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    Texture position bug

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
    sketchup
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    • Dave RD Offline
      Dave R
      last edited by

      So it's not a bug in SketchUp after all? It's a problem with your model?

      Etaoin Shrdlu

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      • T Offline
        tailgater
        last edited by

        Nope. Its not my skp. I just tested it in an empty scene with a cube with texture. Moving that cube far away and use the texture position tool will create the bug.

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        • Dave RD Offline
          Dave R
          last edited by

          How far away from the origin? Please share an example SKP file that demonstrates the problem.

          Here's a cube nearly a mile from the origin. I don't see any problem.
          Screenshot - 12_6_2015 , 9_00_33 AM.png

          Etaoin Shrdlu

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          • T Offline
            tailgater
            last edited by

            Alright. My model is ~3000 meters far.


            clinton louisiana compact.skp

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            • Dave RD Offline
              Dave R
              last edited by

              The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
              Screenshot - 12_6_2015 , 9_36_37 AM.png

              Etaoin Shrdlu

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              • K Offline
                kaas
                last edited by

                On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?

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                • D Offline
                  driven
                  last edited by

                  generally, it worked as expected on my mac...

                  however I did invoke the 'ghosting' by placing the yellow pin in certain positions...

                  hard to repeat, or I'd make a gif...

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • T Offline
                    tailgater
                    last edited by

                    @dave r said:

                    The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
                    [attachment=0:1ip2r5ix]<!-- ia0 -->Screenshot - 12_6_2015 , 9_36_37 AM.png<!-- ia0 -->[/attachment:1ip2r5ix]

                    That's not a reduced image. That is exactly the double image I'm saying!

                    @kaas said:

                    On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?

                    I have no knowledge about graphics card but I'm on a Windows 7 laptop from 2009 or 2010. ATI Mobility Radeon HD 5145 and it says its dedicated.

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      @tailgater said:

                      That's not a reduced image. That is exactly the double image I'm saying!

                      It's not a double image but your computer must be displaying something different than mine is.

                      Etaoin Shrdlu

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                      G28 X0.0 Y0.0 Z0.0

                      M30

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                      • S Offline
                        slbaumgartner
                        last edited by

                        Um, could there be confusion about the fact that the texture position tool tiles the material over a plane, so that you can see how it will repeat/tile depending on where you position and scale it?

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