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    • andybotA Offline
      andybot
      last edited by

      @rich o brien said:

      here's a raygun model i was doodling with last week.

      now to finish texturing it...

      [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

      That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

      http://charlottesvillearchitecturalrendering.com/

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      • StinkieS Offline
        Stinkie
        last edited by

        Me too.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @andybot said:

          That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

          That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

          The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

          Download the free D'oh Book for SketchUp πŸ“–

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          • C Offline
            Carto
            last edited by

            @rich o brien said:

            @andybot said:

            That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

            That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

            The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

            Hello Rich,

            Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

            Regards

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            • JQLJ Offline
              JQL
              last edited by

              Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

              Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

              The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

              Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

              Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

              I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

              I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

              www.casca.pt
              Visit us on facebook!

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              • C Offline
                Carto
                last edited by

                @jql said:

                Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                Hello JQL,

                Thank you for the thorough explanation.

                Regards

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @carto said:

                  Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                  JQL answered for me.

                  If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

                  As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

                  I recommend watching Sharpstance tutorials on YouTube.

                  But if you can source Substance materials online then the Substance Player is all you need.

                  Horses for courses.

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • BoxB Offline
                    Box
                    last edited by

                    That is indeed a very impressive first post. Well done.

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                    • T Offline
                      tengel07
                      last edited by

                      My first post here 😎

                      I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                      http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                      http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                      Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                      Great tools.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @tengel07 said:

                        My first post here 😎

                        I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                        Nice!
                        That's the one that was first to have that double-decker front nose wing, right?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          last edited by

                          At this step the front recalls old Bugati! πŸ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • N Offline
                            nlipovac
                            last edited by

                            Impressive, RichΒ΄s gun and B194. WOW! Can wait to see B194 textured.

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                            • T Offline
                              tengel07
                              last edited by

                              More progress pics:

                              http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                              http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                              http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                              At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                              Then UV-Wrapping and Texturing with WrapR-Beta...

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                              • BoxB Offline
                                Box
                                last edited by

                                Coming along Nicely Tengel07

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  I found my Grandpa's old Oiler in the back shed and gave it a bit of a clean up, do you think it would be a suitable candidate for SUbDing?


                                  Oiler.jpg

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    So you are from Aladin's family! πŸ˜„

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      I gave it a go, what do you think, is it close?

                                      http://i.imgur.com/p8zSlNY.gif

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @tengel07 said:

                                        At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                        Then UV-Wrapping and Texturing with WrapR-Beta...

                                        This is look VERY good!

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          @box said:

                                          I gave it a go, what do you think, is it close?

                                          http://i.imgur.com/p8zSlNY.gif

                                          Did you share the original pic of the oiler somewhere?

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            @rich o brien said:

                                            Did you share the original pic of the oiler somewhere?

                                            Not as far as I remember, but apparently someone did on farsebook.

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