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    Struggling with Artisan

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    • Bryan KB Offline
      Bryan K
      last edited by

      I'm still struggling with Artisan. I get most of it and have been through the tutorials both here and at Artisan and the few I've found on YouTube, but for some reason, I still can't get the basic shapes to form that I want nor can I replicate the more advanced tutorial examples.

      The Artisan website tutorials were easy and I was able successfully create each example. After that, I'm not getting the results I want.

      Any ideas what I could be doing wrong?

      See my portfolio at https://delphiscousin.blogspot.com/

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      • KrisidiousK Offline
        Krisidious
        last edited by

        I think you'd need to show us examples of what you're wanting and what you're getting. namely what you're doing to get what you don't want as well...

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • KrisidiousK Offline
          Krisidious
          last edited by

          two of your images didn't take Pilou...

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • bazB Offline
            baz
            last edited by

            Yes, as Pilou says you have to get your head around a different way of thinking.
            I don't have much call for it but find it fascinating.
            The best resource, IMHO, is here at cotty's thread...http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938

            Work your way thru that and try to reproduce the examples yourself.
            Skip thru to the simple ones which also have the progression illustrated, even I can get it πŸ˜„ .
            Baz

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            • HieruH Offline
              Hieru
              last edited by

              @krisidious said:

              I think you'd need to show us examples of what you're wanting and what you're getting. namely what you're doing to get what you don't want as well...

              +1

              I'd be happy to help out if I could see some example images or models.

              www.davidhier.co.uk

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              • pilouP Offline
                pilou
                last edited by

                Modeling with subdivision is a special sport! πŸ˜‰
                Because you must imagine the final sculpt from a rough rustic form! πŸ€“
                And difficulties are on the frontieres!( must be a quadrangle, a triangle, a double one (Offset) etc...

                by Nomeradona

                http://i334.photobucket.com/albums/m421/nomeradona_1234/Ignacio/3.jpg

                By Solo
                arti0.jpg

                traits = lines πŸ˜‰
                arti1.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  @baz said:

                  Yes, as Pilou says you have to get your head around a different way of thinking.
                  I don't have much call for it but find it fascinating.
                  The best resource, IMHO, is here at cotty's thread...http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938

                  Work your way thru that and try to reproduce the examples yourself.
                  Skip thru to the simple ones which also have the progression illustrated, even I can get it πŸ˜„ .
                  Baz

                  I'll work my way through these examples first and then try the ones from Cotty.

                  I'm certain the first set will turn out fine as the simpler shapes have not been a problem. It's the more complex ones that aren't turning out right.

                  I haven't saved any for the simple reason of they did not turn out right. I'll save the (possible) failed examples this time and post them here.

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • cottyC Offline
                    cotty
                    last edited by

                    And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

                    my SketchUp gallery

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      @cotty said:

                      And you should always make a copy of your proxy geometry so that you can try Artisan without loosing the original proxy...

                      Excellent suggestion! Will do that. Thanks.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Box modeling first. You know, all the push pull stuff.
                        However, try to keep topology into quads (avoiding too many Ngons).
                        This is helpful.
                        Then, enter artisan.
                        BTW, my avatar image is still an artisan result.

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          @michaliszissiou said:

                          Box modeling first. You know, all the push pull stuff.
                          However, try to keep topology into quads (avoiding too many Ngons).
                          This is helpful.
                          Then, enter artisan.
                          BTW, my avatar image is still an artisan result.

                          Thanks! I had heard quads was also one of the keys to a successful result but I had forgotten.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • bazB Offline
                            baz
                            last edited by

                            I had to look up 'Ngons'
                            Good explanation here...
                            http://blog.digitaltutors.com/ngons-triangles-bad/

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                            • C Offline
                              cuttingedge
                              last edited by

                              just like you, i struggled a lot.Depending on what youre modeling , but as much as possible, "Keep the quads" or at least the tris but never ngons.Cotty's simple objects and Alvis' tutorials and samples on making upholstered furniture did help me a lot. You'll find it a pleasure once you get the hang of it.. and as Cotty said... Do keep copies of your proxies on the side every stage possible..πŸ˜„

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                Don't use proxies, work directly with the geometry. Create your shape, then subdivide it, look at it then Undo and retouch it, then subdivide until you are happy with the result. If you are afraid of bugsplats, just copy the not subdivided geometry nearby once in a while.

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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