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    [PLUGIN] Flowify v1.1.0 (updated 150327)

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    • C Offline
      CAUL
      last edited by CAUL

      Flowify is a Sketchup equivalent to Rhino's command FlowAlongSrf. The extension bends geometry along quad surfaces.

      Inputs to the extension are groups or components of source geometry and a group called the support group which has the following layout:

      Support group

      - Group with projection plane
      - Group with target surface
      - Group with connection edges
      • The projection plane is either an empty rectangular face or a flat custom made quad grid with the same topology as the target surface.

      • The target surface is a rectangular quad grid - rectangular means that the grid needs to have four distinct corners.

      • Connection edges (or construction lines in case the lines intersect each other) connect two adjacent corners on the projection plane with two adjacent corners on the target surface.

      Flowify maps raw faces within groups or components of source geometry, thus, groups further down the hierarchy will be ignored. Front and Back materials are transferred to the target geometry.

      Compatibility: Tested on Sketchup 2015 only.

      Introduction:

      Tutorials

      Versions
      v1.1.0 Formats edges in the target geometry according to:
      A) Edges in the source geometry have their formatting transferred to the target
      B) Edges introduced in intersect becomes unsoftened in the target
      C) Triangulation diagonals in the target are formatted according to the conventional quad definition

      Thus, "Flowify without cut" will preserve quad formatting.


      CAUL_Flowify(1.1.0).rbz


      Some examples.

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      • K Offline
        Khai
        last edited by

        what sorcery is this??

        thank you. I look forward to using it πŸ˜„

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        • MatheronM Offline
          Matheron
          last edited by

          Thank you very much, Caul.

          Flowify for Sketchup is a fine idea.

          Your plugin has the potential to make several budding modeling ideas bear fruit.

          Now looking forward to trying it.

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          • cmdC Offline
            cmd
            last edited by

            Caul

            Looks like a fantastic plugin.

            Thank you for taking the time to provide such a thorough tutorial video. It is really well done.

            Cheers
            CMD

            • CMD
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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Hi Caul,

              We added Flowify to the PluginStore.

              Since you are a Plugin Author you are able to track stats, update docs or use our API at...

              plugins.sketchucation.com

              Thanks for sharing here. We appreciate it.

              Download the free D'oh Book for SketchUp πŸ“–

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              • cottyC Offline
                cotty
                last edited by

                Nice videos. Thank you for this interesting plugin!

                my SketchUp gallery

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                • D Offline
                  dtrarch
                  last edited by

                  Caul
                  What a fine and professional tutorial set and beyond what Sketchup was ever thought to do. πŸ‘ πŸ‘
                  Just amazing and a real gift.
                  Thank you so very much. β˜€

                  dtr

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                  • pilouP Offline
                    pilou
                    last edited by

                    Excellent! 😎
                    Frank Gehry will love it! πŸ˜‰

                    PS
                    You have also a "Flow" function inside Moi3D πŸ€“
                    (Ctrl + C, Ctrl + V between Rhino <--> Moi on the 2 ways)

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • A Offline
                      alpro
                      last edited by

                      This looks very cool, thanks for sharing and also for the good tutorial.

                      1 Reply Last reply Reply Quote 0
                      • tt_suT Offline
                        tt_su
                        last edited by

                        Loving the haunted house example! πŸ˜„
                        It's been a while since I used Rhino - is the operation of setting up the meshes the same as FlowAlongSrf?

                        (Btw, nice example of Bezier Surface there - it's seem to be more versatile than I expected. πŸ˜„ )

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                        • silvershadowS Offline
                          silvershadow
                          last edited by

                          this is amazing!! Thank you so much for this,something i could definitely use with my current project and save some long boring hours.

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                          • duanekempD Offline
                            duanekemp
                            last edited by

                            This looks amazingly useful!

                            tt_su's question about meshes is good.

                            How does this wrap textures? Are they projected in the same way as meshes?

                            Duane Kemp

                            Kemp Productions
                            Puidoux, Switzerland
                            Gallery:
                            https://duanekemp.artstation.com/

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              faust07
                              last edited by

                              The demonstrations and examples are impressive and inspiring. This offers completely new possibilities to deform objects specifically and flowing. "Fredo6_FredoScale Radial Bending" on the next level. πŸ‘
                              Will test it under SU8.

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                              • R Offline
                                rv1974
                                last edited by

                                CAUL, this is awesome thing! Thank you for sharing.
                                I tried some primitive case of 'panelization'. Everything went smooth except point A got split into A1 and A2. Is it possible to tweak the algorithm so it'd keep the same number of vertices?
                                Edit: I found 'flowify without cut' mode that solves this issue β˜€
                                BTW What exactly 'Aux' tools do?


                                nn.skp


                                nn.JPG

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                                • C Offline
                                  CAUL
                                  last edited by

                                  @rv1974 said:

                                  Edit: I found 'flowify without cut' mode that solves this issue β˜€

                                  I was just going to suggest this πŸ˜„

                                  @rv1974 said:

                                  BTW What exactly 'Aux' tools do?

                                  The first Aux tool "Edge -> CLine" converts an edge to a construction line. If two connection edges intersect each other (if you pair your corners crosswise), then they split into four edges and that is not handled by the extension. The extension let you convert an edge to a construction line to handle this.

                                  The purpose of the second Aux tool cannot really be explained in less than 2500 words. There will eventually be a tutorial with this tool playing a small part.

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                                  • cmdC Offline
                                    cmd
                                    last edited by

                                    Caul

                                    I tried to mimic your example and I am have a few problems.

                                    1. The IMPOSE GRID function does not modify my "Projection Surface".
                                    • I am not getting any errors in the Ruby Console when initiating the IMPOSE GRID feature.
                                    1. I am receiving an error dialog message concerning the " Target grid".

                                    @unknownuser said:

                                    INPUT ERROR: Error while parsing the Target grid
                                    The grid must conform to:

                                    • A cell consists of exactly four edges. Beware of collinear edge segments
                                    • Connection edges must attatch to two adjecent corners
                                    • The grid must have four corners
                                    • Every row in the grid must have the same number of cells
                                    • No holes
                                    • I checked the Target Grid and it all seems to comply with the rules.
                                    • I am not getting any errors in the Ruby Console

                                    Attached is the skp.

                                    Can anyone figure out why it's not working?
                                    Although I believe I am following the instructions step by step... user error?


                                    Problem file

                                    • CMD
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                                    • C Offline
                                      CAUL
                                      last edited by

                                      @tt_su said:

                                      It's been a while since I used Rhino - is the operation of setting up the meshes the same as FlowAlongSrf?

                                      It is very similar, in Rhino there are no explicit connection edges though.

                                      @pilou said:

                                      You have also a "Flow" function inside Moi3D πŸ€“

                                      That was a nice summary, the projective version of Flow is actually coded and may end up in a later version of Flowify.

                                      @duanekemp said:

                                      Is v1.2 addressing texture mapping? πŸ˜„

                                      I will look into this, it would certainly be a nice feature.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @Cmd
                                        You must draw the 2 lines' Extremities Start to extremities' Target! πŸ’š

                                        Flowify_works.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • cmdC Offline
                                          cmd
                                          last edited by

                                          Just as I thought..... USER ERROR Doh!!

                                          Thanks

                                          • CMD
                                          1 Reply Last reply Reply Quote 0
                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            Very very cool. Great job! πŸ‘

                                            1 Reply Last reply Reply Quote 0
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