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    • B Offline
      Builder54
      last edited by

      The next step will be to take a fresh look tomorrow and begin fine tuning with details. I'm a huge fan of TutorialsUp on YouTube. He has a sharp attention to detail. This is an area I need to improve on.


      sbJ3WJOAm3.png

      "Don't be afraid of working hard. There are No shortcuts to mastering something."

      Robh Ruppel

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      • B Offline
        Builder54
        last edited by

        In the process of trial and error over the last few months, I have seen patterns of error. As with any type of modelling, there needs to be a workflow. A type of best practices, in order to ensure minimal mistakes and to be efficient.

        Here are some of the things I've learned

        1. Don't model in millimeters if I'm planning on subdividing. Scale up 10 -100 x's
        2. Don't re-invent the wheel. Model half as a component then mirror to complete the full form
        3. Keep it simple, and elegant. Lines should look streamlined
        4. Huge challenge for me was to improve my power of observation. I started off attempting to model my face. You'll never see that. You would think that after 60 some years, I would know my own face. Apparently not. Still haven't come close to mastering it. But here I'm posting a new image of the hind leg. The chameleon's legs didn't resemble the picture image. I've improved that now. Another reminder to work smarter not harder

        to be continued...

        Any quick tips on repositioning the legs. From this view, the claws will not be perching on the branch. I have already tried isolating parts and moving them inward. But it does tend to distort geometry higher upper in the chain.

        edit: another tidbit I found useful is to navigate with viewports rather than scrolling with mouse. Staying in parallel projection using Front and Side viewports is quick.


        SketchUp_P2FARNLsjY.png


        SketchUp_9fFny5LqY0.png

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

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        • B Offline
          Builder54
          last edited by

          Cool images


          SketchUp_s0DSPg1AlD.png


          SketchUp_klQhaXhYqR.png

          "Don't be afraid of working hard. There are No shortcuts to mastering something."

          Robh Ruppel

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          • alvisA Offline
            alvis
            last edited by

            Respect!

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            • BoxB Offline
              Box
              last edited by

              Nice.

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              • HornOxxH Offline
                HornOxx
                last edited by

                ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                never trust a skinny cook

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                • B Offline
                  Builder54
                  last edited by

                  Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


                  SketchUp_ZwAHvpvBsH.png

                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                  Robh Ruppel

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                  • B Offline
                    Builder54
                    last edited by

                    @hornoxx said:

                    ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                    Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

                    Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                    Robh Ruppel

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                    • B Offline
                      Builder54
                      last edited by

                      The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


                      SketchUp_zNyf5CLfnV.png

                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                      Robh Ruppel

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                      • B Offline
                        Builder54
                        last edited by

                        Improving the Slug


                        SketchUp_gKafKKED0H.png


                        SketchUp_LyXkTCMSm7.png

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • B Offline
                          Builder54
                          last edited by

                          Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
                          SketchUp_zzSispXnbe.png


                          cus7iD9aaR.gif

                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                          Robh Ruppel

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                          • B Offline
                            Builder54
                            last edited by

                            More Training exercises..

                            Needed improvements are

                            1 A number of loops remain open around the eyes and mouth
                            2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
                            3 Loops are not all parallel. Again this will cause distortion

                            Overall I'm happy with the natural looking form

                            SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


                            HZmYi8cJsz.png


                            yAKctnQODk.png

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • pilouP Offline
                              pilou
                              last edited by

                              Don't remember if this cool address was given
                              http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • B Offline
                                  Builder54
                                  last edited by

                                  @pilou said:

                                  Don't remember if this cool address was given
                                  http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                                  Much appreciated Pilou.

                                  "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                  Robh Ruppel

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                                  • B Offline
                                    Builder54
                                    last edited by

                                    @pbacot said:

                                    Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

                                    Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

                                    @pbacot said:

                                    The ear proxy doesn't show much what you did. That must have been a harder part.

                                    I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

                                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                    Robh Ruppel

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                                    • B Offline
                                      Builder54
                                      last edited by

                                      Next exercise: Focusing on Poles in quad modelling, reducing their number.

                                      QFT's Pole identification

                                      Frog poles.png

                                      SketchUp_EhonncvWKe.png

                                      SketchUp_cpXIrALI1I.png


                                      SketchUp_EsUvL1SrHv.png

                                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                      Robh Ruppel

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Very nice! Thank you for posting back your experience and progress. πŸ‘ πŸ‘

                                        I love to see what people create, and hearing the experience helps me with future development.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D Offline
                                          Dong su
                                          last edited by

                                          Even though you sold the vertex tool and received payment,
                                          You didn't give me a code email.
                                          Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code?

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                                          • B Offline
                                            Builder54
                                            last edited by

                                            Goldfish Model 2 iterations of Subdivision

                                            Low Poly.png

                                            Subdivided.png

                                            SketchUp_pmmVvKgtcX.png

                                            SketchUp_2tzjxrSXqs.png

                                            SketchUp_F3YAzQnT2Z.png

                                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                            Robh Ruppel

                                            1 Reply Last reply Reply Quote 0
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