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    SubD examples and models

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    • thomthomT Offline
      thomthom
      last edited by

      Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • N Offline
        nlipovac
        last edited by

        @thomthom said:

        Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

        How is it coming along, any sneak peek? 😎

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        • thomthomT Offline
          thomthom
          last edited by

          @nlipovac said:

          @thomthom said:

          Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

          How is it coming along, any sneak peek? 😎

          It's been slow over the summer. Currently on vacation. Things will spin up in a few weeks. 😄

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • cottyC Offline
            cotty
            last edited by

            @thomthom said:

            Nice! That actually looks like a nice model to test OpenSubdiv UV mapping handling with. Do you mind sharing the model?

            Of course no problem...


            subd_knife.skp

            my SketchUp gallery

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              grab_22_09_2016_001.png

              [edg3d:q5l0hefm]0BS0SdGtKkVqlg4[/edg3d:q5l0hefm]

              Download the free D'oh Book for SketchUp 📖

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              • N Offline
                nlipovac
                last edited by

                @rich o brien said:

                [attachment=0:lutopfq9]<!-- ia0 -->grab_22_09_2016_001.png<!-- ia0 -->[/attachment:lutopfq9]

                [edg3d:lutopfq9]0BS0SdGtKkVqlg4[/edg3d:lutopfq9]

                Looks great! 🤓
                Texturing inside Substance Designer?

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                • HieruH Offline
                  Hieru
                  last edited by

                  Quick question.

                  What happens if you share a SubD model (without converting to plain mesh) and someone without SubD opens it? Do they just get the control mesh?

                  www.davidhier.co.uk

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yea, it'll appear like any other SketchUp group/component.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • K Offline
                      kaas
                      last edited by

                      If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
                      Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
                      Any suggestions?


                      stackCubi_leg.jpg


                      stackCubi_leg.skp

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        Hi Kaas
                        I would recommend Tig´s Split Tools which generate quads at the connection points like sketched below.

                        http://sketchucation.com/forums/viewtopic.php?t=43376
                        https://www.youtube.com/watch?v=hcGGcLndeTE


                        Split Tools.jpg

                        never trust a skinny cook

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                        • HieruH Offline
                          Hieru
                          last edited by

                          Thanks Thomas 👍

                          www.davidhier.co.uk

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                          • HieruH Offline
                            Hieru
                            last edited by

                            @Kaas

                            Sometimes you can bend over backwards to keep loops to a minimum (see examples either side of central control meshes)...

                            CornerControl.jpg

                            ...only to find that there isn't that much difference in the poly count:

                            CornerSubD.jpg

                            In this instance you might even find that using RoundCorners is the most economic and efficient way to model this form.


                            Corner.skp

                            www.davidhier.co.uk

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                            • K Offline
                              kaas
                              last edited by

                              @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
                              @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


                              cubi.jpg


                              stackStove_cubi_test1.skp

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                              • HieruH Offline
                                Hieru
                                last edited by

                                Happy to help 👍 . I'll take a look at your model tomorrow, but from the looks of things your workflow is coming along nicely (certainly more advanced than when I was starting out).

                                One thing I will add is that sometimes the extra geometry is worth it e.g. for UV mapping or selling models in different formats.

                                On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                www.davidhier.co.uk

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                                • K Offline
                                  kaas
                                  last edited by

                                  @hieru said:

                                  On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

                                  I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.

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                                  • HieruH Offline
                                    Hieru
                                    last edited by

                                    I still use Artisan where SubD isn't appropriate, but like you I use it in conjunction with SubD. As well as the knife tool I use it to preview subdivision as I'm modelling - mostly because it won't triangulate areas I haven't finished quad modelling, but also because it can give a more detailed preview of the flow and detail of the subdivision.

                                    www.davidhier.co.uk

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                                    • K Offline
                                      kaas
                                      last edited by

                                      Wish: a universal toggle all SubD on/off (selected maybe) as right click option would be welcome. If you have an assembly of several subD's this is nice to have.

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                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        Isn't that in the works Thomas?

                                        www.davidhier.co.uk

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          Just found afew minutes to look at your model properly Kaas. Really nice job.

                                          I couldn't help putting on my Quad Police uniform 😆 and tackling a few unwanted tris (I lost a few loops in the process too).

                                          I've highlighted the main areas that have been modified.

                                          stackStove_cubi_test2.jpg


                                          stackStove_cubi_test2.skp

                                          www.davidhier.co.uk

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                                          • K Offline
                                            kaas
                                            last edited by

                                            Much appreciated Hieru, I like the Quad Police. Your changes seem very logical. Thanks.

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