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    • thomthomT Offline
      thomthom
      last edited by

      @pilou said:

      For crazzy models you can use the incedible TopMod! ๐Ÿ˜Ž

      And Import OBJ by TIG for "SU MAKE"! ๐Ÿค“

      Can you share the OBJ file?

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pilouP Offline
        pilou
        last edited by

        From the Topmod ?
        No Problem ๐Ÿ˜„


        soccerball_obj.zip

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • thomthomT Offline
          thomthom
          last edited by

          Here is the result of the OBJ imported using QuadFaceTools:

          2016-01-16_19h35_24.png

          Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD.

          You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads.

          2016-01-16_19h37_59.png

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • HornOxxH Offline
            HornOxx
            last edited by

            Hi All
            I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.

            Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!

            I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - Iยดm starting to learn :- ))

            Here is a first simple question
            I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible?
            (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)


            SCF_Cotty_subd14__01.jpg

            never trust a skinny cook

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            • cottyC Offline
              cotty
              last edited by

              Unsmooth quads from the quadface tools for the group:

              showgridquad.PNG

              my SketchUp gallery

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              • HornOxxH Offline
                HornOxx
                last edited by

                @cotty said:

                Unsmooth quads from the quadface tools for the group

                I see the Quads !!! :- )) Thanks Cotty

                never trust a skinny cook

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                • cottyC Offline
                  cotty
                  last edited by

                  May the quads be with you!

                  my SketchUp gallery

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                  • cottyC Offline
                    cotty
                    last edited by

                    SCF_Cotty_subd23.png


                    SCF_Cotty_subd23.skp

                    my SketchUp gallery

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                      Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                      Only "Export" ! (SU Make 2016 2015)

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • BoxB Offline
                        Box
                        last edited by

                        I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.


                        sofa rough.JPG

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                          Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?


                          04 r.jpg


                          zipped skp2015 file


                          used texture

                          never trust a skinny cook

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                          • cottyC Offline
                            cotty
                            last edited by

                            Nice! Here's the chair texture...


                            rainbow.png

                            my SketchUp gallery

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @pilou said:

                              @unknownuser said:

                              this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                              Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                              Only "Export" ! (SU Make 2016 2015)

                              Ah, yea, the docs probably don't mention this at all, but it's listed among the other importers:

                              File > Import
                              2016-01-17_10h08_03.png

                              The only reason the exporter isn't among the other exporter is that the API is lacking the interface. Them guys over at SketchUp should fix that! ...oh wait...

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @box said:

                                I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.

                                It makes me very happy to hear that. My biggest concern with SUbD was how it relied on quad topology and I wasn't sure how well that requirement of workflow would be received in the realms on SketchUp.

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @hornoxx said:

                                  Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                                  Thanks for sharing that model - it's a nice study of geometry and texture.
                                  At the moment SUbD use simple linear interpolation for the textures. However, I am working with integrating OpenSubdiv into a future release. That will give more options for textures;

                                  2016-01-17_10h24_41.png
                                  Source: http://graphics.pixar.com/library/Geri/paper.pdf

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @Thomthom

                                    In fact all works fine! ๐Ÿ’š
                                    It was half my fault! I was too confident of the first reading text! ๐Ÿ˜„

                                    huhu.jpg

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • cottyC Offline
                                      cotty
                                      last edited by

                                      SCF_Cotty_subd24.png

                                      my SketchUp gallery

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Tron! ๐Ÿ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Glitch ?

                                          SUbD finds internal faces and can't be apply! (Who don't exist)
                                          (Artisan subdivides ๐Ÿ˜‰

                                          glitch.jpg


                                          subd_glitch_v6.skp

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            SUbD Catmull-Clark algorithm require the mesh to be a manifold or a surface without any forks. That model you have there have an edge with four faces connected - the algorithm cannot handle that. In another modelling package where the entities didn't merge you'd get away with it as you could have overlapping edges. But since SU merges entities at all times these types of scenarios becomes a challenge.

                                            OpenSubdiv 3 supports internal faces - maybe it would be able to cope with this as well - I'm not sure. But that's still down the line in the road map.


                                            2016-01-17_17h02_31.png

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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