SubD examples and models
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Prima thing Alejandro
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thanks for the nice compliment
I have a question about your cool geometry here: I still live in the idea that everything must consist of quads, what gets edited with SubD. You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD? -
@hornoxx said:
You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD?
Nope! SUbD first subdivision divides the triangles into three quads. So the ยซproblemยป is solved.
This pic is from the SUbD website:
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prima Cotty such a great & shared model - the render is wonderful!
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Again and again I am drawn to the, how should I express this? "lively" figures - probably as a contrast to the everyday banalities? This certainly "Not Jurassic Park suitable somehow T-Rex" is made with SubD - Entirely of course ! Enjoy
https://3dwarehouse.sketchup.com/model/b86d96ce-84c1-46dd-8464-5ad292fc5568/T-Rex
And as always, the proxy skp-file is attached hereEdit #1: after the first more simple Dino attempt (because just mirrored) I now tried to give this yellow beast some more motion and dynamic (pic3)
https://3dwarehouse.sketchup.com/model/cec353bc-37c1-4a24-a624-15320ff47d08/T-Rex-2
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Without quadrangularity for chewing gum result
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A Facial Reconstruction for a T-850
A just for fun wet-cold-Sunday-afternoon exercise
(Tools: SkUp 2015 Make, Quad-Face Tools, Vertex-Tools, SubD, Shaderlight, Photoshop) The T-850 wallpaper is of course taken from the web!
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Looks much less dangerous now, great result!
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Wow! You guys are on fire! So many great models!
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Very impressive, all of you! Nice! Keep up the good work!
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A single solid lamp. All one piece, theoretically printable.
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really really outstanding
the model, no, better this sculpture, is as ingenious as it is poetic. Could you please still show us your control mesh? -
It's pretty simple really Hornie, yet another radial array and a few edges for follow me with a bit of scaling at the joins.
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Here is the proxy if you want to study it further.
I have split the shade from the stand as the shade doesn't need as much subding.
If you want it as a solid again just explode both components(as proxy) and group them again.
Also note the scale of it, SUbD can fail due to tiny face issues just like everything else.
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@box said:
Here is the proxy if you want to study it further...
many thanks for sharing I was interested in the thicker bezels(?) of the red glasses - so my standard sentence still applies: every time I marvel like a child at what happens after the subdividing from a "coarse block" to appear
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This gif is how I made the armature, I simply put faces in after and used the crease tool along the edge of the 'glass' to sharpen the ridges.
I only did it to show someone how few segments you need to get nice curves. Then I thought I'd finish it while watching a movie instead of deleting like I normally do.
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Very nice, eight years now since I stared down the throat of one of them.
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@box said:
...I simply put faces in after and used the crease tool along the edge of the 'glass' to sharpen the ridges...I only did it to show someone how few segments....
your methodical way of working is simply ingenious - you always succeed in making a 10th of the steps I would have gone - thanks for yours and now this template again
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