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    • cottyC Offline
      cotty
      last edited by

      SCF_Cotty_subd22.png


      SCF_Cotty_subd22.zip

      my SketchUp gallery

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      • pilouP Offline
        pilou
        last edited by

        For crazzy models you can use the incedible TopMod! ๐Ÿ˜Ž

        And Import OBJ by TIG for "SU MAKE"! ๐Ÿค“

        bague.jpg

        SUbD Low Subdivisions
        bague1.jpg


        bague_v6.zip

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • panixiaP Offline
          panixia
          last edited by

          pilou did you try with .obj importer from quadface tools? it should preserve quads..

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          • pilouP Offline
            pilou
            last edited by

            My original start TopMod model had some triangular faces!
            And some original TopMod surfaces are curved!

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • panixiaP Offline
              panixia
              last edited by

              i saw the triangles, but i suspect the "curved" should be simply non-planar quads.
              in that case quadface importer could hopefully handle them..
              is topmod free? that looks intersting..

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              • thomthomT Offline
                thomthom
                last edited by

                @pilou said:

                For crazzy models you can use the incedible TopMod! ๐Ÿ˜Ž

                And Import OBJ by TIG for "SU MAKE"! ๐Ÿค“

                Can you share the OBJ file?

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • pilouP Offline
                  pilou
                  last edited by

                  From the Topmod ?
                  No Problem ๐Ÿ˜„


                  soccerball_obj.zip

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Here is the result of the OBJ imported using QuadFaceTools:

                    2016-01-16_19h35_24.png

                    Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD.

                    You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads.

                    2016-01-16_19h37_59.png

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      Hi All
                      I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.

                      Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!

                      I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - Iยดm starting to learn :- ))

                      Here is a first simple question
                      I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible?
                      (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)


                      SCF_Cotty_subd14__01.jpg

                      never trust a skinny cook

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                      • cottyC Offline
                        cotty
                        last edited by

                        Unsmooth quads from the quadface tools for the group:

                        showgridquad.PNG

                        my SketchUp gallery

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          @cotty said:

                          Unsmooth quads from the quadface tools for the group

                          I see the Quads !!! :- )) Thanks Cotty

                          never trust a skinny cook

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                          • cottyC Offline
                            cotty
                            last edited by

                            May the quads be with you!

                            my SketchUp gallery

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                            • cottyC Offline
                              cotty
                              last edited by

                              SCF_Cotty_subd23.png


                              SCF_Cotty_subd23.skp

                              my SketchUp gallery

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                              • pilouP Offline
                                pilou
                                last edited by

                                @unknownuser said:

                                this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                                Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                                Only "Export" ! (SU Make 2016 2015)

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.


                                  sofa rough.JPG

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                                    Cotty, how did you get this rainbow-colour on that subd23 chair which looks so great - is it texturing?


                                    04 r.jpg


                                    zipped skp2015 file


                                    used texture

                                    never trust a skinny cook

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                                    • cottyC Offline
                                      cotty
                                      last edited by

                                      Nice! Here's the chair texture...


                                      rainbow.png

                                      my SketchUp gallery

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @pilou said:

                                        @unknownuser said:

                                        this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads

                                        Sorry I don't see "Import OBJ" on the menus of QuadFaceTools(0.9.1 & 0.9.2) ? ๐Ÿ˜ฎ
                                        Only "Export" ! (SU Make 2016 2015)

                                        Ah, yea, the docs probably don't mention this at all, but it's listed among the other importers:

                                        File > Import
                                        2016-01-17_10h08_03.png

                                        The only reason the exporter isn't among the other exporter is that the API is lacking the interface. Them guys over at SketchUp should fix that! ...oh wait...

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @box said:

                                          I've never ventured much into the realm of furniture making so as a first quick doodle I'm impressed by the ease with which I came up with something almost recognisable in less than 30 minutes fiddling. No doubt I could render it and make it look flash, but I love the raw topology.

                                          It makes me very happy to hear that. My biggest concern with SUbD was how it relied on quad topology and I wasn't sure how well that requirement of workflow would be received in the realms on SketchUp.

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @hornoxx said:

                                            Hi - to get any first experiences I did a little testing, mainly based on Cottys SubD_04 model above. I was interested on how an existing texture behaves to the SubD process - it's amazing how confidently and fast that works ...

                                            Thanks for sharing that model - it's a nice study of geometry and texture.
                                            At the moment SUbD use simple linear interpolation for the textures. However, I am working with integrating OpenSubdiv into a future release. That will give more options for textures;

                                            2016-01-17_10h24_41.png
                                            Source: http://graphics.pixar.com/library/Geri/paper.pdf

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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