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Animator: Parametric Animation plugin - Discussion

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  • N Offline
    ntxdave
    last edited by 7 May 2016, 13:29

    @usen said:

    Hi,

    Every common program has the timeline at the bottom, will you keep it on the left?

    You will be able to place the timeline on the left, right, top, or bottom. The default is on the left.

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    • P Offline
      pilou
      last edited by 7 May 2016, 16:14

      Sorry where is the plugin ? 😳
      It's only for happy fews ? 😄

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • N Offline
        ntxdave
        last edited by 7 May 2016, 16:38

        Still in development.

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        • F Offline
          fredo6
          last edited by 7 May 2016, 18:12

          @usen said:

          Every common program has the timeline at the bottom, will you keep it on the left?

          Animator timeline bottom.png

          Animator Timeline top.png

          Animator Timeline left.png

          Animator Timeline Right.png

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          • J Offline
            JQL
            last edited by 7 May 2016, 22:50

            LOL!

            The main mistake is confusing Fredo6's work with common programs!

            www.casca.pt
            Visit us on facebook!

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            • P Offline
              pilou
              last edited by 7 May 2016, 23:22

              Fredo President! ☀

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • T Offline
                thomthom
                last edited by 8 May 2016, 14:14

                New round of donations for Fredo - anyone?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • F Offline
                  fredo6
                  last edited by 8 May 2016, 17:06

                  @pilou said:

                  Sorry where is the plugin ? 😳
                  It's only for happy fews ? 😄

                  I am still resolving some basic issues with the animation representation framework. So there is some delay, again and again.

                  Fredo

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                  • D Offline
                    duanekemp
                    last edited by 18 May 2016, 12:16

                    I too am a Mac user as well as PC. I'd be more than willing to be your guinea pig for test on both.

                    Duane Kemp

                    Kemp Productions
                    Puidoux, Switzerland
                    Gallery:
                    https://duanekemp.artstation.com/

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                    • E Offline
                      EarthMover
                      last edited by 31 May 2016, 19:37

                      Fredo, I see you've released 6 beta tutorial videos on your youtube channel. I hope that means something is coming soon. 😄

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • D Offline
                        driven
                        last edited by 31 May 2016, 20:10

                        fredo,
                        you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.

                        it eliminates the need to download, instal, look for, etc...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • F Offline
                          fredo6
                          last edited by 31 May 2016, 22:46

                          @driven said:

                          fredo,
                          you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.

                          it eliminates the need to download, instal, look for, etc...

                          john

                          John,

                          Not sure it's a feasible idea:

                          • I don't know if I have the right to distribute it.
                          • The exe file is roughly 40 Mb, so not light
                          • I would have 2 distributions, one for Windows (maybe 2 if 32bits is still around), one for Mac

                          If there is a right to redistribute, the solution would be to put it on the PluginStore. But again, it's an Exe file on Windows (and similar on Mac), so it's never simple to download such files by program.

                          Fredo

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                          • MALAISEM Offline
                            MALAISE
                            last edited by 6 Jun 2016, 07:57

                            And I missed that. What a tool for animated explanations. I can't wait..
                            As Pilou said, Fredo President !

                            La Connaissance n'a de valeur que partagée

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                            • G Offline
                              gio
                              last edited by 23 Jun 2016, 19:00

                              [RV444.1442] Thea for SketchUp - NEW

                              ...
                              New: Support for Fredo's Animator plugin added
                              ...

                              Ciao,
                              Gio

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                              • N Offline
                                ntxdave
                                last edited by 23 Jun 2016, 19:19

                                @gio said:

                                [RV444.1442] Thea for SketchUp - NEW

                                ...
                                New: Support for Fredo's Animator plugin added
                                ...

                                Ciao,
                                Gio

                                How about showing some examples......

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                                • F Offline
                                  Falstaff
                                  last edited by 27 Jun 2016, 20:55

                                  I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                  Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

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                                  • R Offline
                                    RichardPMuller
                                    last edited by 28 Jun 2016, 06:02

                                    Thanks for sharing this Beta version. First results: Animation double canal lock (school project daughter) Great plugin and lots off fun to work with. https://youtu.be/aO1PnfoDu2g

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                                    • N Offline
                                      ntxdave
                                      last edited by 28 Jun 2016, 13:34

                                      @falstaff said:

                                      I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                      Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

                                      Can you post an animation so we can see your problems?

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                                      • F Offline
                                        Falstaff
                                        last edited by 28 Jun 2016, 16:24

                                        Attached are two videos of my biking guy. I've got this component organized so that his foot rotates with the pedal component, and now I am manipulating the rotation of his "leg" component and the rotation of his "calf" group within the leg.

                                        I noticed the knee keeps shifting i.e. becoming unattached. The only clue that I have are in the videos below (which show the 360 rotation to emphasize). When I play in isolation mode the leg rotates the way I need it to with the knee intact. However, when I play the entire clip together the movement is wrong.

                                        My guess is either its somehow being influenced by another recorded movement for some reason. Or the plugin is misinterpreting the axis.

                                        @ntxdave said:

                                        @falstaff said:

                                        I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                        Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

                                        Can you post an animation so we can see your problems?


                                        3 pos left leg.mov


                                        3 pos left leg2.mov

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                                        • N Offline
                                          ntxdave
                                          last edited by 28 Jun 2016, 18:07

                                          @richardpmuller said:

                                          Thanks for sharing this Beta version. First results: Animation double canal lock (school project daughter) Great plugin and lots off fun to work with. https://youtu.be/aO1PnfoDu2g

                                          Nice animation. I am curious about how you accomplished the water level changes. It comes across very smoothly. 👍

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