which may take long actually).

      Fredo

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      • pilouP 離線
        pilou
        最後由 編輯

        The new hit of 2016! 😉

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          here to help....and drool!

          Download the free D'oh Book for SketchUp 📖

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          • pilouP 離線
            pilou
            最後由 編輯

            Does this will be possible: Movements of the mechanical digger? (not the "Physics" falling objects)

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • O 離線
              otb designworks
              最後由 編輯

              This thread has made me very happy! Go Fredo Go!!!!

              Cheers, Chuck

              OTB Designworks is on Youtube

              6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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              • soloS 離線
                solo
                最後由 編輯

                Awesome, just what I have been talking about, any way I can help, just ask.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • PixeroP 離線
                  Pixero
                  最後由 編輯

                  Yes, YES, YEEES! 👍 😄
                  Finally.
                  This is something I have been wishing for for a looong time.
                  I'd love to try it to give feedback.

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                  • ntxdaveN 離線
                    ntxdave
                    最後由 編輯

                    I am happy to share a sample animation that Fredo created with the alpha version of his Animator plugin using one of my sample car washes. It shows both the ability to animate objects and do some "fly through" stuff.

                    Personally I am excited about the potential I am seeing here and glad that it is finally out there for the whole world to see.

                    BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

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                    • massimoM 離線
                      massimo Moderator
                      最後由 編輯

                      @ntxdave said:

                      BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

                      Just erase the "s" from "https".
                      I embedded it for you.

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                      • ntxdaveN 離線
                        ntxdave
                        最後由 編輯

                        @massimo said:

                        @ntxdave said:

                        BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

                        Just erase the "s" from "https".
                        I embedded it for you.

                        Thanks - I appreciate that so that I can do it in the future.

                        For those viewing the animation, please notice how smooth it is. In the original animation posted by Fredo, also notice that while his SU model has multiple scenes, the animation appears to be taking place in a single scene. Think about that.....

                        Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

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                        • soloS 離線
                          solo
                          最後由 編輯

                          @ntxdave said:

                          Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                          It is possible in Lumion.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • ntxdaveN 離線
                            ntxdave
                            最後由 編輯

                            @solo said:

                            @ntxdave said:

                            Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                            It is possible in Lumion.

                            When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

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                            • soloS 離線
                              solo
                              最後由 編輯

                              @ntxdave said:

                              @solo said:

                              @ntxdave said:

                              Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

                              It is possible in Lumion.

                              When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

                              It would be fantastic if this animation could be exported to a 3rd party animation app as .fbx, will not hold my breath however, In lumion to create this you would have to import all moving components separately however, can become very fiddly.

                              I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • chriC 離線
                                chri
                                最後由 編輯

                                Hi Fredo

                                Many Thanks for this new plugin.

                                I think that the movement is done by the timeline .
                                Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ?

                                in french
                                Il me semble avoir compris que la "timeline" commande les mouvements
                                Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?.

                                Bye
                                Chri


                                FOURBAR.gif


                                CAME+TRANSLATION.gif


                                CAME+ROTATION.gif


                                ROTATION+ROTATION.gif


                                FOURBAR.skp


                                CAME+TRANSLATION.skp


                                CAME+ROTATION.skp


                                ROTATION+ROTATION.skp

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                                • PixeroP 離線
                                  Pixero
                                  最後由 編輯

                                  I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

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                                  • fredo6F 離線
                                    fredo6
                                    最後由 編輯

                                    @Pilou and chri

                                    Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

                                    Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

                                    Animator should however include a Visit Controller mode, where you can animate the sequences individually.

                                    Fredo

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                                    • fredo6F 離線
                                      fredo6
                                      最後由 編輯

                                      @pixero said:

                                      I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

                                      I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

                                      Fredo

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                                      • PixeroP 離線
                                        Pixero
                                        最後由 編輯

                                        Another wish.
                                        Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.

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                                        • PixeroP 離線
                                          Pixero
                                          最後由 編輯

                                          ...and another one...
                                          A way of retiming a animation "clip" by making it longer or shorter.

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @pixero said:

                                            ...and another one...
                                            A way of retiming a animation "clip" by making it longer or shorter.

                                            Actually you can adjust the duration and start time of each element of a clip.
                                            You can also play the animation with variable speed.

                                            See at the end of the video, where I used a model provided by chri.

                                            Fredo

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