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    • HornOxxH Offline
      HornOxx
      last edited by

      Mosquito - A little just for fun moddeling πŸ˜‰
      [SkUp 2017 Make / SubD / Skatter / Enscape]
      http://3dwarehouse.sketchup.com/model/56816d2a-0088-419f-89cc-131bbc02d8d2/Mosquito


      Mosquito ENSC-Render 1600.jpg


      Mosquito ENSC-Render2 1600.jpg


      Mosquito ENSC-Render White-Mode1 1600.jpg


      Mosquito SkUp-Render 1600.jpg

      never trust a skinny cook

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      • BoxB Offline
        Box
        last edited by

        Nice one! Reminds me of this classic.


        Pull out Betty.png

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        • B Offline
          Builder54
          last edited by

          @hornoxx said:

          Mosquito - A little just for fun moddeling πŸ˜‰

          Love it! You have a flare for fun .

          "Don't be afraid of working hard. There are No shortcuts to mastering something."

          Robh Ruppel

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          • HornOxxH Offline
            HornOxx
            last edited by

            Thank You Both πŸ˜„

            @box said:

            ...Reminds me of this classic.
            πŸ˜„ yes, this nice classic even showed up here

            never trust a skinny cook

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            • tuna1957T Offline
              tuna1957
              last edited by

              Fantastic and fun bug HornOxx πŸ‘

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              • alvisA Offline
                alvis
                last edited by

                very funny πŸ˜„

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                • GD3DesignG Offline
                  GD3Design
                  last edited by

                  Great modeling, use of Subdiv and cartoon render...but just as important, full of character. Love it. πŸ˜„

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    Thanks All πŸ˜‰ I very much appreciate that you like this little simple "character" fun πŸ˜„

                    never trust a skinny cook

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                    • B Offline
                      Builder54
                      last edited by

                      Carpenter Ant

                      I post my models here because I want illustrate to others who may be interested in Organic modelling that it's quite possible with Sketchup, largely because of the amazing extensions (QuadFace Tools, Vertex Tools 2, and SUbD) that ThomThom developed. The more I work with them the greater appreciation I have. Model on!

                      The painted low poly model was later edited to improve on the leg detail. You can see in the Substance Painter example below how the legs had lost their definition after subdivision. I later used QuadFace Tools to add loops to maintain shape.

                      SketchUp_IQMBpS0rDV.png

                      Substance Painter
                      Substance_Painter_DPiNKBqSrz.png

                      SketchUp_CZJkBZ0EaH.png

                      SketchUp_AW0qL3Bpwm.jpg

                      SketchUp_w5JvoDFOTv.png

                      I used the free trial of V Ray and Substance Painter to add some realism. I have not had any prior experience with either so the results are not good, but they do help to add some realism.

                      V-Ray
                      SketchUp_zRQM4ByzAD.jpg

                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                      Robh Ruppel

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        Klasse! πŸ‘ Great work again. (I love these SketchUp illustrations even more than the rendered versions)

                        never trust a skinny cook

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                        • alvisA Offline
                          alvis
                          last edited by

                          A short biology lesson πŸ˜„ . Nice

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                          • B Offline
                            Builder54
                            last edited by

                            @hornoxx said:

                            Klasse! πŸ‘ Great work again. (I love these SketchUp illustrations even more than the rendered versions)

                            Thank you HornOxx. I tend to agree with you. The thing I like about Substance Painter is being able to stay in 3D. But I know what you mean about the raw modelling illustrations. Cheers

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • B Offline
                              Builder54
                              last edited by

                              @alvis said:

                              A short biology lesson πŸ˜„ . Nice

                              Too funny πŸ˜† The reference photo helped me to redraw the legs to keep their shape and definition

                              "Don't be afraid of working hard. There are No shortcuts to mastering something."

                              Robh Ruppel

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                              • tuna1957T Offline
                                tuna1957
                                last edited by

                                Don’t really like ants. But your ants β€œbitchin ” ! πŸ‘

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                                • B Offline
                                  Builder54
                                  last edited by

                                  @tuna1957 said:

                                  Don’t really like ants. But your ants β€œbitchin ” ! πŸ‘

                                  A compliment of the highest order hahaha. Thanks tuna1957

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

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                                  • B Offline
                                    Builder54
                                    last edited by

                                    My favorite Sci-Fi character


                                    Predator_HP.png


                                    SketchUp_AbXnzdM71y.png


                                    SketchUp_hJ8sQ3pDEF.png

                                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                    Robh Ruppel

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                                    • tuna1957T Offline
                                      tuna1957
                                      last edited by

                                      Builder54, Great job on a complex character ! πŸ‘

                                      Now to return to earth..... as time allows I go back into my early SubD models and try to fix "rookie" mistakes. Reworked one of my first SubD sofas. Lots of mistakes in the first go round πŸ˜† . Second time around looks much better and even lower poly to boot.... 😎


                                      taylor sofa 2a.jpg

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                                      • B Offline
                                        Builder54
                                        last edited by

                                        Thanks very much!

                                        @tuna1957 said:

                                        Second time around looks much better and even lower poly to boot.... 😎

                                        Interesting you mention the lower poly count. I'm becoming increasingly aware that my models have way to many poly's, and the key is to keep it simple and strategic.

                                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                        Robh Ruppel

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                                        • R Offline
                                          ramonbastos
                                          last edited by

                                          Hello! I noticed that when I use SubD, it creates some polygons that are not really necessary, making the file bigger. You can see in the example below:

                                          Polygons generated by SubD

                                          Here I erased some lines just to show that they were not necessary.

                                          I tried using TT's cleanup, looks like it removes some "random" lines. Of course its not random, but it leaves a lot of lines that I can erase and keep the same geometry.

                                          Any tips on how to optimize it?

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                                          • GD3DesignG Offline
                                            GD3Design
                                            last edited by

                                            See if 'Fixit 101' will get you where you're going.

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