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    • ely862meE Offline
      ely862me
      last edited by

      @rich o brien said:

      Like so....

      https://i.imgur.com/drtqZi2.png

      Thanks!

      I like how it cleaned the intersection, unfortunately it moved the pole in a place that is undesirable.
      The middle one is what I ended up with-still not happy with the crowded geometry(and perhaps a little bump in the final geometry).


      Component_6.jpg

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • kimgaK Offline
        kimga
        last edited by

        @pbacot said:

        @kimga said:

        Is it possible to set up virtual studio in SketchUp, for example with lighting and camera and just pop in the main object and make the render quicker this way?

        Programs like Twilight and Thea work within SketchUp, so it is an advantage in that way. You place lighting objects (provided by the renderer) in SketchUp and run the render. You can model studios and / or use image based lighting for your studio lighting and reflections. I like working this way as can work on the model over time and it's ready to render based on the scenes and settings that I have already developed, no export necessary. Blender is amazing though--it somehow does much more in terms of realtime / fast rendering on my limited system than these plugin renderers can. I suspect it helps in more advanced work, but I've not learned to use it efficiently yet.

        Thank you for your answer. I was trying to add a "thumb up" as I did with most helpful posts in this thread, but for some reason, it doesn't work here.

        Most people recommended Twilight, so I started down this way but I would like to know the main differences compared with Thea...

        This is exactly what I am looking for. An easy to use render that I can pre-set and just throw in the model and hopefully spend minimal time on it. Ageing it down with textures possibly....

        Blender would be nice, but I fear I have no time for that just now.

        Thbank you

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          https://i.imgur.com/en1RlRS.png

          https://i.imgur.com/dOfNElE.png

          Download the free D'oh Book for SketchUp ๐Ÿ“–

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          • HornOxxH Offline
            HornOxx
            last edited by

            wunderbar! ๐Ÿ‘ ๐Ÿ‘ and still well fitting to Halloween ๐Ÿ˜„

            (could you please explain to me what the term "baked" means, I have never understood it)

            never trust a skinny cook

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              It is where the hi-poly mesh details, like its normals and curvature are written out to image and used on the lo-poly mesh to fake/drive details it doesn't naturally have.

              Things like edge wear and grime position can be fiddled with if you have a good hi-poly mesh to drive your bake.

              Thibk of it as a shortcut to give lo-poly more oomph when it come to image related output.

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • panixiaP Offline
                panixia
                last edited by

                @hornoxx said:

                could you please explain to me what the term "baked" means, I have never understood it

                Let's try to put it simple... ๐Ÿ˜„

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Herman Miller โ€œSwoopโ€ lounge chair. Have intended to model this up for all long time. Finally sat down and did it. SubD for the plywood shell and cushions. ๐Ÿ˜Ž


                  HMI_Swoop_Lounge_Chair_3D copy.jpg

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    @tuna1957 said:

                    ...Finally sat down and did it...
                    and you did it well! ๐Ÿ˜„

                    never trust a skinny cook

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Thanks HornOxx ๐Ÿ‘

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                      • tuna1957T Offline
                        tuna1957
                        last edited by

                        Finally got around to finishing my mid mod abstract man sculpture ! ๐Ÿ˜Ž


                        mod man sculpture.jpg

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          @tuna1957 said:

                          ...my mid mod abstract man sculpture
                          ...which is actually 2 sculptures? - what a wonderful model that is ๐Ÿ˜ฎ ๐Ÿ‘

                          never trust a skinny cook

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                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            Thanks HornOxx, the best I could tell in the one reference picture I had is the sculpture is connected where the back of the hands and leg meet. For ease of modeling I did the torso and legs separately. ๐Ÿ˜Ž

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                            • tuna1957T Offline
                              tuna1957
                              last edited by

                              More of my simple SubD practice. Have always liked these โ€œwavyโ€ art glass piecesโ€ฆ. Did a little experimenting on the render side. Have wanted to try getting a gradient color to the glass. Created the texture in Gimp and projected it on the bowl with ThruPaint. Cheers ๐Ÿ˜Ž


                              flutter bowl_proxy.jpg


                              flutter bowl.jpg

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                https://i.imgur.com/gtQmWFc.png

                                https://i.imgur.com/WHi6k6O.png

                                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                • tuna1957T Offline
                                  tuna1957
                                  last edited by

                                  Thanks HornOxx ๐Ÿ˜Ž

                                  Very cool chair Rich ๐Ÿ‘

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    yes, nice!! ๐Ÿ˜„ and your render turned out really wunderbar!

                                    never trust a skinny cook

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                                    • tuna1957T Offline
                                      tuna1957
                                      last edited by

                                      Posting this for new users of SubD. Cool thing is how easy it is to go back to an older SubD model and make significant changes without having to start from scratch. Chair model originally done a number of years ago. Never quite happy with it. A little reworking with VertexTools and I have a brand new chair !


                                      lounge chair.jpg


                                      lounge chair proxy.jpg

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                                      • alvisA Offline
                                        alvis
                                        last edited by

                                        ๐Ÿ‘

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                                        • tuna1957T Offline
                                          tuna1957
                                          last edited by

                                          Thanks alvis .

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            laid up at the moment and can't really use my computer effectively. So a bit of fun SUbD one handed flat on my back using a touchpad. A blend of a plague mask influenced by the alien in Prometheus.


                                            Plague01.jpg


                                            Plague00.jpg

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