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    • B Offline
      Builder54
      last edited by

      Cool images


      SketchUp_s0DSPg1AlD.png


      SketchUp_klQhaXhYqR.png

      "Don't be afraid of working hard. There are No shortcuts to mastering something."

      Robh Ruppel

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      • alvisA Offline
        alvis
        last edited by

        Respect!

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        • BoxB Offline
          Box
          last edited by

          Nice.

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          • HornOxxH Offline
            HornOxx
            last edited by

            ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

            never trust a skinny cook

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            • B Offline
              Builder54
              last edited by

              Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


              SketchUp_ZwAHvpvBsH.png

              "Don't be afraid of working hard. There are No shortcuts to mastering something."

              Robh Ruppel

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              • B Offline
                Builder54
                last edited by

                @hornoxx said:

                ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

                Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                Robh Ruppel

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                • B Offline
                  Builder54
                  last edited by

                  The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


                  SketchUp_zNyf5CLfnV.png

                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                  Robh Ruppel

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                  • B Offline
                    Builder54
                    last edited by

                    Improving the Slug


                    SketchUp_gKafKKED0H.png


                    SketchUp_LyXkTCMSm7.png

                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                    Robh Ruppel

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                    • B Offline
                      Builder54
                      last edited by

                      Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
                      SketchUp_zzSispXnbe.png


                      cus7iD9aaR.gif

                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                      Robh Ruppel

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                      • B Offline
                        Builder54
                        last edited by

                        More Training exercises..

                        Needed improvements are

                        1 A number of loops remain open around the eyes and mouth
                        2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
                        3 Loops are not all parallel. Again this will cause distortion

                        Overall I'm happy with the natural looking form

                        SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


                        HZmYi8cJsz.png


                        yAKctnQODk.png

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • pilouP Offline
                          pilou
                          last edited by

                          Don't remember if this cool address was given
                          http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • B Offline
                              Builder54
                              last edited by

                              @pilou said:

                              Don't remember if this cool address was given
                              http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                              Much appreciated Pilou.

                              "Don't be afraid of working hard. There are No shortcuts to mastering something."

                              Robh Ruppel

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                              • B Offline
                                Builder54
                                last edited by

                                @pbacot said:

                                Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

                                Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

                                @pbacot said:

                                The ear proxy doesn't show much what you did. That must have been a harder part.

                                I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

                                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                Robh Ruppel

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                                • B Offline
                                  Builder54
                                  last edited by

                                  Next exercise: Focusing on Poles in quad modelling, reducing their number.

                                  QFT's Pole identification

                                  Frog poles.png

                                  SketchUp_EhonncvWKe.png

                                  SketchUp_cpXIrALI1I.png


                                  SketchUp_EsUvL1SrHv.png

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Very nice! Thank you for posting back your experience and progress. πŸ‘ πŸ‘

                                    I love to see what people create, and hearing the experience helps me with future development.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • D Offline
                                      Dong su
                                      last edited by

                                      Even though you sold the vertex tool and received payment,
                                      You didn't give me a code email.
                                      Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code?

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                                      • B Offline
                                        Builder54
                                        last edited by

                                        Goldfish Model 2 iterations of Subdivision

                                        Low Poly.png

                                        Subdivided.png

                                        SketchUp_pmmVvKgtcX.png

                                        SketchUp_2tzjxrSXqs.png

                                        SketchUp_F3YAzQnT2Z.png

                                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                        Robh Ruppel

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                                        • HornOxxH Offline
                                          HornOxx
                                          last edited by

                                          Needful Things (just a Saturday morning 20 minutes sketch)
                                          [SkUp 2021, SubD, Skatter, Enscape]
                                          hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!


                                          Vaccine_Render_hx_1600.jpg

                                          never trust a skinny cook

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                                          • L Offline
                                            L i am
                                            last edited by

                                            @hornoxx said:

                                            Needful Things (just a Saturday morning 20 minutes sketch)
                                            [SkUp 2021, SubD, Skatter, Enscape]
                                            hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!

                                            That is very good work πŸ‘

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