Texture position bug
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I can't see what you're referring to. Maybe you could post a better description.
And please post images here on the forum so people don't have to go somewhere else to see them. Use the Upload attachment tab below the text window.
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On first image, it looked normal
But when you enter texture position mode, it had two overlapping images: (look at the tip of the facade and/or the door )
Thus making it confusing to edit.
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Perhaps you could share the SKP file?
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I just test the texture position tool on an empty scene and the bug was not there. So this could be my .skp's fault.
File was too big though. So I tried to delete a huge chunk of stuff.
But then I found out the bug will occur if the object is too far from the center of origin!
I'll just work with the workaround I just come up! But then this still need to be fixed. Thanks!
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So it's not a bug in SketchUp after all? It's a problem with your model?
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Nope. Its not my skp. I just tested it in an empty scene with a cube with texture. Moving that cube far away and use the texture position tool will create the bug.
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How far away from the origin? Please share an example SKP file that demonstrates the problem.
Here's a cube nearly a mile from the origin. I don't see any problem.
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The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
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On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?
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generally, it worked as expected on my mac...
however I did invoke the 'ghosting' by placing the yellow pin in certain positions...
hard to repeat, or I'd make a gif...
john
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@dave r said:
The resolution of the image is reduced while editing to reduce load on the GPU but I don't see the double image you reported.
[attachment=0:1ip2r5ix]<!-- ia0 -->Screenshot - 12_6_2015 , 9_36_37 AM.png<!-- ia0 -->[/attachment:1ip2r5ix]That's not a reduced image. That is exactly the double image I'm saying!
@kaas said:
On my laptop (with old Intel gfx) I see a small 'jump' in the texture as soon as I enter the component. So, just guessing here: could it be a limitation of the hardware? Do you use an embedded gfx solution or dedicated gfx card?
I have no knowledge about graphics card but I'm on a Windows 7 laptop from 2009 or 2010. ATI Mobility Radeon HD 5145 and it says its dedicated.
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@tailgater said:
That's not a reduced image. That is exactly the double image I'm saying!
It's not a double image but your computer must be displaying something different than mine is.
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Um, could there be confusion about the fact that the texture position tool tiles the material over a plane, so that you can see how it will repeat/tile depending on where you position and scale it?
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