sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SubD examples and models

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
    1.7k Posts 81 Posters 967.2k Views 79 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • BoxB Offline
      Box
      last edited by

      Nice one! Reminds me of this classic.


      Pull out Betty.png

      1 Reply Last reply Reply Quote 0
      • B Offline
        Builder54
        last edited by

        @hornoxx said:

        Mosquito - A little just for fun moddeling πŸ˜‰

        Love it! You have a flare for fun .

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

        1 Reply Last reply Reply Quote 0
        • HornOxxH Offline
          HornOxx
          last edited by

          Thank You Both πŸ˜„

          @box said:

          ...Reminds me of this classic.
          πŸ˜„ yes, this nice classic even showed up here

          never trust a skinny cook

          1 Reply Last reply Reply Quote 0
          • tuna1957T Offline
            tuna1957
            last edited by

            Fantastic and fun bug HornOxx πŸ‘

            1 Reply Last reply Reply Quote 0
            • alvisA Offline
              alvis
              last edited by

              very funny πŸ˜„

              1 Reply Last reply Reply Quote 0
              • GD3DesignG Offline
                GD3Design
                last edited by

                Great modeling, use of Subdiv and cartoon render...but just as important, full of character. Love it. πŸ˜„

                1 Reply Last reply Reply Quote 0
                • HornOxxH Offline
                  HornOxx
                  last edited by

                  Thanks All πŸ˜‰ I very much appreciate that you like this little simple "character" fun πŸ˜„

                  never trust a skinny cook

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    Builder54
                    last edited by

                    Carpenter Ant

                    I post my models here because I want illustrate to others who may be interested in Organic modelling that it's quite possible with Sketchup, largely because of the amazing extensions (QuadFace Tools, Vertex Tools 2, and SUbD) that ThomThom developed. The more I work with them the greater appreciation I have. Model on!

                    The painted low poly model was later edited to improve on the leg detail. You can see in the Substance Painter example below how the legs had lost their definition after subdivision. I later used QuadFace Tools to add loops to maintain shape.

                    SketchUp_IQMBpS0rDV.png

                    Substance Painter
                    Substance_Painter_DPiNKBqSrz.png

                    SketchUp_CZJkBZ0EaH.png

                    SketchUp_AW0qL3Bpwm.jpg

                    SketchUp_w5JvoDFOTv.png

                    I used the free trial of V Ray and Substance Painter to add some realism. I have not had any prior experience with either so the results are not good, but they do help to add some realism.

                    V-Ray
                    SketchUp_zRQM4ByzAD.jpg

                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                    Robh Ruppel

                    1 Reply Last reply Reply Quote 0
                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      Klasse! πŸ‘ Great work again. (I love these SketchUp illustrations even more than the rendered versions)

                      never trust a skinny cook

                      1 Reply Last reply Reply Quote 0
                      • alvisA Offline
                        alvis
                        last edited by

                        A short biology lesson πŸ˜„ . Nice

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          Builder54
                          last edited by

                          @hornoxx said:

                          Klasse! πŸ‘ Great work again. (I love these SketchUp illustrations even more than the rendered versions)

                          Thank you HornOxx. I tend to agree with you. The thing I like about Substance Painter is being able to stay in 3D. But I know what you mean about the raw modelling illustrations. Cheers

                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                          Robh Ruppel

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            Builder54
                            last edited by

                            @alvis said:

                            A short biology lesson πŸ˜„ . Nice

                            Too funny πŸ˜† The reference photo helped me to redraw the legs to keep their shape and definition

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

                            1 Reply Last reply Reply Quote 0
                            • tuna1957T Offline
                              tuna1957
                              last edited by

                              Don’t really like ants. But your ants β€œbitchin ” ! πŸ‘

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                Builder54
                                last edited by

                                @tuna1957 said:

                                Don’t really like ants. But your ants β€œbitchin ” ! πŸ‘

                                A compliment of the highest order hahaha. Thanks tuna1957

                                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                Robh Ruppel

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  Builder54
                                  last edited by

                                  My favorite Sci-Fi character


                                  Predator_HP.png


                                  SketchUp_AbXnzdM71y.png


                                  SketchUp_hJ8sQ3pDEF.png

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

                                  1 Reply Last reply Reply Quote 0
                                  • tuna1957T Offline
                                    tuna1957
                                    last edited by

                                    Builder54, Great job on a complex character ! πŸ‘

                                    Now to return to earth..... as time allows I go back into my early SubD models and try to fix "rookie" mistakes. Reworked one of my first SubD sofas. Lots of mistakes in the first go round πŸ˜† . Second time around looks much better and even lower poly to boot.... 😎


                                    taylor sofa 2a.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      Builder54
                                      last edited by

                                      Thanks very much!

                                      @tuna1957 said:

                                      Second time around looks much better and even lower poly to boot.... 😎

                                      Interesting you mention the lower poly count. I'm becoming increasingly aware that my models have way to many poly's, and the key is to keep it simple and strategic.

                                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                      Robh Ruppel

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        ramonbastos
                                        last edited by

                                        Hello! I noticed that when I use SubD, it creates some polygons that are not really necessary, making the file bigger. You can see in the example below:

                                        Polygons generated by SubD

                                        Here I erased some lines just to show that they were not necessary.

                                        I tried using TT's cleanup, looks like it removes some "random" lines. Of course its not random, but it leaves a lot of lines that I can erase and keep the same geometry.

                                        Any tips on how to optimize it?

                                        1 Reply Last reply Reply Quote 0
                                        • GD3DesignG Offline
                                          GD3Design
                                          last edited by

                                          See if 'Fixit 101' will get you where you're going.

                                          1 Reply Last reply Reply Quote 0
                                          • cottyC Offline
                                            cotty
                                            last edited by

                                            @ramonbastos said:

                                            Hello! I noticed that when I use SubD, it creates some polygons that are not really necessary, making the file bigger.

                                            It's propably because of the SketchUp (inofficial) quad definition:
                                            "two triangles share an edge which is soft and smooth - with Cast Shadows turned off"
                                            [https://evilsoftwareempire.com/subd/quads]

                                            my SketchUp gallery

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 75
                                            • 76
                                            • 77
                                            • 78
                                            • 79
                                            • 82
                                            • 83
                                            • 77 / 83
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement