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    • cottyC Offline
      cotty
      last edited by

      cotty_toaster.png


      cotty_toaster_subd.zip

      my SketchUp gallery

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      • pilouP Offline
        pilou
        last edited by

        Tyranny of G2! πŸ’š

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • JQLJ Offline
          JQL
          last edited by

          Cotty I actually prefer the left toaster model design. You should increase crease values! πŸ˜„

          www.casca.pt
          Visit us on facebook!

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          • pbacotP Offline
            pbacot
            last edited by

            I'd take either of those toasters. I assume that finish is expensive though.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • thomthomT Offline
              thomthom
              last edited by

              Ely - you're teasing us! Can't wait to see the whole model you're working on!

              cuttingedge: That's looking really nice. Good topology flow. I would have loved to see how you modelled that. Ever considered doing a timelaps video?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @ely862me said:

                In the futures, if possible, Thomas would you add more geometry along the lines Crease is activated ?

                I'm in the progress of implementing OpenSubdiv. It does has something called adaptive subdivision - that might do what you want. But I suspect it will be at the expense of live creasing (or any live editing of the subdivided mesh). So one would have to choose if you want uniform subd that us denser but allow tweaking of the subdivided results, or adaptive for optimal polycount.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • cottyC Offline
                  cotty
                  last edited by

                  SCF_Cotty_subd30.png


                  SCF_Cotty_subd30.skp

                  my SketchUp gallery

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                  • jiminy-billy-bobJ Offline
                    jiminy-billy-bob
                    last edited by

                    @jql said:

                    @jiminy-billy-bob said:

                    @jql said:

                    It would be cool to have render engines integrated in the workflow

                    This is already in the pipes!

                    Bah Jiminy, you're always ahead of my cool ideas...

                    I didn't came up to the idea. I just happened to follow the discussion πŸ˜„

                    25% off Skatter for SketchUcation Premium Members

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                    • C Offline
                      cuttingedge
                      last edited by

                      Cotty how do you display the subquads without the triangulation showing?

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        @cuttingedge said:

                        Cotty how do you display the subquads without the triangulation showing?

                        QuadFace Tools > Unsmooth Quads

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @cotty said:

                          [attachment=1:1vpqla6u]<!-- ia1 -->SCF_Cotty_subd30.png<!-- ia1 -->[/attachment:1vpqla6u]

                          That's a great example of blending shapes with creases. I'm thinking I should set up a dedicated section on the website for these types of studies.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @rich o brien said:

                            @cuttingedge said:

                            Cotty how do you display the subquads without the triangulation showing?

                            QuadFace Tools > Unsmooth Quads

                            But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • cottyC Offline
                              cotty
                              last edited by

                              @rich o brien said:

                              @cuttingedge said:

                              Cotty how do you display the subquads without the triangulation showing?

                              QuadFace Tools > Unsmooth Quads

                              Yes, screenshot here: http://sketchucation.com/forums/viewtopic.php?f=397%26amp;t=63826%26amp;start=30#p585747

                              @thomthom said:

                              But what about the thicker lines in that render - representing the original edges? How is that done? Multiple passes?

                              Since two of your plugins are not enough πŸ˜‰ :

                              • SubD
                              • Edit group
                              • Select all
                              • SeletionToys: Select only -> Edges
                              • Group selected edges
                              • Gropued edges without faces are treated as profiles
                              • Increase profile width in the style settings
                              • Exit SubD group
                              • Unsmooth quads

                              my SketchUp gallery

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                not a plane but at least a wing


                                Collage 1600.jpg


                                plane wing.skp

                                never trust a skinny cook

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  That wing rocks HornOxx!

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • alvisA Offline
                                    alvis
                                    last edited by

                                    Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                    https://youtu.be/XiUtriWV_lo

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @alvis said:

                                      Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                      https://youtu.be/XiUtriWV_lo

                                      The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                      In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • dereiD Offline
                                        derei
                                        last edited by

                                        @thomthom said:

                                        @alvis said:

                                        Can you explain to me, why the first attempt fails. Why I should select one edge of triangulated face, that the second attemt must be fine.
                                        https://youtu.be/XiUtriWV_lo

                                        The Convert triangulated Mesh to Quads function doesn't always succeed. It's hard, impossible, to reliable determine exactly how the mesh should be converted as it would require AI understanding of the mesh's topology. In your example it's easy for use humans to see what should be a quad, but not for a script. The script doesn't even take into account soft/smooth/hidden properties - it just sees a set of triangles.

                                        In the case of your mesh there it looks like you have hard edges and then some soft+smooth edges between triangles pairs. Then you want to use the Convert SandboxTools Quads to QuadFace Tools quads instead. (left to the monkey icon). If those edges where hidden you you'd want to use the Blender Quads to QFT Quads function (the monkey icon).

                                        Humm, i was in similar situations... means that either more documentation is needed to make it easier to understand when to use each function, or maybe if you would think appropriate, to make the quad-detection script to be more "intelligent", so it can take into consideration multiple parameters at the same time. For example not all Fredo Tools are good in creating or preserving quads... but they do smoothing. So, would be good to rely better on conversion.
                                        Thank you! Keep up the good work ! πŸŽ‰

                                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Yes, better documentation is indeed in need - as well as improving the tools. But docs are on the top of my list when I get home from my travels next week.

                                          I plan to set up a new site for QFT - move away from the BitBucket wiki.
                                          Better text and visuals describing the various features of QFT. GIFs to illustrate common topology pattern.

                                          And extend SUbD's site to include more examples of how various topology patterns subdivide.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • C Offline
                                            cuttingedge
                                            last edited by

                                            I was thrilled by the panton chair example shared by Ithil3d on youtube. I thought I'll build one trying slightly different method. A good few minutes and here's what i got.

                                            model

                                            test render

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