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    Animator: Parametric Animation plugin - Discussion

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    • pilouP Offline
      pilou
      last edited by

      Sorry where is the plugin ? 😳
      It's only for happy fews ? 😄

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • ntxdaveN Offline
        ntxdave
        last edited by

        Still in development.

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        • fredo6F Offline
          fredo6
          last edited by

          @usen said:

          Every common program has the timeline at the bottom, will you keep it on the left?

          Animator timeline bottom.png

          Animator Timeline top.png

          Animator Timeline left.png

          Animator Timeline Right.png

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          • JQLJ Offline
            JQL
            last edited by

            LOL!

            The main mistake is confusing Fredo6's work with common programs!

            www.casca.pt
            Visit us on facebook!

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            • pilouP Offline
              pilou
              last edited by

              Fredo President! ☀

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT Offline
                thomthom
                last edited by

                New round of donations for Fredo - anyone?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @pilou said:

                  Sorry where is the plugin ? 😳
                  It's only for happy fews ? 😄

                  I am still resolving some basic issues with the animation representation framework. So there is some delay, again and again.

                  Fredo

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                  • duanekempD Offline
                    duanekemp
                    last edited by

                    I too am a Mac user as well as PC. I'd be more than willing to be your guinea pig for test on both.

                    Duane Kemp

                    Kemp Productions
                    Puidoux, Switzerland
                    Gallery:
                    https://duanekemp.artstation.com/

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Fredo, I see you've released 6 beta tutorial videos on your youtube channel. I hope that means something is coming soon. 😄

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • D Offline
                        driven
                        last edited by

                        fredo,
                        you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.

                        it eliminates the need to download, instal, look for, etc...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @driven said:

                          fredo,
                          you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.

                          it eliminates the need to download, instal, look for, etc...

                          john

                          John,

                          Not sure it's a feasible idea:

                          • I don't know if I have the right to distribute it.
                          • The exe file is roughly 40 Mb, so not light
                          • I would have 2 distributions, one for Windows (maybe 2 if 32bits is still around), one for Mac

                          If there is a right to redistribute, the solution would be to put it on the PluginStore. But again, it's an Exe file on Windows (and similar on Mac), so it's never simple to download such files by program.

                          Fredo

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                          • MALAISEM Offline
                            MALAISE
                            last edited by

                            And I missed that. What a tool for animated explanations. I can't wait..
                            As Pilou said, Fredo President !

                            La Connaissance n'a de valeur que partagée

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                            • G Offline
                              gio
                              last edited by

                              [RV444.1442] Thea for SketchUp - NEW

                              ...
                              New: Support for Fredo's Animator plugin added
                              ...

                              Ciao,
                              Gio

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                @gio said:

                                [RV444.1442] Thea for SketchUp - NEW

                                ...
                                New: Support for Fredo's Animator plugin added
                                ...

                                Ciao,
                                Gio

                                How about showing some examples......

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                                • F Offline
                                  Falstaff
                                  last edited by

                                  I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                  Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

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                                  • R Offline
                                    RichardPMuller
                                    last edited by

                                    Thanks for sharing this Beta version. First results: Animation double canal lock (school project daughter) Great plugin and lots off fun to work with. https://youtu.be/aO1PnfoDu2g

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      @falstaff said:

                                      I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                      Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

                                      Can you post an animation so we can see your problems?

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                                      • F Offline
                                        Falstaff
                                        last edited by

                                        Attached are two videos of my biking guy. I've got this component organized so that his foot rotates with the pedal component, and now I am manipulating the rotation of his "leg" component and the rotation of his "calf" group within the leg.

                                        I noticed the knee keeps shifting i.e. becoming unattached. The only clue that I have are in the videos below (which show the 360 rotation to emphasize). When I play in isolation mode the leg rotates the way I need it to with the knee intact. However, when I play the entire clip together the movement is wrong.

                                        My guess is either its somehow being influenced by another recorded movement for some reason. Or the plugin is misinterpreting the axis.

                                        @ntxdave said:

                                        @falstaff said:

                                        I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                        Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

                                        Can you post an animation so we can see your problems?


                                        3 pos left leg.mov


                                        3 pos left leg2.mov

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          @richardpmuller said:

                                          Thanks for sharing this Beta version. First results: Animation double canal lock (school project daughter) Great plugin and lots off fun to work with. https://youtu.be/aO1PnfoDu2g

                                          Nice animation. I am curious about how you accomplished the water level changes. It comes across very smoothly. 👍

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                                          • duanekempD Offline
                                            duanekemp
                                            last edited by

                                            @richardpmuller said:

                                            Thanks for sharing this Beta version. First results: Animation double canal lock (school project daughter) Great plugin and lots off fun to work with. https://youtu.be/aO1PnfoDu2g

                                            Very well done. Bravo.

                                            Duane Kemp

                                            Kemp Productions
                                            Puidoux, Switzerland
                                            Gallery:
                                            https://duanekemp.artstation.com/

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