SubD examples and models
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@pilou said:
@unknownuser said:
I am after an easy to use SOFTWARE
The more easy is the SimLab Composer Lite! ( free 1920 * 800 or 1920 *1040 if you take an old version)
(don't load the "try version" if you want the "free" version )ELse the free more exiting TwinMotion Free in 2 K for personal use !
@unknownuser said:
The Twinmotion trial is freely available for anyone to use for an unlimited period of time for testing the product; it may not be used for commercial purposes. The trial includes the full features of Twinmotion, with the exception of exports being limited to a 2K resolution.
https://www.youtube.com/watch?v=xRZX_izhJPo
I tried TwinMotion before as it comes free with ArchiCAD as well as it was free in 2019 to download. It is fun, but I struggled with the background. Sometimes it is good to put the building in context - in an architectural project that would be a different scenario in each case. It`s very time consuming to model that up too. I prefer Lumion - unfortunately it is way too expensive.
I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...
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@box said:
An excellent response Rich.
Can we shift back to the point of the thread now.
Making smooth curves from low poly structures.I am going through the whole thread, I've just seen this not long ago.
And thanks for the GIFs Box. They are a very good way to communicate how quad works.
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You're right! Where are my manners?
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@unknownuser said:
I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...
TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.
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@rich o brien said:
TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.
Not the first time this has been recommended.
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@rich o brien said:
@unknownuser said:
I am now after a studio photo type render when the object is in the centre and the background is black and it lit to show the properties of the materials (in case of furniture) or the plasticity of the building (in case of a building on a context)...
TwiLight, affordable, powerful and easy to use. Plus tailored to SketchUp.
Thank you Rich for the answers and for the book - I downloaded it and it has some great tips. I wish I had it when started using SketchUp. I sent the link to someone who`s learning. It will save her so much time!
I will give TwiLight a go. I`ve just found out - from the thread (I am still working my way through) that Box uses Twilight Hobby too.... So now, I will have to start learning to render. I am out of excuses.....
Cheers
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@box said:
Those are amazing figures. As you noticed I had to create a Box page so I could respond.
Perhaps I should post a few gifs there.Ha..I felt like travelling back in time.
I started to follow you a long time ago on FB - because of these handy GIFs - and just read the comment above on this thread...So this is how it started...
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@rich o brien said:
Like so....
Thanks!
I like how it cleaned the intersection, unfortunately it moved the pole in a place that is undesirable.
The middle one is what I ended up with-still not happy with the crowded geometry(and perhaps a little bump in the final geometry).
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@pbacot said:
@kimga said:
Is it possible to set up virtual studio in SketchUp, for example with lighting and camera and just pop in the main object and make the render quicker this way?
Programs like Twilight and Thea work within SketchUp, so it is an advantage in that way. You place lighting objects (provided by the renderer) in SketchUp and run the render. You can model studios and / or use image based lighting for your studio lighting and reflections. I like working this way as can work on the model over time and it's ready to render based on the scenes and settings that I have already developed, no export necessary. Blender is amazing though--it somehow does much more in terms of realtime / fast rendering on my limited system than these plugin renderers can. I suspect it helps in more advanced work, but I've not learned to use it efficiently yet.
Thank you for your answer. I was trying to add a "thumb up" as I did with most helpful posts in this thread, but for some reason, it doesn't work here.
Most people recommended Twilight, so I started down this way but I would like to know the main differences compared with Thea...
This is exactly what I am looking for. An easy to use render that I can pre-set and just throw in the model and hopefully spend minimal time on it. Ageing it down with textures possibly....
Blender would be nice, but I fear I have no time for that just now.
Thbank you
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wunderbar! and still well fitting to Halloween
(could you please explain to me what the term "baked" means, I have never understood it)
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It is where the hi-poly mesh details, like its normals and curvature are written out to image and used on the lo-poly mesh to fake/drive details it doesn't naturally have.
Things like edge wear and grime position can be fiddled with if you have a good hi-poly mesh to drive your bake.
Thibk of it as a shortcut to give lo-poly more oomph when it come to image related output.
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@hornoxx said:
could you please explain to me what the term "baked" means, I have never understood it
Let's try to put it simple...
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Herman Miller โSwoopโ lounge chair. Have intended to model this up for all long time. Finally sat down and did it. SubD for the plywood shell and cushions.
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@tuna1957 said:
...Finally sat down and did it...
and you did it well! -
Thanks HornOxx
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Finally got around to finishing my mid mod abstract man sculpture !
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@tuna1957 said:
...my mid mod abstract man sculpture
...which is actually 2 sculptures? - what a wonderful model that is -
Thanks HornOxx, the best I could tell in the one reference picture I had is the sculpture is connected where the back of the hands and leg meet. For ease of modeling I did the torso and legs separately.
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