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    • pilouP Offline
      pilou
      last edited by

      From the Topmod ?
      No Problem ๐Ÿ˜„


      soccerball_obj.zip

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • thomthomT Offline
        thomthom
        last edited by

        Here is the result of the OBJ imported using QuadFaceTools:

        2016-01-16_19h35_24.png

        Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD.

        You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads.

        2016-01-16_19h37_59.png

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • HornOxxH Offline
          HornOxx
          last edited by

          Hi All
          I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.

          Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!

          I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - Iยดm starting to learn :- ))

          Here is a first simple question
          I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible?
          (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)


          SCF_Cotty_subd14__01.jpg

          never trust a skinny cook

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          • cottyC Offline
            cotty
            last edited by

            Unsmooth quads from the quadface tools for the group:

            showgridquad.PNG

            my SketchUp gallery

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            • HornOxxH Offline
              HornOxx
              last edited by

              @cotty said:

              Unsmooth quads from the quadface tools for the group

              I see the Quads !!! :- )) Thanks Cotty

              never trust a skinny cook

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              • cottyC Offline
                cotty
                last edited by

                May the quads be with you!

                my SketchUp gallery

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                • cottyC Offline
                  cotty
                  last edited by

                  SCF_Cotty_subd23.png


                  SCF_Cotty_subd23.skp

                  my SketchUp gallery

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                    Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                    Only "Export" ! (SU Make 2016 2015)

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • BoxB Offline
                      Box
                      last edited by

                      I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.


                      sofa rough.JPG

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                        Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?


                        04 r.jpg


                        zipped skp2015 file


                        used texture

                        never trust a skinny cook

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                        • cottyC Offline
                          cotty
                          last edited by

                          Nice! Here's the chair texture...


                          rainbow.png

                          my SketchUp gallery

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @pilou said:

                            @unknownuser said:

                            this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                            Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                            Only "Export" ! (SU Make 2016 2015)

                            Ah, yea, the docs probably don't mention this at all, but it's listed among the other importers:

                            File > Import
                            2016-01-17_10h08_03.png

                            The only reason the exporter isn't among the other exporter is that the API is lacking the interface. Them guys over at SketchUp should fix that! ...oh wait...

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @box said:

                              I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.

                              It makes me very happy to hear that. My biggest concern with SUbD was how it relied on quad topology and I wasn't sure how well that requirement of workflow would be received in the realms on SketchUp.

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @hornoxx said:

                                Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                                Thanks for sharing that model - it's a nice study of geometry and texture.
                                At the moment SUbD use simple linear interpolation for the textures. However, I am working with integrating OpenSubdiv into a future release. That will give more options for textures;

                                2016-01-17_10h24_41.png
                                Source: http://graphics.pixar.com/library/Geri/paper.pdf

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @Thomthom

                                  In fact all works fine! ๐Ÿ’š
                                  It was half my fault! I was too confident of the first reading text! ๐Ÿ˜„

                                  huhu.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • cottyC Offline
                                    cotty
                                    last edited by

                                    SCF_Cotty_subd24.png

                                    my SketchUp gallery

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Tron! ๐Ÿ˜‰

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Glitch ?

                                        SUbD finds internal faces and can't be apply! (Who don't exist)
                                        (Artisan subdivides ๐Ÿ˜‰

                                        glitch.jpg


                                        subd_glitch_v6.skp

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          SUbD Catmull-Clark algorithm require the mesh to be a manifold or a surface without any forks. That model you have there have an edge with four faces connected - the algorithm cannot handle that. In another modelling package where the entities didn't merge you'd get away with it as you could have overlapping edges. But since SU merges entities at all times these types of scenarios becomes a challenge.

                                          OpenSubdiv 3 supports internal faces - maybe it would be able to cope with this as well - I'm not sure. But that's still down the line in the road map.


                                          2016-01-17_17h02_31.png

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            It would be handy if either SubD or Solid inspector could highlight these annoying joints. They can be a real headache to find manually sometimes.

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