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    • Phillip HP 離線
      Phillip H
      最後由 編輯

      First of all, wow. Your work here is very impressive, though that seems an understatement.I realize that I'm a newbie round here, but I thought to contribute a little.

      I'm viewing these on an HP Elitebook 8440p Core i7 M620 @ 2.67GHz laptop with 4GB RAM and Intel HD graphics, Win 8.1 Pro 64 bit and Chrome Version 39.0.2171.95 m in 32 bit mode. Display of models is very fast, though there is some latency in the rotation of models. I have just read the entire thread and I have noted some characteristics of the zoom function that hadn't been mentioned. Don't know the capabilities of WebGL. But I thought I would throw this out there anyway.

      Earlier models in the thread seemed to limit zoom when I ran into a surface. Later, once I zoom out, I could not zoom back in to the initial scale. I would have to restart the image to reset the scale. I could however alternately rotate models off center and 'walk' them past these limitations and close enough to move sideways past the outer surface and see the inner surfaces. I found this ability desirable because it more closely resembled native SU views (that's just me). Another item of note is that zoom is not relative to the cursor position within the frame but seemingly relative to the center of the frame instead. Not criticizing mind you. Just noting a few things that differ from native SU behavior.

      Absolutely stunning work so far. I hope these observations are a help to your efforts.

      HP EliteBook 8440p Intel® Dual Core™ i7 M620@ 2.67 4GB RAM
      NVIDIA NVS 3100, 512 MB
      Windows® 8.1 64 bit
      SketchUp Pro 2015 version 15.3.331 64-bit

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      • JQLJ 離線
        JQL
        最後由 編輯

        Sorry but this might be my GPU or a design feature...

        I'm talking about wires but not wireframe rendering. Metal wires...

        There are some black metal wires there, and I was expecting them all to be steel. Take a look at image:

        Untitled1.png

        They are black painted? Reversed faces? Or rendering bugs related to my shi... hardware?

        www.casca.pt
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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          I assumed half the wires were 'silver' and half were 'black'.
          There is a consistent pattern ??
          The form is very complex with many many facets...

          TIG

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            The black is occuring when you negatively scaled a component to mirror it.

            it seems this causes an issue on export with textures and other things.

            re:orbit/zooming

            we know this. for now the priority is presentation. we need to nail it down.

            you'll see some big forward steps this month. with a full public beta to follow.

            Download the free D'oh Book for SketchUp 📖

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            • TIGT 離線
              TIG Moderator
              最後由 編輯

              I had a similar issue with my OBJ exporter [http://sketchucation.com/pluginstore?pln=OBJexporter now v3.0, but 'fixed' since ~v2.4 - it was initially developed for Octane-Render, where these issue first cropped up].

              Simplistically put... what needs to be done is when a group or component-instance is processed its transformation is checked for negative scaling [taking into account that several negative scalings/rotations cancel out!].

              I suggest that Gábor and co look at my OBJexporter.rb file at lines ~#337-#405 [and elsewhere, e.g. #426...] for ideas - I know it's not quite the same coding but the principals are the same...
              That code finds the truly 'flipped' faces and simply reverses them and swaps the remapped textured-materials from front to back etc, all before they are processed in the exporter [the operation is aborted after the export completes, so any such changes to the SKP are undone automatically] - alternatively the [re]calculated face normals etc, could simply be reversed in code alone...

              We can continue by PM as needed... 🤓

              TIG

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              • G 離線
                Gábor
                最後由 編輯

                Thank you TIG. Working on it.

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                • Rich O BrienR 離線
                  Rich O Brien Moderator
                  最後由 編輯

                  [sw:li44u31m]HFqwrWluo8nSgB0[/sw:li44u31m]

                  Download the free D'oh Book for SketchUp 📖

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                  • ntxdaveN 離線
                    ntxdave
                    最後由 編輯

                    Like the lighting when I rotate the chair.

                    I think you may have addressed this before, but why can I not rotate the model 360 in the vertical direction? I have looked at other viewers and they do not have that restriction?

                    I know this is not the current emphasis of your testing, but have you considered changing the Full Screen icon to a Close icon when I have opened the model in Full Screen. That is not something that needs to be addressed right now but could be looked at near the end of your development. Just a suggestion...........

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                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      @gábor said:

                      Thank you TIG. Working on it.
                      @Gábor
                      I've PM'd you a full-fat way to find the 'real' xyz scaling of an object - my exporter's code only traps for scaling of 1 v. -1 etc... There is a better sure-fired way... involving lots of maths on an Array from the object's Transformation - sx = Math.sqrt(ot[0]**2+ot[1]**2+ot[2]**2) etc... - this covers all scaling/flipping possibilities...

                      TIG

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                      • G 離線
                        Gábor
                        最後由 編輯

                        @tig said:

                        @Gábor
                        I've PM'd you ...

                        Thank you TIG, it worked like a charm on the example model. 😍 👍

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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          [sw:1gw4gfrh]xBpF2PhKgT3nrDH[/sw:1gw4gfrh]

                          Download the free D'oh Book for SketchUp 📖

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                          • Rich O BrienR 離線
                            Rich O Brien Moderator
                            最後由 編輯

                            [sw:37m561q9]dwHsw7bbsMgglY2[/sw:37m561q9]

                            Download the free D'oh Book for SketchUp 📖

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              Toon indeed! ☀

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                So here's is a test where the exported .skp has 6 scenes.

                                We had a discussion about how to handle scenes and their intention for presentation.

                                What we came up with is that if you created scenes in SU these become viewpoints in the 3D viewer. This is so the end user (the person you want to 'tour' your model) won't end up disorientated.

                                [sw:2qyt0rv2]yUKqzYnTaQuD3Sz[/sw:2qyt0rv2]

                                It is still a WIP in progress but you can see above that the scenes in SU became 'look-around' points in the viewer. No orbiting, panning etc...

                                Anyone following can comment on this as we would love to hear your thoughts.

                                NOTE: Bear in mind that the camera is behaving erratic but we're dialling it in as we deal with a multitude of 'things'.

                                @JQL

                                I got your PM and will sort you out soon.

                                Download the free D'oh Book for SketchUp 📖

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                                • Rich O BrienR 離線
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  Sorry I forgot to add that....

                                  PicPick-003.png

                                  Download the free D'oh Book for SketchUp 📖

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                                  • JQLJ 離線
                                    JQL
                                    最後由 編輯

                                    Oh! We can comment? I thought we were supposed to [ignore]...

                                    I love the viewpoint concept, but I think it's feeling as awkward as the look around tool in sketchup. I feel the controls are reversed... It's the opposite way they do in games, and games are what people are used to play with...

                                    You didn't follow sketchup scenes behaviour, so why would you follow lookaround tool behaviour?

                                    EDIT: What about sections? Would anyone need them? Scenes+Sections and text is what I want. I would think on replacing all my construction docs for a notepad with online content stored in sketchucation cloud if I had that!!!

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • Rich O BrienR 離線
                                      Rich O Brien Moderator
                                      最後由 編輯

                                      The only aspect of SU we follow is the .skp format.

                                      Download the free D'oh Book for SketchUp 📖

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                                      • JQLJ 離線
                                        JQL
                                        最後由 編輯

                                        Then follow me! 😄 Would you mind changing the look around?

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          @jql said:

                                          Then follow me! 😄 Would you mind changing the look around?

                                          Yes, doing it now.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • JQLJ 離線
                                            JQL
                                            最後由 編輯

                                            Cool!

                                            www.casca.pt
                                            Visit us on facebook!

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