sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SketchUp 2015 is 64bit

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    302 Posts 74 Posters 34.9k Views 74 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JonFarJ Offline
      JonFar
      last edited by

      so... im getting frustrated by having the same poor performance by SU 2015 in complex models, and then i saw Rob D's post on how his pc responded when switching on the shadows...

      i dont have a high end PC like you guys, but i think i should notice some navigation improvement with this 64bit version, but no... its the same performance i get with SU 2014...

      i even took a printscreen, and its strange cause even orbiting with shadows on, my SU 2015 only uses a fraction of my RAM and only one core of my CPU...

      1.jpg

      sorry, my windows is in portuguese

      help?

      1 Reply Last reply Reply Quote 0
      • Mistro11M Offline
        Mistro11
        last edited by

        I was able to test some of my heavy models and I can confirm that the performance is much better. I also did a test with Thea that would usually crash SU. This time SU did not crash. So far so good. Thanks team! 👍

        i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
        Structural Integrity is Not Just Physical...It's in the Design and Purpose

        1 Reply Last reply Reply Quote 0
        • K Offline
          kaas
          last edited by

          @jonfar said:

          help?

          Maybe post your system specs? Details about CPU / GPU / MOBO / RAM etc. Maybe there's something useful in there.

          1 Reply Last reply Reply Quote 0
          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @jonfar said:

            so... im getting frustrated by having the same poor performance by SU 2015 in complex models, and then i saw Rob D's post on how his pc responded when switching on the shadows...

            i dont have a high end PC like you guys, but i think i should notice some navigation improvement with this 64bit version, but no... its the same performance i get with SU 2014...

            i even took a printscreen, and its strange cause even orbiting with shadows on, my SU 2015 only uses a fraction of my RAM and only one core of my CPU...

            [attachment=0:zzttatg3]<!-- ia0 -->1.jpg<!-- ia0 -->[/attachment:zzttatg3]

            sorry, my windows is in portuguese

            help?

            it's sort of hard to tell but i'm guessing some of those chairs, pillows, couch details, drapes (etc) are high poly objects and if so, they're going to slow down navigation..

            can you post the info in Window-> Model Info-> Statistics ?
            (namely, the edge and face count of the model)

            dotdotdot

            1 Reply Last reply Reply Quote 0
            • JonFarJ Offline
              JonFar
              last edited by

              yes, of course...

              Gigabyte F2A88XM-DS2
              AMD A10-5800k (quadcore at stock speed 3.8ghz and turbo at 4.1ghz)
              Radeon HD 7660D (part of the APU, with 720mb)
              2x GSKILL PC3-17000 CL11 (8Gb in dual-channel @ 2133mhz)
              WD CAVIAR BLUE 7200RPM 16MB SATA III
              CORSAIR VS 450W

              i know its not a high end system, but i shouldnt have any navigation lag with that 47mb model with less than 2000 edges...
              and whats strange is that i get the navigation lag and my system is almost running idle, with only one core working full speed and a fraction of the ram being used

              i thought it was a 32bit issue, but its exactly the same with SU 2015
              (oh, and every other app like C4D or AutoCAD work fine, both 64bit of course)

              here is the model info
              2.jpg

              1 Reply Last reply Reply Quote 0
              • M Offline
                mcpcorey
                last edited by

                Hey Guys, I am trying out 2015 here. I have not yet loaded any of my plug-ins yet, because I notice right away that my 3DConnexion Space Mouse Pro, will not yet work in SU 2015. (never realized how dependent I had become on it, until I tried to work without it!)
                I reloaded the most recent drivers, but no improvement for 2015, still works fine in 2014!.
                I would guess that 3DXware needs a driver update to be compatible with 2015 and the 64 bit application?
                I did send a note / tech request this morning to 3DConnexion regarding this.
                Has anyone had success with a 3DConnexion device in SU2015 ?

                Corey

                1 Reply Last reply Reply Quote 0
                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @jonfar said:

                  here is the model info
                  [attachment=0:26eb8lrv]<!-- ia0 -->2.jpg<!-- ia0 -->[/attachment:26eb8lrv]

                  click the box 'show nested components'

                  I'm thinking the model is in the hundreds of thousands entities range.

                  dotdotdot

                  1 Reply Last reply Reply Quote 0
                  • JonFarJ Offline
                    JonFar
                    last edited by

                    sorry, forgot to do that..

                    3.jpg

                    you are right, as always
                    but even so, i thing its strange that i get this navigation lag with my system running idle... shouldnt it be using all 4 cores and a bit more RAM than the 2014 SU?

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      kaas
                      last edited by

                      600k edges and 300k faces might be too much for embedded gfx? Ever tried putting a gfx-card in your system? The fact SU is now 64 bits doesn't mean it will use more than 1 core. That's something totally different.

                      1 Reply Last reply Reply Quote 0
                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @jonfar said:

                        sorry, forgot to do that..

                        [attachment=0:2mjb4eyu]<!-- ia0 -->3.jpg<!-- ia0 -->[/attachment:2mjb4eyu]

                        you are right, as always
                        but even so, i thing its strange that i get this navigation lag with my system running idle... shouldnt it be using all 4 cores and a bit more RAM than the 2014 SU?

                        fwiw, your model is what i personally consider 'a huge sketchup model'.

                        i don't think ram has anything to do with navigation speed.. (well, i imagine it's part of the process.. just that the ram provided with 32bit is plenty to keep up with the other calculations which must occur.. as in- the available ram of an average computer was never a bottleneck in the navigation speed)

                        re: multicore.
                        should it be using all 4 cores? i really don't know.. up til a few weeks ago, i've always thought a program couldn't use more than one core for things like navigation/redraw..

                        but it appears michael gibson of MOI3D has found a way..

                        Link Preview Image
                        MoI, 3D modeling for designers and artists

                        MoI is a new 3D Modeling/CAD application for designers and artists. Offering a blend of precision and freeform NURBS drawing tools, it sports a unique user interface that operates seamlessly with a pen tablet.

                        favicon

                        (moi3d.com)

                        @unknownuser said:

                        Multiple CPU cores are now used in the draw engine, typical display speed-up of around 2x to 3x on complex models.

                        ❗ ❓

                        dotdotdot

                        1 Reply Last reply Reply Quote 0
                        • JonFarJ Offline
                          JonFar
                          last edited by

                          hmmmm i see...
                          so my navigation lag is due to my system being an APU? if that's a GPU issue, i can understand
                          and i will look into that michael gibson's findings

                          sorry for clogging this thread with my issues, i just wasnt understanding why you guys had such great improvement in performance and i didnt...
                          i guess i need to invest in a more powerfull machine 😐

                          thanks guys for your help and patience 👍

                          1 Reply Last reply Reply Quote 0
                          • Dave RD Offline
                            Dave R
                            last edited by

                            @mcpcorey said:

                            ... because I notice right away that my 3DConnexion Space Mouse Pro, will not yet work in SU 2015.

                            This has already been covered. They are working on an updated driver package. Check the manufacturer's site.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              mcpcorey
                              last edited by

                              @dave r said:

                              @mcpcorey said:

                              ... because I notice right away that my 3DConnexion Space Mouse Pro, will not yet work in SU 2015.

                              This has already been covered. They are working on an updated driver package. Check the manufacturer's site.

                              Thanks Dave, That is what I suspected, (I knew you would have that answer)
                              I missed where it has already been covered, and I cannot find any reference to it at their web site.

                              1 Reply Last reply Reply Quote 0
                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @jonfar said:

                                hmmmm i see...
                                so my navigation lag is due to my system being an APU? if that's a GPU issue, i can understand
                                and i will look into that michael gibson's findings

                                sorry for clogging this thread with my issues, i just wasnt understanding why you guys had such great improvement in performance and i didnt...
                                i guess i need to invest in a more powerfull machine 😐

                                thanks guys for your help and patience 👍

                                well, nobody's machine, no matter how good or expensive, is going to run that model much(if any) better than you're seeing.

                                I'm not sure how 3.8ghz AMD translates to intel clock speed but I assume it's decently fast.. you just can't buy faster processors. they're not available.. but sketchup was written at a time when clock speed was doubling every couple of years so for a while, you could upgrade your hardware and get noticeable performance gains in sketchup.. that quit around 6-7 years ago.

                                dotdotdot

                                1 Reply Last reply Reply Quote 0
                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  I'll also add..

                                  you have to be weary when hearing 64bit sketchup has improved performance.

                                  while "the new 64bit version of sketchup is faster than the previous versions" may be a true statement, it doesn't mean 64bit is the reason for the increase in performance. there are other (code) optimizations which happen with (nearly) every release which improves performance.

                                  thing is, the team hasn't come across the magic bullet which makes performance gains incredibly noticeable. (ie.. 500,000 model now performs like it were a 50,000 entity model).. not sure if they'll ever be able to do that or if it's even possible to begin with.

                                  dotdotdot

                                  1 Reply Last reply Reply Quote 0
                                  • JonFarJ Offline
                                    JonFar
                                    last edited by

                                    maybe my models make my judgement biased, because i always work with those "huge" files, and just switch off layers or hide stuff so that i can navigate better

                                    i cant hide my dissapointment, cause when i saw "Sketchup 64bits" i thought i was gonna be able to work with high poly trees and objects like i do with C4D

                                    but dont get me wrong, i am very pleased with this new version of SU, it has many other great new features, and its way faster opening, saving, exploding, move-copy, etc

                                    1 Reply Last reply Reply Quote 0
                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @al hart said:

                                      The SketchUp description of 64 bit says: "The exception to this 32-bit status is that SketchUp for Windows has been built with an exception to allow 64-bit memory usage which allows SketchUp to use more than 4 Gb of RAM."

                                      Just a moment...

                                      favicon

                                      (help.sketchup.com)

                                      DO you think the second use of the word exception is a mistake, or do you think SketchUp found a way to create a "pseudo" 64-bit - which uses more memory, but isn't really recompiled for 64 bits?

                                      Ignoring the fact that this refers to SU2013 & 2014...

                                      ... I agree with Al. The second instance of "an exception" should be replaced with "a compiler directive" ...

                                      Regarding the link from the 2015 "What's New" page. It should have a anchor added to the URL such that:

                                      http://help.sketchup.com/en/article/3000069#SketchUp%202015

                                      will select the correct content.

                                      I'm not here much anymore.

                                      1 Reply Last reply Reply Quote 0
                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        @jonfar said:

                                        maybe my models make my judgement biased, because i always work with those "huge" files, and just switch off layers or hide stuff so that i can navigate better

                                        i cant hide my dissapointment, cause when i saw "Sketchup 64bits" i thought i was gonna be able to work with high poly trees and objects like i do with C4D

                                        but dont get me wrong, i am very pleased with this new version of SU, it has many other great new features, and its way faster opening, saving, exploding, move-copy, etc

                                        It has been brought up many times since it was first requested that making SketchUp a 64-bit application wouldn't have any impact on the performance issues as you're expecting. As Jeff pointed out, there were code optimizations that do improve performance but on very large, very high poly models, the difference might not be that noticeable because were aren't talking orders of magnitude increases.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

                                        M30

                                        %

                                        1 Reply Last reply Reply Quote 0
                                        • BoxB Offline
                                          Box
                                          last edited by

                                          Plus a lot has to do with your Graphic card, which I mentioned in this post http://sketchucation.com/forums/viewtopic.php?f=10%26amp;t=59650#p543129

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            numerobis
                                            last edited by

                                            Ok i have installed it now in tried a 212MB file with 3.2M edges and 4500 components and i can see a big improvement in load and save times 😄 :
                                            v8: loading 1min31sec / saving 5min28sec
                                            v2015: loading 21sec / saving 54sec
                                            (without scene thumbs)
                                            Duplicating geometry (3M edges) in this scene is slower for me in v2015 😲 : ~52sec vs ~40sec in v8
                                            Shadow rendering is much faster! Navigation without shadows is not noticeable faster, but runs fluently in both versions.

                                            another scene (198MB - 1M edges - 600 comp definitions, 4600 instances, 1300 groups)
                                            v8: loading 1min39sec / saving 4min1sec
                                            v2015: loading 9sec / saving 18sec (!)

                                            (i7 3930K@4.7GHz, GTX 560 TI 2GB)

                                            So thank you for this update! 👍

                                            But copying geometry could be improved... 😉

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 15
                                            • 16
                                            • 1 / 16
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement