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Struggling with Artisan

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  • B Offline
    Bryan K
    last edited by 14 Dec 2014, 05:10

    I'm still struggling with Artisan. I get most of it and have been through the tutorials both here and at Artisan and the few I've found on YouTube, but for some reason, I still can't get the basic shapes to form that I want nor can I replicate the more advanced tutorial examples.

    The Artisan website tutorials were easy and I was able successfully create each example. After that, I'm not getting the results I want.

    Any ideas what I could be doing wrong?

    See my portfolio at https://delphiscousin.blogspot.com/

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    • K Offline
      Krisidious
      last edited by 14 Dec 2014, 06:06

      I think you'd need to show us examples of what you're wanting and what you're getting. namely what you're doing to get what you don't want as well...

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • K Offline
        Krisidious
        last edited by 14 Dec 2014, 23:52

        two of your images didn't take Pilou...

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • B Offline
          baz
          last edited by 15 Dec 2014, 08:51

          Yes, as Pilou says you have to get your head around a different way of thinking.
          I don't have much call for it but find it fascinating.
          The best resource, IMHO, is here at cotty's thread...http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938

          Work your way thru that and try to reproduce the examples yourself.
          Skip thru to the simple ones which also have the progression illustrated, even I can get it πŸ˜„ .
          Baz

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          • H Offline
            Hieru
            last edited by 15 Dec 2014, 10:16

            @krisidious said:

            I think you'd need to show us examples of what you're wanting and what you're getting. namely what you're doing to get what you don't want as well...

            +1

            I'd be happy to help out if I could see some example images or models.

            www.davidhier.co.uk

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            • P Offline
              pilou
              last edited by 15 Dec 2014, 13:55

              Modeling with subdivision is a special sport! πŸ˜‰
              Because you must imagine the final sculpt from a rough rustic form! πŸ€“
              And difficulties are on the frontieres!( must be a quadrangle, a triangle, a double one (Offset) etc...

              by Nomeradona

              http://i334.photobucket.com/albums/m421/nomeradona_1234/Ignacio/3.jpg

              By Solo
              arti0.jpg

              traits = lines πŸ˜‰
              arti1.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • B Offline
                Bryan K
                last edited by 15 Dec 2014, 18:12

                @baz said:

                Yes, as Pilou says you have to get your head around a different way of thinking.
                I don't have much call for it but find it fascinating.
                The best resource, IMHO, is here at cotty's thread...http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938

                Work your way thru that and try to reproduce the examples yourself.
                Skip thru to the simple ones which also have the progression illustrated, even I can get it πŸ˜„ .
                Baz

                I'll work my way through these examples first and then try the ones from Cotty.

                I'm certain the first set will turn out fine as the simpler shapes have not been a problem. It's the more complex ones that aren't turning out right.

                I haven't saved any for the simple reason of they did not turn out right. I'll save the (possible) failed examples this time and post them here.

                See my portfolio at https://delphiscousin.blogspot.com/

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                • C Offline
                  cotty
                  last edited by 15 Dec 2014, 18:29

                  And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

                  my SketchUp gallery

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                  • B Offline
                    Bryan K
                    last edited by 15 Dec 2014, 18:31

                    @cotty said:

                    And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

                    Excellent suggestion! Will do that. Thanks.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • M Offline
                      michaliszissiou
                      last edited by 21 Dec 2014, 18:04

                      Box modeling first. You know, all the push pull stuff.
                      However, try to keep topology into quads (avoiding too many Ngons).
                      This is helpful.
                      Then, enter artisan.
                      BTW, my avatar image is still an artisan result.

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                      • B Offline
                        Bryan K
                        last edited by 21 Dec 2014, 19:45

                        @michaliszissiou said:

                        Box modeling first. You know, all the push pull stuff.
                        However, try to keep topology into quads (avoiding too many Ngons).
                        This is helpful.
                        Then, enter artisan.
                        BTW, my avatar image is still an artisan result.

                        Thanks! I had heard quads was also one of the keys to a successful result but I had forgotten.

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • B Offline
                          baz
                          last edited by 21 Dec 2014, 23:03

                          I had to look up 'Ngons'
                          Good explanation here...
                          http://blog.digitaltutors.com/ngons-triangles-bad/

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                          • C Offline
                            cuttingedge
                            last edited by 22 Dec 2014, 02:55

                            just like you, i struggled a lot.Depending on what youre modeling , but as much as possible, "Keep the quads" or at least the tris but never ngons.Cotty's simple objects and Alvis' tutorials and samples on making upholstered furniture did help me a lot. You'll find it a pleasure once you get the hang of it.. and as Cotty said... Do keep copies of your proxies on the side every stage possible..πŸ˜„

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                            • E Offline
                              ely862me
                              last edited by 22 Dec 2014, 09:42

                              Don't use proxies, work directly with the geometry. Create your shape, then subdivide it, look at it then Undo and retouch it, then subdivide until you are happy with the result. If you are afraid of bugsplats, just copy the not subdivided geometry nearby once in a while.

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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