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Struggling with Artisan

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  • K Offline
    Krisidious
    last edited by 14 Dec 2014, 23:52

    two of your images didn't take Pilou...

    By: Kristoff Rand
    Home DesignerUnique House Plans

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    • B Offline
      baz
      last edited by 15 Dec 2014, 08:51

      Yes, as Pilou says you have to get your head around a different way of thinking.
      I don't have much call for it but find it fascinating.
      The best resource, IMHO, is here at cotty's thread...http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938

      Work your way thru that and try to reproduce the examples yourself.
      Skip thru to the simple ones which also have the progression illustrated, even I can get it πŸ˜„ .
      Baz

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      • H Offline
        Hieru
        last edited by 15 Dec 2014, 10:16

        @krisidious said:

        I think you'd need to show us examples of what you're wanting and what you're getting. namely what you're doing to get what you don't want as well...

        +1

        I'd be happy to help out if I could see some example images or models.

        www.davidhier.co.uk

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        • P Offline
          pilou
          last edited by 15 Dec 2014, 13:55

          Modeling with subdivision is a special sport! πŸ˜‰
          Because you must imagine the final sculpt from a rough rustic form! πŸ€“
          And difficulties are on the frontieres!( must be a quadrangle, a triangle, a double one (Offset) etc...

          by Nomeradona

          http://i334.photobucket.com/albums/m421/nomeradona_1234/Ignacio/3.jpg

          By Solo
          arti0.jpg

          traits = lines πŸ˜‰
          arti1.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • B Offline
            Bryan K
            last edited by 15 Dec 2014, 18:12

            @baz said:

            Yes, as Pilou says you have to get your head around a different way of thinking.
            I don't have much call for it but find it fascinating.
            The best resource, IMHO, is here at cotty's thread...http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938

            Work your way thru that and try to reproduce the examples yourself.
            Skip thru to the simple ones which also have the progression illustrated, even I can get it πŸ˜„ .
            Baz

            I'll work my way through these examples first and then try the ones from Cotty.

            I'm certain the first set will turn out fine as the simpler shapes have not been a problem. It's the more complex ones that aren't turning out right.

            I haven't saved any for the simple reason of they did not turn out right. I'll save the (possible) failed examples this time and post them here.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • C Offline
              cotty
              last edited by 15 Dec 2014, 18:29

              And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

              my SketchUp gallery

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              • B Offline
                Bryan K
                last edited by 15 Dec 2014, 18:31

                @cotty said:

                And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

                Excellent suggestion! Will do that. Thanks.

                See my portfolio at https://delphiscousin.blogspot.com/

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                • M Offline
                  michaliszissiou
                  last edited by 21 Dec 2014, 18:04

                  Box modeling first. You know, all the push pull stuff.
                  However, try to keep topology into quads (avoiding too many Ngons).
                  This is helpful.
                  Then, enter artisan.
                  BTW, my avatar image is still an artisan result.

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                  • B Offline
                    Bryan K
                    last edited by 21 Dec 2014, 19:45

                    @michaliszissiou said:

                    Box modeling first. You know, all the push pull stuff.
                    However, try to keep topology into quads (avoiding too many Ngons).
                    This is helpful.
                    Then, enter artisan.
                    BTW, my avatar image is still an artisan result.

                    Thanks! I had heard quads was also one of the keys to a successful result but I had forgotten.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • B Offline
                      baz
                      last edited by 21 Dec 2014, 23:03

                      I had to look up 'Ngons'
                      Good explanation here...
                      http://blog.digitaltutors.com/ngons-triangles-bad/

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                      • C Offline
                        cuttingedge
                        last edited by 22 Dec 2014, 02:55

                        just like you, i struggled a lot.Depending on what youre modeling , but as much as possible, "Keep the quads" or at least the tris but never ngons.Cotty's simple objects and Alvis' tutorials and samples on making upholstered furniture did help me a lot. You'll find it a pleasure once you get the hang of it.. and as Cotty said... Do keep copies of your proxies on the side every stage possible..πŸ˜„

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                        • E Offline
                          ely862me
                          last edited by 22 Dec 2014, 09:42

                          Don't use proxies, work directly with the geometry. Create your shape, then subdivide it, look at it then Undo and retouch it, then subdivide until you are happy with the result. If you are afraid of bugsplats, just copy the not subdivided geometry nearby once in a while.

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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