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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      screen-grab_1.jpg

      screen-grab_2.jpg

      Download the free D'oh Book for SketchUp πŸ“–

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      • HornOxxH Offline
        HornOxx
        last edited by

        Rich, this is just awesome πŸ‘ ❗ πŸ‘
        This is a great vehicle - This tank design look more nice than threatening. Great details - does one chain link(?) consist out of 2 single parts?

        never trust a skinny cook

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        • thomthomT Offline
          thomthom
          last edited by

          So... when will we see the animated version...? πŸ˜„

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pbacotP Offline
            pbacot
            last edited by

            "Sick" as the kiddies say. Is that a turret? Do the tubes upfront stretch if it turns?

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • N Offline
              nlipovac
              last edited by

              This tank looks made for new toy design, shoots soap balloons. πŸ˜„

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              • ontaottoO Offline
                ontaotto
                last edited by

                @cotty said:

                Another simple one...

                [attachment=0:1su2j5k6]<!-- ia0 -->2pipes.jpg<!-- ia0 -->[/attachment:1su2j5k6]

                I have done in the past some similar shapes, to me the best shape to get those T Pipes are the hexagons:

                https://lh3.googleusercontent.com/GN3AwVZp-TozAfcTf7BfTuFBhVtuXP1iyVVXokQjA6mPIeGhvmq_JXg_-pP20kvaIgDuklLBk1dp_w=w1920-h1080-no

                https://lh3.googleusercontent.com/-O6lTySKOAlM/WEbm6k4VBaI/AAAAAAAAB4U/KB2TxAF6pOImUO0SzMBeDcAeFx0R5-eTACL0B/w530-d-h479-p/T%2BTube%2B3D%2BMesh%2BCorrected.png

                https://lh3.googleusercontent.com/-ihtGxqGDFHg/WEbm_aqnCkI/AAAAAAAAB4w/CVNAlgiWrkYf4oNX-dSEqV88dxKI28G8QCL0B/w530-d-h528-p/T%2BTube%2B3D%2BModel.png

                This sample was done in another program, but works exactly the same in SU by using SubD.

                Cheers!

                Twitter: @ontaotto

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Those are octagons, right?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • ontaottoO Offline
                    ontaotto
                    last edited by

                    @thomthom said:

                    Those are octagons, right?

                    Dang! Yeah you're right, in this particular case were used octagons, but in the main shapes when you want to get rounded ones, the hexagon should work good.

                    Twitter: @ontaotto

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Do you generally feel hexagons works better than octagons or any other ngons?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • ontaottoO Offline
                        ontaotto
                        last edited by

                        @thomthom said:

                        Do you generally feel hexagons works better than octagons or any other ngons?

                        When you are working with simple tubes, the hexagon seems to me as the best, this is another sample:

                        https://lh3.googleusercontent.com/-A8MwVNRwKSw/WEctywRmQiI/AAAAAAAAB6E/et8wue-v8gM7CjqvN3PNUkO_hopCM6qCQCL0B/w530-d-h321-p/Carrara%2BSubD.png

                        It's a simple hexagon based shape and when you repeat it you can create a texture, as many shown here, the best thing is that you can UV map those very well:

                        https://lh3.googleusercontent.com/-F3c0pcs0YEk/WEcuKtwBsrI/AAAAAAAAB60/JvcrEzR2oG8hJGXZNSo-cNcSgHXbACPBwCL0B/w530-d-h427-p/3D%2BModel%2BCarrara.png

                        Twitter: @ontaotto

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Lovely example!

                          Btw, what software is that? Do you know if it uses OpenSubdiv?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • panixiaP Offline
                            panixia
                            last edited by

                            not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                            looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                            so definetly, it depends on the shape/topology you are tryng to achieve.

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              screen-grab_7.jpg

                              screen-grab_8.jpg

                              screen-grab_9.jpg

                              screen-grab_11.jpg

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Have you seen this Thomthom?

                                Link Preview Image
                                Introduction to Microdisplacements β€” Blender Guru

                                This is one of the most exciting developmentsΒ to come to Blender inΒ recent years. It's two separate features that work together: Adaptive Subdivision - Automatically subdivides objects based on the amount of screen space they take up Micropolygon displacement - Uses the

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                                Blender Guru (www.blenderguru.com)

                                www.casca.pt
                                Visit us on facebook!

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                                • N Offline
                                  nlipovac
                                  last edited by

                                  Hi Rich, when will be seeing SU_to_wRapr_to_Substance tutorials?
                                  Great modeling.

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                                  • ontaottoO Offline
                                    ontaotto
                                    last edited by

                                    @thomthom said:

                                    Lovely example!

                                    Btw, what software is that? Do you know if it uses OpenSubdiv?

                                    Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                    Twitter: @ontaotto

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                                    • ontaottoO Offline
                                      ontaotto
                                      last edited by

                                      @panixia said:

                                      not 100% sure about the exagon being the best starting shape, depending on what i have to do, in most cases, i start from 4,8,12,16 segments.. anything you can split by 4.. there are some cases in wich i use 6, that's fine, but i would not say that's always"the golden rule".. it tends to generate asymmetrical topology distribution/flow/cap, sometimes it's what i need, sometime it's not..

                                      looking at your grid example, in that case exagon is the best way to go, bacause you need to tile your rows "alternate" but in the case of a "stack bond style" tiling, that same base topology could be quite problematic..

                                      so definetly, it depends on the shape/topology you are tryng to achieve.

                                      Yes sure, what I am saying is to build tubes, and as you have seen in the T Pipe tubes the best sample I have done was by using octagons, the main shape recommended to subdivide is the square, mainly known as Quad, it may vary according the model of course.

                                      Twitter: @ontaotto

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @ontaotto said:

                                        Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                        It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                                        Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • ontaottoO Offline
                                          ontaotto
                                          last edited by

                                          @thomthom said:

                                          @ontaotto said:

                                          Thanks, it is Carrara the which is very compatible with SketchUp, and I don't know about Open SubD??

                                          It's the de-factor subdivision standard that's being adopted. Originally developed by pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html

                                          Next version of SUbD will use OpenSubdiv as the subdivision engine - so it'll subdivide consistently with other applications that implement OpenSubdiv.

                                          Well honestly I have no idea if Carrara does have that, however I have done several tests in this program and the process to subdivide is quite similar to other 3D programs such Maya, Blender and others, I am very excited about the SU plugin you have developed, I did install it a few months ago, I was trying to upload more samples but my trial has been expired, (so sad) Will post some other samples soon.

                                          Regards!

                                          Otto

                                          Twitter: @ontaotto

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            A little pub doodle. If i get a chance in the next few days I'll reconstruct it fully as a gif.

                                            http://i.imgur.com/1303dBI.gif

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