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    SubD examples and models

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    • F Offline
      faust07
      last edited by

      Really cool! The blues monster brother - monster blues brother -... And now bring him to life with MSPhysics... ๐Ÿ˜‰

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      • BoxB Offline
        Box
        last edited by

        Excellent.

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        • thomthomT Offline
          thomthom
          last edited by

          Whoa! Awesome!!

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • tuna1957T Offline
            tuna1957
            last edited by

            HornOxx, little green guy is the bomb ! ๐Ÿ‘

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            • MikeWayzovskiM Offline
              MikeWayzovski
              last edited by

              SUPER!

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              • MikeWayzovskiM Offline
                MikeWayzovski
                last edited by

                Absolutely fantastic!!!! ๐Ÿ˜ฎ ๐Ÿ˜„

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                • alvisA Offline
                  alvis
                  last edited by

                  wow ๐Ÿ˜ฎ

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    ...thank you all !

                    never trust a skinny cook

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                    • pilouP Offline
                      pilou
                      last edited by

                      Nice images of tutorial! ๐Ÿ˜Ž

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        HornOxx - you ROCK!!!

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          ๐Ÿ˜„ Thanks again Guys

                          never trust a skinny cook

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                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            Various Transitions
                            Hello All - nothing new or even sophisticated but rather a repetition of some geometry exercises which are shown and discussed in this thread already.
                            I've created a small kit (pic1 & transitions 01.skp) to make transitions easier for me. Meant here are things like pipe- or tree branchings, the arms of a Minion or Monster-Mikeยดs arms and legs (pic3) etc etc ...
                            All these transitions pass from a quad-face-body or -shape into an 8-sided "pipe" (which is my vavorite pipe shape somehow).
                            This kit even allows to combine different variants to one transition (pic2 & transitions 02.skp) - this results in the advantage that you can merge shapes with a different number of quad-loops (at least in a certain extent). Something like this always happens to me since I do not work particularly clean or planned often ๐Ÿ˜‰

                            Best & I hope that this small "building"-kit may be useful for you too...

                            [ 2017-09-23 / Updated picture2 and transitions 02.skp - some little mistakes ๐Ÿ˜• ]


                            transitions 01.jpg


                            transitions 02.jpg


                            transitions 03.jpg


                            transitions 01.skp


                            transitions 02.skp

                            never trust a skinny cook

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                            • O Offline
                              optimaforever
                              last edited by

                              Nice schemetic views indeed!
                              Thanks for sharing.
                              Just like substances, I tend to see quads in everything now. Just a mental exercise.

                              Now, I wanted to ask, is it a recommended thing to regenerate quads on quads?
                              I mean, let's say I model a raw mesh in several clicks, then apply a subD on it, then explode it, then remove some redundant loops generated by subD, add some new vertices here and there, subD again, explode again, remove some redundant loops here and there, tweak some crease values, subD again, explode again, remove some loops, etc. etc.
                              The objective is to be able to get rid of some redundant loops that only add useless polys and keep adding details only where that matters.
                              I'm pretty conservative in my workflow so I don't know if this is a common method as nobody seems to talk about this?

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                Hi & Thanks!
                                hmm - probably I do not understand (translate) correctly ๐Ÿ˜‰ wouldnยดt it be the SubD process itself, which makes out of a simple raw proxy geometry a new geometry with too much loops then? - you'd also need a good computer, to SubD this new very large proxy then again ...

                                never trust a skinny cook

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                                • O Offline
                                  optimaforever
                                  last edited by

                                  Often subdivision creates redundant loops which are useless (basically in flat areas), and some geometry refinement where it matters (in round, convex/concave areas).
                                  So I'm asking if I can get rid of these "useless" loops, and build upon previous subdivisions, explode and keep subdividing while simplifying the control mesh by removing redundant loops each time.
                                  SubD is limited to 4 subdivisions I think, so this could allow for more detailed meshes.

                                  I haven't tried this "method" though, but was wondering if there was any problem with this approach of modelling.

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                                  • Z Offline
                                    ZahariStoyanov
                                    last edited by

                                    @optimaforever said:

                                    was wondering if there was any problem with this approach of modelling.

                                    I'd say it's all up to your preferences. The excess loops you're talking about can be annoying and resource consuming indeed. Since you can't prevent them from appearing, the only possible approach is the one you described and it's totally ok ๐Ÿ˜„

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                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      @optimaforever said:

                                      The objective is to be able to get rid of some redundant loops that only add useless polys and keep adding details only where that matters...nobody seems to talk about this?

                                      It's something that's occurred to me before and I've tried to deal with it by adapting my approach to creating control meshes and also removing loops after subdivision.

                                      I just assumed that there isn't a way around creating so much unnecessary geometry.

                                      www.davidhier.co.uk

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Yea, due to how the SketchUp API is - SUbD have to create entities for the subdivision. At some point during development I had a small polygon optimisation in that coplanar quads was not triangulated. But that turned out to be bad for performance when doing stuff like adjusting creasins - as SketchUp's Auto-fold have too much overhead when it kicks in. Also, in order to keep the subdivided entities in sync with the control mesh I cannot omit entities.

                                        So as things are now you would have to optimise the subdivided mesh yourself once you are confident you won't need the control mesh any more.

                                        Ideally I wish I could hook directly into the viewport - intercept how instances were drawn. But alas, that's not possible with the current API.

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • C Offline
                                          cuttingedge
                                          last edited by

                                          its been my practice to subdivide, and yes exploding at times, quadifying autofolded faces (takes a long time dealing with the diagonals).. It can be a pain with complicated meshes ๐Ÿ˜ž. .. Even with perfectly done quads can all of a sudden triagulate when you toggle subd.

                                          I wish autofold can be totally disabled..and wish loops can be moved by dragging instead of adding and removing...

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            Would it be possible to have a tool similar to crease, where you select two loops and SUbD doesnโ€™t subdivide between those points?

                                            Thinking about it, that sounds almost impossible to implement....just throwing it out there.

                                            www.davidhier.co.uk

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