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    • Dave RD Offline
      Dave R
      last edited by

      If you're talking about whole car bodies, what about using Artisan?

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • KrisidiousK Offline
        Krisidious
        last edited by

        The bodies I can bring straight over and or easily rebuilt their topography. The roll bars are in the right place, but need to be rebuilt.

        Capture2011.JPG

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • BoxB Offline
          Box
          last edited by

          Kris it's all geometry, edges and faces, I think you need to be more specific and tell us exactly what you need to do. To me sorting the car shell would be important and a roll cage something that I could fix in seconds. But is seems the other way for you.

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          • KrisidiousK Offline
            Krisidious
            last edited by

            I thought I had been pretty specific. I need to recreate roll bars with connect geometry. from the simplistic and disconnected ones I have or get.

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • TIGT Offline
              TIG Moderator
              last edited by

              Tubes which are linear - like the horizontal parts - can be easily extruded as tubes - that is if those path edges are welded into one continuous curve - perhaps with a transitional arc joining the straight bits.
              Like my PipeAlongPath...
              If you have an L junction a welded path will also extrude as you hope.
              Add a transitional arc at the elbow if you don't want a right-angle mitered bend.
              When you have a 'T' of a tube meeting another tube at something like a right-angle, then make the two parts, then use Fredo's RoundCorner tool to make a proper 'filleted' joint - i.e. just like you'd get with a real-world 'weld'...
              If the scale of the modeling doesn't warrant such detail, then simply 'intersect' the two parts and delete the unwanted geometry...
              You'll need to do some exploding/combining of geometry if parts gets grouped as you make them...

              TIG

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              • andybotA Offline
                andybot
                last edited by

                Just thinking - you could use vertex tools to merge close vertices. That may work to clean up the breaks at each bend in one shot.

                Edit: looked at the model - that works only for the smaller bends. For the perpendicular intersections, not much help there.


                rollbar2.skp

                http://charlottesvillearchitecturalrendering.com/

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  That sounds like the labor I had envisioned Tig. I was really hoping for a clickable cure.

                  Andybot, that did work, but each vert had to be welding 1 at a time. again pretty time consuming.

                  And all of these work-arounds seem like more work that just rebuilding the roll bars.
                  I guess that will have to do.

                  Thanks for all the suggestions.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @krisidious said:

                    That sounds like the labor I had envisioned Tig. I was really hoping for a clickable cure.

                    Andybot, that did work, but each vert had to be welding 1 at a time. again pretty time consuming.

                    And all of these work-arounds seem like more work that just rebuilding the roll bars.
                    I guess that will have to do.

                    Thanks for all the suggestions.
                    There's no such thing as a free-lunch !
                    😎

                    TIG

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      Fredo Lines2Tubes

                      I guess it will do... I wish it were welded though.

                      rollbar.JPG

                      rollbar3.JPG

                      rollbar4.JPG

                      rollbar5.JPG

                      rollbar6.JPG

                      rollbar7.JPG

                      Took longer here wrting and answering... But, I'd still rather have a pipe plugin that saw this geometry and knew I wanted 3" pipe in that general shape and welded.

                      Or am I back to the new Profile Builder?

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        rollbar5.jpg is why I put a sphere at each vertex. That eliminates the outside gaps.

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • pilouP Offline
                          pilou
                          last edited by

                          Why not use Plugins specialized in Pipes ?
                          Like 3SKeng or this free one by Architectboy?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            a roll bar is one solid piece and the less pieces the better on the system.

                            http://s3images.coroflot.com/user_files/individual_files/original_221352_5TgHTnNTM6oQ_yH1OYPItE4Ok.jpg

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • andybotA Offline
                              andybot
                              last edited by

                              @krisidious said:

                              Andybot, that did work, but each vert had to be welding 1 at a time. again pretty time consuming.

                              I selected all the vertices and used "merge close vertices" with a distance of 0.3 Much quicker than if you do it individually. πŸ˜„

                              It deletes some faces in the back though, but generate faces fixed that pretty easily. Also need to remove inner faces (There's a plugin for that πŸ˜„ )

                              http://charlottesvillearchitecturalrendering.com/

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                              • pilouP Offline
                                pilou
                                last edited by

                                @unknownuser said:

                                merge close vertices

                                With what plugins ?

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • andybotA Offline
                                  andybot
                                  last edited by

                                  @pilou - Vertex Tools

                                  http://charlottesvillearchitecturalrendering.com/

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