SketchUp 2016 Wishlist
-
Copy+Paste this in the Ruby Console +<enter>
UI.openURL("file:///#{Sketchup.find_support_file('Styles')}")
It opens the SketchUp default 'Styles' folder.
Is that where you are saving your own Styles [inside a subfolder] ?
Also check that the parent 'Styles' folder has FULL read/write permissions for you [all]... and that those permissions settings trickle down to apply to the whole folder's contents...You can save your own Styles on PC and MACs...
I can't imagine what you are doing wrong -
mine are saved to my
/Users/johns_iMac/Library/Application Support/SketchUp 2015/SketchUp/Styles/SubFolder
I believe SU makes it when you save the first one, if not make your own in there...
For actually making them, I find having the double window the easiest, edit in the top window, update, then right click the 'in one' and 'Save As', I'm fairly sure it has always worked on mac...
john -
@pbacot said:
It's seems I never could. You have a Mac. I thought it didn't work on Macs. Nothing gets saved except empty collection folders. I make up new styles each job, if they aren't in my template.
try it like this: (or some combination of this there's really not a direct/simple/obvious way to do it)
(these aren't in order necessarily.. the numbers are just used to correspond with what i'm typing)
-
push the expander which opens another browser below
-
push that to create a new collection (i put mine in ~/Library/ApplicationSupport/SketchUp201x/SketchUp but you can put it anywhere.. or-- you can just add to existing collections if you like but they'll be overwritten when upgrading sketchup)
-
This is where the new styles will be saved to.. in #2, i created a new folder called 'MyStyles'.. now in this browser, i've selected that folder
-
drag & drop the new style you've created in the model into this folder (like what the arrow is showing.. drag from the top then release into the bottom white space).. and it will save as a new .style.
edit
was typing this as john posted above.. see, different methods ..i think it's more confusing than necessary. (same goes for the material browser) -
-
@baz said:
Couldn't the rapid advancement of 'personal assistant' tech like 'Siri' add a lot of functionality?
"Hey Sketchup, draw me a table like xxxx.skp using same material and timber specs, but change the width to xxx, depth to xxx and the height to xxx. Oh, and update xxxx.layout as a new file with this drawing."
i don't doubt that type of stuff is coming eventually.. like your examples along with just requiring less explicit instructions from the user.
"hey skiri, draw a 9' radius sphere with the top third cut off" (for example).. instead of what we'd have to do now to achieve this volume.
-
Thanks I've tried it all over the years. I'll do the ruby search. Don't want to hi-jack the thread.
-
Sketchup:
Better layer management as in this Layer Panel plugin by jiminy-billy-bob. Does exactly what is needed but has bugs and is not currently being worked on.Layout:
Components
Plugins + ruby API
Improved autotext: Create formulas re-using data from other autotext tags.
Layers as for sketchup above. -
I am at a loss to understand why when navigating in Sketchup you are suddenly navigating trough heavy mud with the mouse and getting muscle burn with the ineffectual center wheel but as I grab my 3d Dexion "mouse" with my left hand the mud is gone and easy navigation returns. Surely this is an issue with the mouse/SKP navigation if the issue disappears with another navigation interface Surely this can be fixed in 2016
-
@frederik said:
@jql said:
I don't like the fact that:
- All commands are different in LO than they are from SU (we are so used to SU why reinvent the wheel in LO?)
I agree 110%...
The commands should be the same...All in all that's a really great list, Joao...!
Ditto, JQL / Frederik... I scratch my head as to why Layout functionality does not mimic SketchUp in everyway possible??? Maybe beacuse the way it started was quite amateurish but has really developed into a solid companion... although a little way to go.
-
Shadows that respect PNG transparency would be great - I presume I'm right in saying we don't have that yet ?
-
@calstock said:
Shadows that respect PNG transparency would be great - I presume I'm right in saying we don't have that yet ?
Good idea. And some other improvements in png if the system (openGL?) allows: eliminate halos that occur in some instances. Stop StyleMaker edges bleeding through png "solid" parts. These would all open up some possibilities in SU native rendering.
-
Modifier stack like 3ds Max..
-
Okay here it is,
- More import option from CAD programs Text, dimensions, Hatch patterns. This should not be missing ---in a PRO version.
- More stability in Solid calculations.
Comes with the Quad face Idea and a better, cleaner topology.
How many times have I spent hours, cleaning up models from customers to make them fit for 3D printing!!! I hope I'm not the only one who ever had a complex model, performed a boolean operation only to find out SU rendered the previous clean solid into a reject Solid!!!
- Come on! Please fix that push pull tool to where it doesn't leave line fragments and hidden lines in the model! I think this has to do with the auto-fold and smoothing.
So again a big issue with the topology.
Meanwhile I use MOI and form Z to save myself from long added hours dealing with this unclean modeler.
- Now if the topology issues were kind of dealt with, I'd ask for some mapping tools next.
Edit:
5. !!!!! Give us an override for that obnoxious constraint engine and give us object-snap options already!!!!!!! Try tracing something that's not supposed to be square????? -
DesertRaven: What pushpull bug is this? I don't think I've ever seen it.
-
I'd like a built-in user-configurable tabbed window for tool sets. This would go a long way toward decluttering the typical SketchUp screen! I've seen a couple of examples built using WebDialog, but they are still somewhat buggy and awkward due to the necessary communication between javascript and Ruby.
-
@slbaumgartner said:
I'd like a built-in user-configurable tabbed window for tool sets.
Ideally - arrange all windows, dialogues, toolbars, visibility settings, snap settings - give this a name - assign to shortcut key. And now (for example)...
Shortcut 1 - I want to make a new component without any distractions.
Shortcut 2 - Now I want to paint/texture things with the prettiest view possible.
Shortcut 3 - I'd like to manage all my custom materials and components.
Shortcut 4 - Show the boss/customer what I'm up to right now.Much as I love SU, the user experience (especially once you have a few plugins installed) is too much like trying to keep your kitchenware, DIY tools, stationery, clothes, toiletries, car spares etc. etc. all in one drawer that you have to rummage through every time the task at hand changes. Nor do we put all "sharp pointy things" in one category (cutlery for the dinner table, lawnmower, surgical instruments) or all "red things" in another (tomato, stop sign, blood sample).
Of course, SU is not alone in this respect - way too much software is "tool oriented" rather than "task oriented". SU's customisable toolbars are a promising step, but different tasks not only require different toolbars - often they require a different arrangement of the windows, different camera and style settings, different use of inferencing and snapping, maybe a different component/material folder visible...etc...
PS: And please can we sort DC's out!? I want to be able to say - "stick an M4 bolt here, it should be 20mm long, with a countersunk head" - at no point am I thinking "can I please have yet another duplicate component definition that no longer relates to all the other instances of this generic thing that should only need describing once!!".
-
Since I've started using Sketchup my screen space for the actual model is shrinking fast. I'm annoyed by every wasted pixel.
Every tool is so complex that has 1, 2 or even 3 tool windows open. I have a new monitor on the way, but I'm afraid it won't be enough as this windows simply can't be arranged in a logical and tidy fashion.
Some examples:
- DC components has 2 windows wich are big and should be open side by side a lot of times. Considering there's a lot of work that could be done with outliner and entity info, it's four windows open on top of model space.
- A rendering tool like Thea, can have 3 windows floating on top of model space.
- Managing scenes needs at least 2 windows for layers and scenes, plus the scenes tab that's always on.
- Even painting stuff around opens up a window;
There's no way of combining plugin windows with native SU windows. You hit esc in the middle of an operation and you close a window. You use mouse on a window you loose mouse from model. You have the paint window open on edit and mouse wheel changes the current paint color. You want to search some component on the component browser and you have to wait ages. You want to have outliner open but you can't because some plugins will take minutes to operate while they take fractions of seconds if outliner is closed. You want to grab a coffee, and when you come back all those windows are all over the place so you want to take another coffee so you can just focus on what you were doing...
There's too much going on with our lives while also using sketchup, answering phones, checking emails, going to the toilet that we wouldn't need tool windows to distract us even more.
-
Unify more of the UI between Windows and Mac to eliminate as many as possible of the seemingly arbitrary (that is, not simply Windows vs Mac look and feel) differences. For example, the materials UI is so different that it can be hard for a user of one system to even explain to a user of the other how to proceed.
-
- Allow SU to reference external objects in other files, skp skm etc. If you are building relatively small DC's that have lots of materials and textures file size goes up in a hurry. So say if the collection of DC's number 40 then the project size gets very large. I looked into 1 DC that almost brought my computer down to its knees. The basic geometry wasn't huge but when you added in all the hardware choices and textures the file size was over 150 MB.
I would rather wait a little longer for the the DC to change out materials / components, rather than try to load everything.
-
Fix the tool bars and buttons. When I run into parsing issues while creating / editing a plugin some of my tool bars get moved around.
-
store true radius's so dwg exports will work properly. This would also simplify other types of exports.
-
- Multicore support
- Recommendation: not only "minimal hardware" and "recommended hardware" but also "optimal hardware"
-
@eneroth3 said:
DesertRaven: What pushpull bug is this? I don't think I've ever seen it.
Hi eneroth3, I get this "bug" all the time when working on complex shapes. The red face was push pulled, why is the blue line there?
I've seen the many nice plug-ins you created, my favorite one is the "erode" tool.
My question to you, how hard would it be to write a plug in that could just simply split up a solid in to quad faces? Maybe with some x/y/z parameters?
Advertisement