sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SUbD and quad workflow advices?

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    30 Posts 11 Posters 13.2k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • dereiD Offline
      derei
      last edited by

      Hy, I just got "caught" by quad modelling πŸ’š πŸŽ‰ but as any new thing for me, it has plenty of challenges. Maybe here will find some answers. Maybe you had your own challenges and want to share results or to look for answers.

      Anyway... I am trying to model something and I just feel that I can't solve the corners properly. See attached model. Dividing the surface properly is sometime such a big challenge for me.

      Thank you.

      f.jpg


      f.skp

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Welcome on the Polymodeling world! β˜€
        All was on this thread! http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops/page11

        Alas images are disapeared because nothing on this earth can be existing more than 7 years! πŸ˜•
        Hoppfully on this page 11 you will find some rescues!

        Have happy reading! 😎

        (In French here incase of) with all images in order! πŸ€“

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          f2.skp

          the quad at the corner needs the ngons removed. but i'd start with a different form and use creasing more.

          try the form i quickly mocked up and iterate from there.

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • dereiD Offline
            derei
            last edited by

            @rich o brien said:

            [attachment=0:3vd1v20a]<!-- ia0 -->f2.skp<!-- ia0 -->[/attachment:3vd1v20a]

            the quad at the corner needs the ngons removed. but i'd start with a different form and use creasing more.

            try the form i quickly mocked up and iterate from there.

            Thank you very much. May I ask you to upload it again for SU2015 ? - I am just stubborn and not willing to switch yet πŸ˜„

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

            1 Reply Last reply Reply Quote 0
            • cottyC Offline
              cotty
              last edited by

              Here's Richs great example as V8...


              f2_V8.skp

              my SketchUp gallery

              1 Reply Last reply Reply Quote 0
              • panixiaP Offline
                panixia
                last edited by

                you may want to check the tutorial i just finished to put togheter..

                1 Reply Last reply Reply Quote 0
                • pbacotP Offline
                  pbacot
                  last edited by

                  Marcello, what an great service you have done! Wonderful video and comprehensive information. I only have time to watch the first part as yet.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Marcello's video tutorial is well worth the time watching it! It's a really good introduction to the concepts of working with quads and subdivisions - best of all within SketchUp!

                    But remember that quads and subdivision challenges is universal - so remember to not narrow your searches to SketchUp or SUbD when looking for info.

                    There are some links on the Quad page of SUbD:
                    http://evilsoftwareempire.com/subd/quads

                    And as pilou suggested, there are lots of really good info on the subject on other sites that serve other modelling packages.

                    The OpenSubdiv project also has their own set of tips:
                    http://graphics.pixar.com/opensubdiv/docs/mod_notes.html

                    I normally search for "topology quads" and absorb whatever comes up there.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      @cotty said:

                      Here's Richs great example as V8...

                      And here's a screenshot of Cotty's re-save of Rich's example model:

                      Screenshot.png

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • dereiD Offline
                        derei
                        last edited by

                        Thank you all!

                        Here is my result! πŸ˜„ ... is a combination of all information I got. πŸ’š but i like the result...is clean.

                        plate corner.jpg
                        plate corner_sub.jpg

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          nlipovac
                          last edited by

                          Marcello, WOOOW.... great tutorial, and a great service to plugin. πŸ˜„ πŸ‘

                          1 Reply Last reply Reply Quote 0
                          • panixiaP Offline
                            panixia
                            last edited by

                            thanks! glad to ear that was appreciated and helpful! πŸ˜„

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              nlipovac
                              last edited by

                              I tried to apply Marcello tut on this ugly chair but failed on quad for texturing with Fredo tools.
                              Can someone see where did I go wrong and hoe to make model better for SubD.
                              I do not know how to add a pic, or upload a file... so I am posting Google drive links.
                              https://drive.google.com/file/d/0B3tzIJ59An6WT2tiOTE2Ry1HRWs/view?usp=sharing
                              https://drive.google.com/file/d/0B3tzIJ59An6WS1NhV2FuMS0wdU0/view?usp=sharing

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Offline
                                panixia
                                last edited by

                                fredo paints fails if you try to add the material with quad method on a mesh with poles.
                                you should group pieces of the mesh so that they have not poles and then run trupaint on each single piece as i quickly did here.
                                then you can explode all of that again and select as the "face method" the one for "all adiacent WITH SAME MATERIAL AND UV MODE" to fine tune it.
                                sort of "poor man unwrap".

                                you also applyied the material on the limit mesh, wich is pointless, because when you toggle off sub-d, mapping will be lost.

                                LAST AND MORE IMPORTANT: please next time share with sub-d toggled off, no need to share a 35mb file when you can share a (less than) 1mb file πŸ˜›


                                CHAIR FIXED.skp

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  nlipovac
                                  last edited by

                                  @panixia said:

                                  fredo paints fails if you try to add the material with quad method on a mesh with poles.
                                  you should group pieces of the mesh so that they have not poles and then run trupaint on each single piece as i quickly did here.
                                  then you can explode all of that again and select as the "face method" the one for "all adiacent WITH SAME MATERIAL AND UV MODE" to fine tune it.
                                  sort of "poor man unwrap".

                                  you also applyied the material on the limit mesh, wich is pointless, because when you toggle off sub-d, mapping will be lost.

                                  LAST AND MORE IMPORTANT: please next time share with sub-d toggled off, no need to share a 35mb file when you can share a (less than) 1mb file πŸ˜›

                                  Thank You for advice and good will for tutorials.
                                  I do usually make cuts in model prior texturing, I use SketchUV and Roadkill (kinda poor man uv[sup:2dqh4gfk]2[/sup:2dqh4gfk])... πŸ’š
                                  I just hoped that quad modelling would end those stretch or compressed parts 😎

                                  1 Reply Last reply Reply Quote 0
                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @nlipovac said:

                                    I do usually make cuts in model prior texturing, I use SketchUV and Roadkill (kinda poor man uv[sup:24ao8030]2[/sup:24ao8030])... πŸ’š

                                    i can hear you! πŸ’š πŸ’š πŸ’š luckily enough i often work for rich people running zbrush in their office so i can benefit of zbrush wich is kinda rich man unwrap[sup:24ao8030]32[/sup:24ao8030] 😎 that software is amazin my second favourite modeler ever after sketchup

                                    @nlipovac said:

                                    I just hoped that quad modelling would end those stretch or compressed parts 😎

                                    i'm pretty confident in thomthom he's the man.. he is playing around with opensubdiv.. who can say what's coming next? πŸ€“

                                    @thomthom btw i noticed some times ago the same control meshes in 3dsmax 2014 (regular catmull clark no opensubdiv)
                                    smoothed by turbosmooth modifier, does't strech narrow control loops' UVs as sub-d does, any ideas ❓
                                    could be helpful for you to dig into it, if next time i try to export some textured quad.obj from max?

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @panixia said:

                                      @thomthom btw i noticed some times ago the same control meshes in 3dsmax 2014 (regular catmull clark no opensubdiv)
                                      smoothed by turbosmooth modifier, does't strech narrow control loops' UVs as sub-d does, any ideas ❓
                                      could be helpful for you to dig into it, if next time i try to export some textured quad.obj from max?

                                      The next big goal for SUbD is to implement OpenSubdiv. That will be the default mode and I will phase out the legacy mode. This means that the features of subdivision will be dictated by the OpenSubdiv project. Already it features much more than my own version in SUbD. And given how it's becoming the industry standard for subdivisions I would expect it to provide the best set of features.

                                      As for the UV stretching, SUbD currently do a linear interpolation, while OpenSubdiv offer other options. (See my screenshot from an older Pixar research paper here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=60#p585774)
                                      So - while I've get to hook up the various UV options and experiment - I'm pretty sure there are options there that will improve things.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • panixiaP Offline
                                        panixia
                                        last edited by

                                        can't wait πŸ˜„

                                        1 Reply Last reply Reply Quote 0
                                        • xiombargX Offline
                                          xiombarg
                                          last edited by

                                          I've noticed that doing extrusions using Joint Push Pull and it's affiliated extrusion tools often creates weird geometry and artifacts when converting to SUBD, it doesn't seem to help by using Quadface tools and trying to convert the mesh. Any solution to this?

                                          Here you can see that the top row is normal, but where it was extruded by Joint Push Pull it gets those weird triangulations on the bottom few rows.

                                          http://i9.photobucket.com/albums/a51/xiombarg001/example_zpsarsv5uv0.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • xiombargX Offline
                                            xiombarg
                                            last edited by

                                            I think I was wrong in thinking it was caused by Joint Push Pull, or at least it's not directly caused by Joint Push Pull. It seems that when I extrude and if I accidentally have the "Borders" settings so that there are "individual borders for each face" and then go in and erase these after the fact, this is what causes problems. Or if the "Finishing" setting is set to "Thicken" and leaves the original extruded face inside the model, you can't just go in and erase the interior edges and faces and still have the geometry turn out correctly when Subdividing.

                                            I even tested erasing the faces and keeping the edges to try and use Quad Face Tools "Convert wireframe to quades" and that doesn't work.
                                            Cleanup doesn't make any difference either.

                                            So it would seem the only answer is to be sure and do your extrusions with the proper setting the first time, or in my case I used the pencil tool to redraw the wireframe of just the bad portions of the geometry and then used quadface tools to covert the wireframe to mesh. And that worked fine.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement