SubD examples and models
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@hornoxx said:
  
  
  and not only that - I expect floating capability even   
Well, is plastic...and you know that 3D printing software makes that honeycomb structure inside... so I expect it will float... but I can't guarantee it won't be upside down
  I didn't do any buoyancy calculations, not even to find its center of gravity... (tig has a plugin for that, right?) - 
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pilou, that image doesn't load right to me...
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I haven't had time for ages just to have a play, so this was a relaxing bit of fun.
One interesting thing that came out of it that I was half aware of, you can twist your quads so they are kinda inside out and SUbD will still make beautiful shapes from them.
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For a while, I thought your model was too messed up for SubD to actually work.Awesome discovery by just playing around..
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I'm pretty sure it helped that I twisted it using Vertex tools as it tends to retain a good quad structure.
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Very elegant!

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A simple heater...
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@rich o brien said:
...spacemouse...
  this is a perfect example for quad modeling
are you using this spacemouse? - 
@cotty said:
A simple heater...
  
... maybe simple - but very smart to build just a quarter of only one heater segment and to copy-mirror everything to a whole heater - a nice model idea! - 
Useful for these frozzen times!

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Wonderful examples. Loving meshes that have the bare minimum of quads to define a shape.
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A soft knurled knob for a friend's gadget.
It will be a 3d print, the render was just for fun.



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I and Google Translate have no idea what a "knurled knob" is but these "segment rings" look great - are all these individual "subDed" components? - 
gnarly knurled knob, dude!
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Love the poke tool, Rich. Is it from Blender?
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@hornoxx said:
are all these individual "subDed" components?
No its all one piece. I used SUBD, JPP and Fredo scale Twist to make it, then SUbDed it to finish.
I can do a gif if interested. But on my phone just now. 
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