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    Struggling with Artisan

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    • HieruH Offline
      Hieru
      last edited by

      @krisidious said:

      I think you'd need to show us examples of what you're wanting and what you're getting. namely what you're doing to get what you don't want as well...

      +1

      I'd be happy to help out if I could see some example images or models.

      www.davidhier.co.uk

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      • pilouP Offline
        pilou
        last edited by

        Modeling with subdivision is a special sport! πŸ˜‰
        Because you must imagine the final sculpt from a rough rustic form! πŸ€“
        And difficulties are on the frontieres!( must be a quadrangle, a triangle, a double one (Offset) etc...

        by Nomeradona

        http://i334.photobucket.com/albums/m421/nomeradona_1234/Ignacio/3.jpg

        By Solo
        arti0.jpg

        traits = lines πŸ˜‰
        arti1.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Bryan KB Offline
          Bryan K
          last edited by

          @baz said:

          Yes, as Pilou says you have to get your head around a different way of thinking.
          I don't have much call for it but find it fascinating.
          The best resource, IMHO, is here at cotty's thread...http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938

          Work your way thru that and try to reproduce the examples yourself.
          Skip thru to the simple ones which also have the progression illustrated, even I can get it πŸ˜„ .
          Baz

          I'll work my way through these examples first and then try the ones from Cotty.

          I'm certain the first set will turn out fine as the simpler shapes have not been a problem. It's the more complex ones that aren't turning out right.

          I haven't saved any for the simple reason of they did not turn out right. I'll save the (possible) failed examples this time and post them here.

          See my portfolio at https://delphiscousin.blogspot.com/

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          • cottyC Offline
            cotty
            last edited by

            And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

            my SketchUp gallery

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            • Bryan KB Offline
              Bryan K
              last edited by

              @cotty said:

              And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

              Excellent suggestion! Will do that. Thanks.

              See my portfolio at https://delphiscousin.blogspot.com/

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Box modeling first. You know, all the push pull stuff.
                However, try to keep topology into quads (avoiding too many Ngons).
                This is helpful.
                Then, enter artisan.
                BTW, my avatar image is still an artisan result.

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  @michaliszissiou said:

                  Box modeling first. You know, all the push pull stuff.
                  However, try to keep topology into quads (avoiding too many Ngons).
                  This is helpful.
                  Then, enter artisan.
                  BTW, my avatar image is still an artisan result.

                  Thanks! I had heard quads was also one of the keys to a successful result but I had forgotten.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • bazB Offline
                    baz
                    last edited by

                    I had to look up 'Ngons'
                    Good explanation here...
                    http://blog.digitaltutors.com/ngons-triangles-bad/

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                    • C Offline
                      cuttingedge
                      last edited by

                      just like you, i struggled a lot.Depending on what youre modeling , but as much as possible, "Keep the quads" or at least the tris but never ngons.Cotty's simple objects and Alvis' tutorials and samples on making upholstered furniture did help me a lot. You'll find it a pleasure once you get the hang of it.. and as Cotty said... Do keep copies of your proxies on the side every stage possible..πŸ˜„

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        Don't use proxies, work directly with the geometry. Create your shape, then subdivide it, look at it then Undo and retouch it, then subdivide until you are happy with the result. If you are afraid of bugsplats, just copy the not subdivided geometry nearby once in a while.

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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