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    Always face center-line/ Magnetic tool

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    • D 離線
      driven
      最後由 編輯

      @jeff hammond said:

      ...i'm not sure how to use the code ...

      just paste into 'Ruby Console' hit return, will run till end of session...
      it's only active when inside the DC so you can do other modelling...

      I can put it in a rbz with the DC if you want...

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • jeff hammondJ 離線
        jeff hammond
        最後由 編輯

        @driven said:

        @jeff hammond said:

        ...i'm not sure how to use the code ...

        just paste into 'Ruby Console' hit return, will run till end of session...
        it's only active when inside the DC so you can do other modelling...

        I can put it in a rbz with the DC if you want...

        john

        oh nice. i see now.
        it works along with the dynamic component i posted.. i didn't realize things like that were possible.

        but yeah, that's a lot better than manually triggering the redraw 👍

        dotdotdot

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        • D 離線
          driven
          最後由 編輯

          @jeff hammond said:

          ... i didn't realize things like that were possible.

          nor did I...

          I improved the script to only do one redraw after the move [was trigging twice]...

          there are probably other ways to do this, but it seams to work...

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • D 離線
            driven
            最後由 編輯

            updated working version...

            class JcB_MoveToolObserver < Sketchup;;ToolsObserver
                def onToolStateChanged(tools, tool_name, tool_id, tool_state)
                  attractor = Sketchup.active_model.selection[0].definition.name == 'attractor'
                  moved = tool_state.to_s == '0' && tool_name.to_s == 'MoveTool'
                  @count = 0 unless @count == 1
                  
                  update = attractor && moved
                    if update
                      selection = Sketchup.active_model.selection[0].parent.instances[0]
                      @count = @count + 1
                      puts(" first click of " + tool_name.to_s ) if @count == 1
                      if @count == 2
                        puts(" second click of " + tool_name.to_s )
                        $dc_observers.get_latest_class.redraw_with_undo(selection)
                        @count = 0
                      end
                    end
                end
             end
            
             Sketchup.active_model.tools.add_observer(JcB_MoveToolObserver.new) if not defined? JcB_MoveToolObserver
             
            

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • D 離線
              driven
              最後由 編輯

              here's a fun bit of code...
              now it does what the OP asked...
              auto update, slows a bit over 64 items...

               look below...
              

              john
              EDIT: changed back to original as my counter was failing

              BETTER CODE BELOW...

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • J 離線
                Jim
                最後由 編輯

                @unknownuser said:

                the other thing I was wondering if arrow keys can be used to move the dc's 'attractor'

                You need a Tool to get the key-presses, then read-update-write the position values depending on which key was pressed, then redraw the DC.


                This file was made specifically for Jeff's DC Magnet Beer model.

                Hi

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                • D 離線
                  driven
                  最後由 編輯

                  cheers Jim,
                  that works and is much cleaner than i was attempting...

                  what other thing can we do with ruby to manipulate DC's?

                  I'll see if I can turn this into a pick point version...

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • sdmitchS 離線
                    sdmitch
                    最後由 編輯

                    Hey, I want in on the fun too.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • D 離線
                      driven
                      最後由 編輯

                      @sam yours looks cooler than my effort...

                      click anywhere to move 'magnet'...
                      driven-dc-tool_v2_2.gif
                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • sdmitchS 離線
                        sdmitch
                        最後由 編輯

                        @driven said:

                        @sam yours looks cooler than my effort...

                        [attachment=1:3ueqjjsy]<!-- ia1 -->driven-dc-tool_v2.rb<!-- ia1 -->[/attachment:3ueqjjsy]
                        [attachment=0:3ueqjjsy]<!-- ia0 -->driven-dc-tool_v2_2.gif<!-- ia0 -->[/attachment:3ueqjjsy]
                        john

                        😮 😳 😆

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • D 離線
                          driven
                          最後由 編輯

                          with cursor...modified <a class=@Jeff's DC, @Jim's code..." title="modified @Jeff's DC, @Jim's code..." class=" img-fluid img-markdown" />

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • gillesG 離線
                            gilles
                            最後由 編輯

                            Next step is multi- attractors 💚

                            " c'est curieux chez les marins ce besoin de faire des phrases "

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                            • jeff hammondJ 離線
                              jeff hammond
                              最後由 編輯

                              @gilles said:

                              Next step is multi- attractors 💚

                              heh.. yeah.. i thought about it but it would be really weird to do in DC..
                              that kind of math is probably possible in DC but once things start getting complex, it's either hard to keep track of or you end up with really long/weird formulas that are equally hard to keep track of 😉

                              i guess first you'd have to apply a 'strength' to a single magnet (so far, these aren't really magnets.. the objects just all point at the 'magnet' but the attractor isn't actually pulling on them)

                              then make two of those magnets and let the strengths fight each other

                              dotdotdot

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                              • Flippie123F 離線
                                Flippie123
                                最後由 編輯

                                @jeff hammond said:

                                @gilles said:

                                Next step is multi- attractors 💚
                                make two of those magnets and let the strengths fight each other

                                Yep like this image


                                Magnetic architecture.jpg

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                                • Flippie123F 離線
                                  Flippie123
                                  最後由 編輯

                                  @jolran said:

                                  Interesting!

                                  I'm working on a parametric modeler that could hopefully(one day 😒 ) do this sort of things.

                                  I was able to make this urban plan combining Jeff's Beer tool 👍 and this new Modelur Pre Beta, urban design plugin which in combination with a 'height-' 'and a build-up-area'-map really awesomefies Jeff's beer tool. 🎉 🤓

                                  Click on the image for a larger one!


                                  Urban plan.JPG

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                                  • jeff hammondJ 離線
                                    jeff hammond
                                    最後由 編輯

                                    nice Philip 👍

                                    dotdotdot

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