Conservatory
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Impressive project!
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Awesome... Absolutely AWESOME...!!
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Another wow, anything else would be superfluous.
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Thanks guys.
@Rich: there are a couple of sockets & switches around (actually I can see one of them), but maybe they are not in view or perhaps the displacement has "eaten" them.
@Andy: I understand what you mean. The original stone work is a bit different, but has sharp edges. Since I was not able to find exactly the same texture, I made this one which, maybe, requires more smooth edges. Anyway I didn't want a too "rustic" look with too "shapeless" edges so I used displacement on beveled & smoothed surfaces with "normal smoothing" disabled.
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Incredible work, incredible talent!
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You are very kind. Thank you.
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even with the absence of electric the quality of the image is still shockingly good!
You have a very beautiful home
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Wouldn't work for me -- I throw stones
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@unknownuser said:
You have a very beautiful home
Eh, I would really like a home like that.
The big problem would be that I would not know where to put the tons of books and records I have. -
You're messing with us, right? Those are really photos of an actual building, aren't they?
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Thank you Daniel.
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Well done, you found it!
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Wow, I thought these were pictures. Amazing, some of the best photo-realistic renders I have seen in this forum.
Best glass rendering, too.
How did you do the rain drops on the glass roof, Massimo, if you don't mind my asking?
Cheers!
_KN
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Thanks for the kind words Ken.
The glass panels have 8 mm of thickness, are beveled and have a thin glass material applied on them with a very light bump (an enlarged perlin noise procedural) and a slight green-blue tint in the reflection's slot.
For the rain drops I textured in SU only the outer faces of the panels of the roofs with a black & white map of the drops and then I've just applied it as a bump map in Thea in the glass material. -
@massimo said:
Thanks for the kind words Ken.
The glass panels have 8 mm of thickness, are beveled and have a thin glass material applied on them with a very light bump (an enlarged perlin noise procedural) and a slight green-blue tint in the reflection's slot.
For the rain drops I textured in SU only the outer faces of the panels of the roofs with a black & white map of the drops and then I've just applied it as a bump map in Thea in the glass material.Great, thanks for the explanation, Massimo.
Best,
_KN
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Massimo! Wow mate, that is probably one of the if not THE most difficult looking scenes to render I've ever seen! AND you NAILED IT!!!!!!
INCREDIBLE WORK!!!!!!
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Looks excellent !
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Thanks everybody.
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