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    [Plugin]Mesh to Poly

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    • ithilI Offline
      ithil
      last edited by

      Thank you for your plug-ins!
      It's a great job! ๐Ÿ‘ ๐Ÿ˜Ž
      I have a few easy questions.
      Do you have a plugin to import OBJ files with the correct polygons?
      I do not work in a blender. I can not use this option from the QFS
      I need to import POLY from 3D MAX and ZBrus.
      And plug-in for exports to OBJ without triangles would be cool.

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      • pilouP Offline
        pilou
        last edited by

        @unknownuser said:

        Do you have a plugin to import OBJ files with the correct polygons?

        Seems QFT has that! ๐Ÿ˜‰

        Import ZBrush obj file is a little dangerous! ๐Ÿ˜„
        Make some decimation before! ๐Ÿ’š

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • ithilI Offline
          ithil
          last edited by

          Oh my God!
          This is a holiday!
          Great news!

          about Zbrush
          I agree. It is dangerous to ๐Ÿ˜ƒ
          But at least a little billet..

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          • thomthomT Offline
            thomthom
            last edited by

            Yea, as pilou says, QFT has both an OBJ importer and exporter to complete the workflow of moving quad meshes between other applications. Again it's somewhat hidden. ๐Ÿ˜ž I really need to get on to updating the docs.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • panixiaP Offline
              panixia
              last edited by

              @pilou said:

              Import ZBrush obj file is a little dangerous! ๐Ÿ˜„
              Make some decimation before! ๐Ÿ’š

              pilou i strongly reccommend z-remesher over decimation master for such stuff ๐Ÿ‘

              actually in the beta stage of the importer a zbrush (z-remeshed) model was used, and that worked pretty fine!
              here is my proud puppet "Pollo" happly imported with proper textures and quads in sketchup for the first time

              more of the original Pollo with all displacement and stuff in action here ๐Ÿคฃ
              https://www.youtube.com/watch?v=3Zd8mFH7bGY

              first ever zbrush to sketchup.JPG

              @pilou said:

              Sounds similar to what QuadFace Tools do - with Sandbox Quads to QuadFace Tools quads.

              ๐Ÿ˜ฎ what a huge doooh-moment. i used to run selection toys "select only soften" for that.. a couple of clicks more.. every time ๐Ÿ˜’

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              • pilouP Offline
                pilou
                last edited by

                Yes any functions who reduce, transform this enormous mass of polygons! ๐Ÿ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • panixiaP Offline
                  panixia
                  last edited by

                  @pilou said:

                  Yes any functions who reduce, transform this enormous mass of polygons! ๐Ÿ˜‰

                  yes for sure that's the first goal, but in this particular case.. i was suggesting z-remesher over decimation master because that not only reduces the polycount, but also provides nice and clean flowing quad-topology and a good base for unwrapping and putting all polypaint detail into one texture you can use in sketchup.. โ˜€
                  not sure that would work with decimation master too..

                  here is the wireframe from the low-poly sketchup version of pollo achieved with zremesher + quadface tools .obj importer
                  and below you can compare the final unwrap-texture and some of the original photos taken from real-world Pollo, used to texture it by Z-app link..

                  i don't know if and when i will have the time to finish it with proper sub-tool for eyes and hands.. ๐Ÿ˜’

                  pollo topology.JPG
                  pollo unwrapped.JPG
                  realworldpollo.JPG

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                  • D Offline
                    dkdude
                    last edited by

                    Hey guys, it doesn't work on my pc, I am using sketchup 2016. any suggestions? thx!

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                    • N Offline
                      nnightdream
                      last edited by

                      Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.

                      Thanks.


                      Mesh to poly doesn't work

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                      • panixiaP Offline
                        panixia
                        last edited by

                        @nnightdream said:

                        Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.

                        Thanks.

                        Because the plugin need the edges (for the diagonals) to be set on "soft and smooth" and just turns off the "cast shadows" property.
                        Your triangles are not soft (and I believe not smooth too) so it will not work on them.

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                        • N Offline
                          nayazerez
                          last edited by

                          hi! I installed the extension through extension manager, but I cant find a tab it the toolbars! can you plz help with that?? thanks!

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            @nayazerez said:

                            .....I cant find a tab it the toolbars! can you plz help with that?? thanks!

                            Try Plugins(Extensions) >> Ithil Tools >> Mesh to Poly

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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