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    Texture position bug

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
    sketchup
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    • T Offline
      tailgater
      last edited by

      On first image, it looked normal

      http://i.imgur.com/aitxxO8.png

      But when you enter texture position mode, it had two overlapping images: (look at the tip of the facade and/or the door )

      http://i.imgur.com/ED3YIYf.png

      Thus making it confusing to edit.

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      • Dave RD Offline
        Dave R
        last edited by

        Perhaps you could share the SKP file?

        Etaoin Shrdlu

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        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

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        • T Offline
          tailgater
          last edited by

          I just test the texture position tool on an empty scene and the bug was not there. So this could be my .skp's fault.

          File was too big though. So I tried to delete a huge chunk of stuff.

          But then I found out the bug will occur if the object is too far from the center of origin!

          I'll just work with the workaround I just come up! But then this still need to be fixed. Thanks!

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          • Dave RD Offline
            Dave R
            last edited by

            So it's not a bug in SketchUp after all? It's a problem with your model?

            Etaoin Shrdlu

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            • T Offline
              tailgater
              last edited by

              Nope. Its not my skp. I just tested it in an empty scene with a cube with texture. Moving that cube far away and use the texture position tool will create the bug.

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              • Dave RD Offline
                Dave R
                last edited by

                How far away from the origin? Please share an example SKP file that demonstrates the problem.

                Here's a cube nearly a mile from the origin. I don't see any problem.
                Screenshot - 12_6_2015 , 9_00_33 AM.png

                Etaoin Shrdlu

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                • T Offline
                  tailgater
                  last edited by

                  Alright. My model is ~3000 meters far.


                  clinton louisiana compact.skp

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
                    Screenshot - 12_6_2015 , 9_36_37 AM.png

                    Etaoin Shrdlu

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                    • K Offline
                      kaas
                      last edited by

                      On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?

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                      • D Offline
                        driven
                        last edited by

                        generally, it worked as expected on my mac...

                        however I did invoke the 'ghosting' by placing the yellow pin in certain positions...

                        hard to repeat, or I'd make a gif...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • T Offline
                          tailgater
                          last edited by

                          @dave r said:

                          The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
                          [attachment=0:1ip2r5ix]<!-- ia0 -->Screenshot - 12_6_2015 , 9_36_37 AM.png<!-- ia0 -->[/attachment:1ip2r5ix]

                          That's not a reduced image. That is exactly the double image I'm saying!

                          @kaas said:

                          On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?

                          I have no knowledge about graphics card but I'm on a Windows 7 laptop from 2009 or 2010. ATI Mobility Radeon HD 5145 and it says its dedicated.

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            @tailgater said:

                            That's not a reduced image. That is exactly the double image I'm saying!

                            It's not a double image but your computer must be displaying something different than mine is.

                            Etaoin Shrdlu

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                            • S Offline
                              slbaumgartner
                              last edited by

                              Um, could there be confusion about the fact that the texture position tool tiles the material over a plane, so that you can see how it will repeat/tile depending on where you position and scale it?

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