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Always face center-line/ Magnetic tool

Scheduled Pinned Locked Moved Plugins
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  • D Offline
    driven
    last edited by 12 Dec 2014, 17:53

    @jeff hammond said:

    ...i'm not sure how to use the code ...

    just paste into 'Ruby Console' hit return, will run till end of session...
    it's only active when inside the DC so you can do other modelling...

    I can put it in a rbz with the DC if you want...

    john

    learn from the mistakes of others, you may not live long enough to make them all yourself...

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    • J Offline
      jeff hammond
      last edited by 12 Dec 2014, 18:08

      @driven said:

      @jeff hammond said:

      ...i'm not sure how to use the code ...

      just paste into 'Ruby Console' hit return, will run till end of session...
      it's only active when inside the DC so you can do other modelling...

      I can put it in a rbz with the DC if you want...

      john

      oh nice. i see now.
      it works along with the dynamic component i posted.. i didn't realize things like that were possible.

      but yeah, that's a lot better than manually triggering the redraw ๐Ÿ‘

      dotdotdot

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      • D Offline
        driven
        last edited by 12 Dec 2014, 21:33

        @jeff hammond said:

        ... i didn't realize things like that were possible.

        nor did I...

        I improved the script to only do one redraw after the move [was trigging twice]...

        there are probably other ways to do this, but it seams to work...

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • D Offline
          driven
          last edited by 13 Dec 2014, 00:13

          updated working version...

          class JcB_MoveToolObserver < Sketchup;;ToolsObserver
              def onToolStateChanged(tools, tool_name, tool_id, tool_state)
                attractor = Sketchup.active_model.selection[0].definition.name == 'attractor'
                moved = tool_state.to_s == '0' && tool_name.to_s == 'MoveTool'
                @count = 0 unless @count == 1
                
                update = attractor && moved
                  if update
                    selection = Sketchup.active_model.selection[0].parent.instances[0]
                    @count = @count + 1
                    puts(" first click of " + tool_name.to_s ) if @count == 1
                    if @count == 2
                      puts(" second click of " + tool_name.to_s )
                      $dc_observers.get_latest_class.redraw_with_undo(selection)
                      @count = 0
                    end
                  end
              end
           end
          
           Sketchup.active_model.tools.add_observer(JcB_MoveToolObserver.new) if not defined? JcB_MoveToolObserver
           
          

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • D Offline
            driven
            last edited by 13 Dec 2014, 22:45

            here's a fun bit of code...
            now it does what the OP asked...
            auto update, slows a bit over 64 items...

             look below...
            

            john
            EDIT: changed back to original as my counter was failing

            BETTER CODE BELOW...

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • J Offline
              Jim
              last edited by 14 Dec 2014, 19:41

              @unknownuser said:

              the other thing I was wondering if arrow keys can be used to move the dc's 'attractor'

              You need a Tool to get the key-presses, then read-update-write the position values depending on which key was pressed, then redraw the DC.


              This file was made specifically for Jeff's DC Magnet Beer model.

              Hi

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              • D Offline
                driven
                last edited by 15 Dec 2014, 11:55

                cheers Jim,
                that works and is much cleaner than i was attempting...

                what other thing can we do with ruby to manipulate DC's?

                I'll see if I can turn this into a pick point version...

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • S Offline
                  sdmitch
                  last edited by 15 Dec 2014, 15:09

                  Hey, I want in on the fun too.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • D Offline
                    driven
                    last edited by 15 Dec 2014, 15:12

                    @sam yours looks cooler than my effort...

                    click anywhere to move 'magnet'...
                    driven-dc-tool_v2_2.gif
                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • S Offline
                      sdmitch
                      last edited by 15 Dec 2014, 15:52

                      @driven said:

                      @sam yours looks cooler than my effort...

                      [attachment=1:3ueqjjsy]<!-- ia1 -->driven-dc-tool_v2.rb<!-- ia1 -->[/attachment:3ueqjjsy]
                      [attachment=0:3ueqjjsy]<!-- ia0 -->driven-dc-tool_v2_2.gif<!-- ia0 -->[/attachment:3ueqjjsy]
                      john

                      ๐Ÿ˜ฎ ๐Ÿ˜ณ ๐Ÿ˜†

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • D Offline
                        driven
                        last edited by 15 Dec 2014, 19:14

                        with cursor...modified <a class=@Jeff's DC, @Jim's code..." title="modified @Jeff's DC, @Jim's code..." class=" img-fluid img-markdown" />

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • gillesG Offline
                          gilles
                          last edited by 15 Dec 2014, 19:25

                          Next step is multi- attractors ๐Ÿ’š

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                          • J Offline
                            jeff hammond
                            last edited by 15 Dec 2014, 20:02

                            @gilles said:

                            Next step is multi- attractors ๐Ÿ’š

                            heh.. yeah.. i thought about it but it would be really weird to do in DC..
                            that kind of math is probably possible in DC but once things start getting complex, it's either hard to keep track of or you end up with really long/weird formulas that are equally hard to keep track of ๐Ÿ˜‰

                            i guess first you'd have to apply a 'strength' to a single magnet (so far, these aren't really magnets.. the objects just all point at the 'magnet' but the attractor isn't actually pulling on them)

                            then make two of those magnets and let the strengths fight each other

                            dotdotdot

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                            • Flippie123F Offline
                              Flippie123
                              last edited by 16 Dec 2014, 06:00

                              @jeff hammond said:

                              @gilles said:

                              Next step is multi- attractors ๐Ÿ’š
                              make two of those magnets and let the strengths fight each other

                              Yep like this image


                              Magnetic architecture.jpg

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                              • Flippie123F Offline
                                Flippie123
                                last edited by 19 Dec 2014, 07:45

                                @jolran said:

                                Interesting!

                                I'm working on a parametric modeler that could hopefully(one day ๐Ÿ˜’ ) do this sort of things.

                                I was able to make this urban plan combining Jeff's Beer tool ๐Ÿ‘ and this new Modelur Pre Beta, urban design plugin which in combination with a 'height-' 'and a build-up-area'-map really awesomefies Jeff's beer tool. ๐ŸŽ‰ ๐Ÿค“

                                Click on the image for a larger one!


                                Urban plan.JPG

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                                • J Offline
                                  jeff hammond
                                  last edited by 20 Dec 2014, 02:32

                                  nice Philip ๐Ÿ‘

                                  dotdotdot

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