SubD examples and models
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Prima thing Alejandro
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thanks for the nice compliment
I have a question about your cool geometry here: I still live in the idea that everything must consist of quads, what gets edited with SubD. You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD? -
@hornoxx said:
You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD?
Nope! SUbD first subdivision divides the triangles into three quads. So the «problem» is solved.
This pic is from the SUbD website:
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prima Cotty such a great & shared model - the render is wonderful!
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Again and again I am drawn to the, how should I express this? "lively" figures - probably as a contrast to the everyday banalities? This certainly "Not Jurassic Park suitable somehow T-Rex" is made with SubD - Entirely of course ! Enjoy
https://3dwarehouse.sketchup.com/model/b86d96ce-84c1-46dd-8464-5ad292fc5568/T-Rex
And as always, the proxy skp-file is attached hereEdit #1: after the first more simple Dino attempt (because just mirrored) I now tried to give this yellow beast some more motion and dynamic (pic3)
https://3dwarehouse.sketchup.com/model/cec353bc-37c1-4a24-a624-15320ff47d08/T-Rex-2
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Without quadrangularity for chewing gum result
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A Facial Reconstruction for a T-850
A just for fun wet-cold-Sunday-afternoon exercise
(Tools: SkUp 2015 Make, Quad-Face Tools, Vertex-Tools, SubD, Shaderlight, Photoshop) The T-850 wallpaper is of course taken from the web!
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Looks much less dangerous now, great result!
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Wow! You guys are on fire! So many great models!
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Very impressive, all of you! Nice! Keep up the good work!
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A single solid lamp. All one piece, theoretically printable.
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really really outstanding
the model, no, better this sculpture, is as ingenious as it is poetic. Could you please still show us your control mesh? -
It's pretty simple really Hornie, yet another radial array and a few edges for follow me with a bit of scaling at the joins.
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Here is the proxy if you want to study it further.
I have split the shade from the stand as the shade doesn't need as much subding.
If you want it as a solid again just explode both components(as proxy) and group them again.
Also note the scale of it, SUbD can fail due to tiny face issues just like everything else.
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@box said:
Here is the proxy if you want to study it further...
many thanks for sharing I was interested in the thicker bezels(?) of the red glasses - so my standard sentence still applies: every time I marvel like a child at what happens after the subdividing from a "coarse block" to appear
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This gif is how I made the armature, I simply put faces in after and used the crease tool along the edge of the 'glass' to sharpen the ridges.
I only did it to show someone how few segments you need to get nice curves. Then I thought I'd finish it while watching a movie instead of deleting like I normally do.
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Very nice, eight years now since I stared down the throat of one of them.
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