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    Texture position bug

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
    sketchup
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    • Dave RD Offline
      Dave R
      last edited by

      I can't see what you're referring to. Maybe you could post a better description.

      And please post images here on the forum so people don't have to go somewhere else to see them. Use the Upload attachment tab below the text window.

      Etaoin Shrdlu

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      • T Offline
        tailgater
        last edited by

        On first image, it looked normal

        http://i.imgur.com/aitxxO8.png

        But when you enter texture position mode, it had two overlapping images: (look at the tip of the facade and/or the door )

        http://i.imgur.com/ED3YIYf.png

        Thus making it confusing to edit.

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        • Dave RD Offline
          Dave R
          last edited by

          Perhaps you could share the SKP file?

          Etaoin Shrdlu

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          • T Offline
            tailgater
            last edited by

            I just test the texture position tool on an empty scene and the bug was not there. So this could be my .skp's fault.

            File was too big though. So I tried to delete a huge chunk of stuff.

            But then I found out the bug will occur if the object is too far from the center of origin!

            I'll just work with the workaround I just come up! But then this still need to be fixed. Thanks!

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            • Dave RD Offline
              Dave R
              last edited by

              So it's not a bug in SketchUp after all? It's a problem with your model?

              Etaoin Shrdlu

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              • T Offline
                tailgater
                last edited by

                Nope. Its not my skp. I just tested it in an empty scene with a cube with texture. Moving that cube far away and use the texture position tool will create the bug.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  How far away from the origin? Please share an example SKP file that demonstrates the problem.

                  Here's a cube nearly a mile from the origin. I don't see any problem.
                  Screenshot - 12_6_2015 , 9_00_33 AM.png

                  Etaoin Shrdlu

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                  • T Offline
                    tailgater
                    last edited by

                    Alright. My model is ~3000 meters far.


                    clinton louisiana compact.skp

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
                      Screenshot - 12_6_2015 , 9_36_37 AM.png

                      Etaoin Shrdlu

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                      • K Offline
                        kaas
                        last edited by

                        On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?

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                        • D Offline
                          driven
                          last edited by

                          generally, it worked as expected on my mac...

                          however I did invoke the 'ghosting' by placing the yellow pin in certain positions...

                          hard to repeat, or I'd make a gif...

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • T Offline
                            tailgater
                            last edited by

                            @dave r said:

                            The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
                            [attachment=0:1ip2r5ix]<!-- ia0 -->Screenshot - 12_6_2015 , 9_36_37 AM.png<!-- ia0 -->[/attachment:1ip2r5ix]

                            That's not a reduced image. That is exactly the double image I'm saying!

                            @kaas said:

                            On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?

                            I have no knowledge about graphics card but I'm on a Windows 7 laptop from 2009 or 2010. ATI Mobility Radeon HD 5145 and it says its dedicated.

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              @tailgater said:

                              That's not a reduced image. That is exactly the double image I'm saying!

                              It's not a double image but your computer must be displaying something different than mine is.

                              Etaoin Shrdlu

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                              • S Offline
                                slbaumgartner
                                last edited by

                                Um, could there be confusion about the fact that the texture position tool tiles the material over a plane, so that you can see how it will repeat/tile depending on where you position and scale it?

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