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    • pbacotP Offline
      pbacot
      last edited by

      I think this whole thread is instructive: http://sketchucation.com/forums/viewtopic.php?f=397&t=73461

      cool stuff!

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • B Offline
        Builder54
        last edited by

        The next step will be to take a fresh look tomorrow and begin fine tuning with details. I'm a huge fan of TutorialsUp on YouTube. He has a sharp attention to detail. This is an area I need to improve on.


        sbJ3WJOAm3.png

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

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        • B Offline
          Builder54
          last edited by

          In the process of trial and error over the last few months, I have seen patterns of error. As with any type of modelling, there needs to be a workflow. A type of best practices, in order to ensure minimal mistakes and to be efficient.

          Here are some of the things I've learned

          1. Don't model in millimeters if I'm planning on subdividing. Scale up 10 -100 x's
          2. Don't re-invent the wheel. Model half as a component then mirror to complete the full form
          3. Keep it simple, and elegant. Lines should look streamlined
          4. Huge challenge for me was to improve my power of observation. I started off attempting to model my face. You'll never see that. You would think that after 60 some years, I would know my own face. Apparently not. Still haven't come close to mastering it. But here I'm posting a new image of the hind leg. The chameleon's legs didn't resemble the picture image. I've improved that now. Another reminder to work smarter not harder

          to be continued...

          Any quick tips on repositioning the legs. From this view, the claws will not be perching on the branch. I have already tried isolating parts and moving them inward. But it does tend to distort geometry higher upper in the chain.

          edit: another tidbit I found useful is to navigate with viewports rather than scrolling with mouse. Staying in parallel projection using Front and Side viewports is quick.


          SketchUp_P2FARNLsjY.png


          SketchUp_9fFny5LqY0.png

          "Don't be afraid of working hard. There are No shortcuts to mastering something."

          Robh Ruppel

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          • B Offline
            Builder54
            last edited by

            Cool images


            SketchUp_s0DSPg1AlD.png


            SketchUp_klQhaXhYqR.png

            "Don't be afraid of working hard. There are No shortcuts to mastering something."

            Robh Ruppel

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            • alvisA Offline
              alvis
              last edited by

              Respect!

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              • BoxB Offline
                Box
                last edited by

                Nice.

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                  never trust a skinny cook

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                  • B Offline
                    Builder54
                    last edited by

                    Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


                    SketchUp_ZwAHvpvBsH.png

                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                    Robh Ruppel

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                    • B Offline
                      Builder54
                      last edited by

                      @hornoxx said:

                      ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

                      Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

                      Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                      Robh Ruppel

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                      • B Offline
                        Builder54
                        last edited by

                        The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


                        SketchUp_zNyf5CLfnV.png

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • B Offline
                          Builder54
                          last edited by

                          Improving the Slug


                          SketchUp_gKafKKED0H.png


                          SketchUp_LyXkTCMSm7.png

                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                          Robh Ruppel

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                          • B Offline
                            Builder54
                            last edited by

                            Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
                            SketchUp_zzSispXnbe.png


                            cus7iD9aaR.gif

                            "Don't be afraid of working hard. There are No shortcuts to mastering something."

                            Robh Ruppel

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                            • B Offline
                              Builder54
                              last edited by

                              More Training exercises..

                              Needed improvements are

                              1 A number of loops remain open around the eyes and mouth
                              2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
                              3 Loops are not all parallel. Again this will cause distortion

                              Overall I'm happy with the natural looking form

                              SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


                              HZmYi8cJsz.png


                              yAKctnQODk.png

                              "Don't be afraid of working hard. There are No shortcuts to mastering something."

                              Robh Ruppel

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                              • pilouP Offline
                                pilou
                                last edited by

                                Don't remember if this cool address was given
                                http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • B Offline
                                    Builder54
                                    last edited by

                                    @pilou said:

                                    Don't remember if this cool address was given
                                    http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                                    Much appreciated Pilou.

                                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                    Robh Ruppel

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                                    • B Offline
                                      Builder54
                                      last edited by

                                      @pbacot said:

                                      Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

                                      Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

                                      @pbacot said:

                                      The ear proxy doesn't show much what you did. That must have been a harder part.

                                      I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

                                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                      Robh Ruppel

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                                      • B Offline
                                        Builder54
                                        last edited by

                                        Next exercise: Focusing on Poles in quad modelling, reducing their number.

                                        QFT's Pole identification

                                        Frog poles.png

                                        SketchUp_EhonncvWKe.png

                                        SketchUp_cpXIrALI1I.png


                                        SketchUp_EsUvL1SrHv.png

                                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                        Robh Ruppel

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Very nice! Thank you for posting back your experience and progress. πŸ‘ πŸ‘

                                          I love to see what people create, and hearing the experience helps me with future development.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • D Offline
                                            Dong su
                                            last edited by

                                            Even though you sold the vertex tool and received payment,
                                            You didn't give me a code email.
                                            Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code?

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