sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SketchUp 2016 Wishlist

    已排程 已置頂 已鎖定 已移動 SketchUp Feature Requests
    sketchup
    192 貼文 69 Posters 62.5k 瀏覽 69 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • jeff hammondJ 離線
      jeff hammond
      最後由 編輯

      @driven said:

      if your happy for this plugin to 'expect' it's items to always be available, then save as Template to include them in all models

      i never thought about trying that before.. just did but unfortunately (for me at least) skindigo is doing something else to the file which isn't being saved in a template.

      so, back to turning off the extension.. it's a good idea though and worth a try for others experiencing the problem

      dotdotdot

      1 條回覆 最後回覆 回覆 引用 0
      • bazB 離線
        baz
        最後由 編輯

        @driven said:

        @baz said:

        ...And I wish that the Materials and Components browsers would allow scrolling with the mouse wheel rather than the side scroll bar.

        @baz
        I should have read both, this one is simple to fix...
        buy a mac...
        it does that already...
        john

        AAAARRRGH!!!

        1 條回覆 最後回覆 回覆 引用 0
        • eneroth3E 離線
          eneroth3
          最後由 編輯

          What about not adding new native tools that are similar to the existing and might be confusing to new users? One of the best things with Sketchup is that you can just launch it and start using it by guessing what tools do based on their icons. All other 3d modelers and lots and lots of the image editors I've tried are absolutely impossible to do anything at all with without having another person that already kinows the program tellig you what to do. By keeping down the number of tools users easier understand what they all do and start learning how to combine them. Cylindes, cubes etc are easily created with circles, rectangles and npush pull.

          My website: http://julia-christina-eneroth.se/

          1 條回覆 最後回覆 回覆 引用 0
          • jeff hammondJ 離線
            jeff hammond
            最後由 編輯

            @eneroth3 said:

            What about not adding new native tools that are similar to the existing and might be confusing to new users?

            what happens when they aren't new users anymore?

            move on to more capable apps or be happy that they weren't confused 5 years ago when first opening the application?
            (even though in all reality, they were confused when first opening)

            there's definitely a trade-off which needs to happen in sketchup.. after all, it's "3D for everyone".. i get that.. but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

            dotdotdot

            1 條回覆 最後回覆 回覆 引用 0
            • D 離線
              driven
              最後由 編輯

              @jeff hammond said:

              ... but to say 'no new tools' is leaning a bit too far to the wrong side (imo)

              I read it as nothaving 3 options for e.g. 'arc', but having 3 separate 'arc' tools...

              but maybe I read it wrong...
              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

              1 條回覆 最後回覆 回覆 引用 0
              • eneroth3E 離線
                eneroth3
                最後由 編輯

                I think more options for existing tools are great but too many but high number of similar tools might be confusing. Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                My website: http://julia-christina-eneroth.se/

                1 條回覆 最後回覆 回覆 引用 0
                • jeff hammondJ 離線
                  jeff hammond
                  最後由 編輯

                  @eneroth3 said:

                  . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                  oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

                  if so, i agree with you.. leave those out 😄

                  dotdotdot

                  1 條回覆 最後回覆 回覆 引用 0
                  • eneroth3E 離線
                    eneroth3
                    最後由 編輯

                    @jeff hammond said:

                    @eneroth3 said:

                    . Also push-pull is the foundation of most Sketchup modeling so introducing users to that as early as possible might be better than having seperate box and cylinder tools.

                    oh.. were you responding to someone's wish in the thread stating 'put box/cylinder/etc tools in sketchup"?

                    if so, i agree with you.. leave those out 😄

                    I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

                    Speaking of cylinders and boxes specifically there is a plugin by the Sketchup team for this already.

                    My website: http://julia-christina-eneroth.se/

                    1 條回覆 最後回覆 回覆 引用 0
                    • A 離線
                      Anton_S
                      最後由 編輯

                      I wish for better graphic effects: shaders, sun, sky, stars, clouds, and better fog!

                      I bet SU will attract million users with natural visual effects.

                      1 條回覆 最後回覆 回覆 引用 0
                      • jeff hammondJ 離線
                        jeff hammond
                        最後由 編輯

                        @eneroth3 said:

                        I was thinking more generally but those 2 are the best examples. I might have beena bit unclear yesterday because I was quite tired but what I meant is that the large and small toolset should be kept as simple as possible. New tools in their own toolbar such as the solid tools are great (more of that please!) but too many tool icons visible when starting the program for the first time makes it a lot harder to learn.

                        yeah, I see what you're saying. when I tried bonzai3D a few years ago, it had 3 different selection tools all under one selection icon.. thought that was pretty weird/confusing.


                        @Anton.. I think it's already attracted smthng like 40million people 😉

                        dotdotdot

                        1 條回覆 最後回覆 回覆 引用 0
                        • ccaponigroC 離線
                          ccaponigro
                          最後由 編輯

                          Schedules Schedules Schedules...with attribute extraction and automatic updates.

                          cfcaia.com

                          1 條回覆 最後回覆 回覆 引用 0
                          • S 離線
                            schnydix
                            最後由 編輯

                            A Polygon descaler without destroying the texture.
                            i importet some animals from 3ds for my zoo no way to navigate with the models.
                            Other programms can handle millions of polygons and stay liquid includet Shadows and so.
                            Dear Devalopers out there we have the jear 2014 speed up SU min 200 Times is realy possible
                            with up to date hardware.
                            esense3d

                            1 條回覆 最後回覆 回覆 引用 0
                            • J 離線
                              james49
                              最後由 編輯

                              Export ALL layers to dwg.
                              Export hidden lines as vector lines.

                              1 條回覆 最後回覆 回覆 引用 0
                              • J 離線
                                james49
                                最後由 編輯

                                Export real circles to dwg.

                                1 條回覆 最後回覆 回覆 引用 0
                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  @james49 said:

                                  Export real circles to dwg.
                                  If you export a 3d DWG/DXF - then its Arcs and Circles ARE true CAD equivalents: also its Layers are respected.
                                  In an equivalent 2d export to DWG/DXF any Arcs and Circles are segmented - and also everything is moved onto Layer 0...
                                  It's a basic 'life-style choice' - either 2d-graphic or 3d-geometry...
                                  😒

                                  TIG

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • B 離線
                                    bsfranza
                                    最後由 編輯

                                    one real simple thing that bugs me for years now...

                                    _the esc key should NOT close any of the windows like entities layer etc...
                                    in a usual workflow you have that windows open but need to use the esc key alot for escaping nested groups components etc... so every once in while i close on of the windows which is just well .. argh=)

                                    _other then that bring back the save toolbar options

                                    _more advanced use of opengl would be mega cool..may it be working and faster transparencies ..- intel had a nice tech paper about that already some years ago... or soft shadows or whatever..

                                    _inside layout match the standart keybord shortcuts from su

                                    _last one would be a big plus for enabling plugins for layout..

                                    greetings

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • TommyKT 離線
                                      TommyK
                                      最後由 編輯

                                      I would like one addition to an existing tool:

                                      • The scale tool - currently scales by a factor.

                                      I wish:
                                      - That it can be scaled by absolute distance. It would work thus:

                                      You scale some objects, and to get it accurate, you type into the VCB how much you want to scale by:

                                      • scale by number only (eg. [2.5]) - it scales by factor alone, as happens now.
                                      • scale by number followed by a dimension unit (eg [300mm], [1'], [12"], [0.3m]), it "scales" by the absolute dimension.

                                      That addition would feel quite sketchupy to me. It would save me time by not having to draw a construction line before a scale.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • BoxB 離線
                                        Box
                                        最後由 編輯

                                        Tommy, it does do that, if I understand what you are saying.
                                        Grab the middle scale handle and pull then type 1.67m and it will scale to that.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          @box

                                          makes me think he is referring to a new method.

                                          Similar to the absolute input for the line tool eg [3',6',9']

                                          but the 4th input has me puzzled?

                                          Download the free D'oh Book for SketchUp 📖

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • bazB 離線
                                            baz
                                            最後由 編輯

                                            I think he means: want to scale object to 300mm? , input : 0.3m.
                                            Which as you both point out, SU does already.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 9
                                            • 10
                                            • 4 / 10
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement