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    AmbientOcclusion for SketchUp released

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    • F 離線
      fluid
      最後由 編輯

      We were experiencing some server issues, it should be working now.
      http://www.ambientocclusion-sketchup.com

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      • F 離線
        fluid
        最後由 編輯

        We just added a AmbientOcclusion specific forum to add feature request, show your work in progress and report bugs

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        • F 離線
          fluid
          最後由 編輯

          We just released AmbientOcclusion 1.9.0, you can find it here.

          In this new version:

          • Added support for Parallel Projection and Two-Point Perspective cameras
          • Add Gain parameter to change overall scene brightness
          • Added support for disabling all section planes at once
          • Speed improvements and bug fixes

          AmbientOcclusion.png

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          • F 離線
            fluid
            最後由 編輯

            We just released a new version of SketchFX that allows to use AmbientOcclusion extension to render ambient occlusion layers directly inside SketchFX. You can get it here.

            Without AmbientOcclusion Layer:
            sketches_600.jpg

            With AmbientOcclusion Layer:
            sketches_ao_600.jpg

            Without AmbientOcclusion Layer:
            engine_600.jpg

            With AmbientOcclusion Layer:
            engine_ao_600.jpg

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            • S 離線
              spadestick
              最後由 編輯

              hi fluid, I think you are trying to make this a full renderer somewhat, which makes it really slow on normal systems. Anyhow, is there any way to make a image like the one attached, where I manually photoshopped some kind of occlusion / radiosity in the shadow edges where I think would be appropriate, and leave the lines crisp and clean from direct skethchup output? I it were possible - would it be still as slow as what's happening now? the intention is the give the image more depth than the lack of due to the flat shadows generated in sketchup.


              Untitled.jpg

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              • S 離線
                spadestick
                最後由 編輯

                could be really useful for drawings such as these :


                AtelierBowWowSection.jpg

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                • F 離線
                  fluid
                  最後由 編輯

                  Hi spadestick,

                  What system are you using for testing? AmbientOcclusion should render a scene like the cube above in just a few seconds.
                  Yes, it's possible to have the shadow lines as crisp as the example

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                  • F 離線
                    fluid
                    最後由 編輯

                    We just released a new version of AmbientOcclusion, you can get it here

                    This is a major update, featuring a lot of speed improvements and bug fixes.

                    http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/03/Villa-1280x720-1030x579.jpg

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                    • F 離線
                      fluid
                      最後由 編輯

                      We just released AmbientOcclusion Ex, a new version of AmbientOcclusion supporting animation, you can try it here.

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                      • F 離線
                        fluid
                        最後由 編輯

                        We just released a new version of AmbientOcclusion, you can get it here

                        In this new version:

                        • HDRI environment illumination
                        • Batch rendering to render multiple images at once
                        • Fog support
                        • Added User Manual
                        • Speed improvements and bug fixes

                        Here is an animation generated with AmbientOcclusion Ex with HDRI lighting:

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                        • F 離線
                          fluid
                          最後由 編輯

                          We just released a new version of AmbientOcclusion, you can get it here: http://www.ambientocclusion-sketchup.com

                          This new version adds rendering directly inside the SketchUp viewport.

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