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    Glass reflection

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    • R Offline
      rspierenburg
      last edited by

      Is the OP talking about IOR or the actual reflection value?

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      • V Offline
        valerostudio
        last edited by

        Guess we need to see a screenshot to really see whats going on.

        Sounds like they just want to see more of the BG reflected in their glass. Most of us would achieve this by upping the IOR. My suggestion as a cheat is to not use Fresnel at all (I know, blasphemy).

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        • L Offline
          larszzz
          last edited by

          Hi guys,

          Sorry for my late reply, but i was expecting a mail for replies.

          So anyway, i posted a screenshot from my render and screenshots from my environment settings. I hope this will help πŸ˜„

          Btw, my bitmap picture is a light blue sky with white clouds...

          Thanks,
          Lars


          RENDER.jpg

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          • L Offline
            larszzz
            last edited by

            Forgot my settings screenshot πŸ˜‰


            environment.jpg

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            • R Offline
              rspierenburg
              last edited by

              So from what I believe I see, its not the reflection that is the issue. It looks as if something is going on with your background. Could you post a copy of the background-hd-20.jpg? I'm just curious as to what is was supposed to look like.

              Rob

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              • andybotA Offline
                andybot
                last edited by

                you need your mapping to be "UVWGenEnvironment" instead of Channel.

                http://charlottesvillearchitecturalrendering.com/

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                • V Offline
                  valerostudio
                  last edited by

                  If you upgrade to 2.0 you will have domelight and a bunch of bug fixes.

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                  • L Offline
                    larszzz
                    last edited by

                    Okay, i have changed my mapping (channel) into Environment. Now i can see my sky in the bakground, but it's way too dark. And my windows aren't really reflecting it 😞

                    I have to import the bitmap into GI and BG, right?

                    I post here my bitmap picture and my new render πŸ˜‰

                    Lars


                    RENDER2.jpg


                    The-best-top-desktop-blue-wallpapers-blue-wallpaper-blue-background-hd-20.jpg

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                    • V Offline
                      valerostudio
                      last edited by

                      1- Thats not a 360 sky - Google 360 sky image

                      or

                      2- Use any of the free HDRI skies on the web
                      http://www.cgarchitect.com/news/viewframe/free-360-sky-panoramas-from-viz-people

                      • if you use a JPEG, you have to switch the color space of the map to sRGB

                      Play with the intensity values. It might need to be .1, 1.0, or as high as 30 - depends on the file.

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                      • L Offline
                        larszzz
                        last edited by

                        Thanks already for your help!
                        I have tried to play with some values but my sky stays very dark. Where can i find the intensity value of my sky?

                        I post here my new sky jpeg, my settings for GI color and BG color, and my render.

                        Gr Lars

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                        • L Offline
                          larszzz
                          last edited by

                          My screenshots


                          2.jpg

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                          • N Offline
                            numerobis
                            last edited by

                            you should better try with a HDRI instead of JPG...

                            Link Preview Image
                            Free HDRi maps - Viz-People

                            Download - Mirror 1

                            favicon

                            Viz-People (www.viz-people.com)

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                            • L Offline
                              larszzz
                              last edited by

                              I now used a HDRI, wich looks better, but it stays very dark. Do you guys use a rectangle light in the scene to get it more brighter? Or where can I change my light settings in the options editor? I'm used to change my light settings only in environment, right? But as long i use a bitmap instead of texsky (sunlight), it stays dark. Is there another option of changing the light AND using a bitmap?

                              Thanks,
                              Lars

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                              • andybotA Offline
                                andybot
                                last edited by

                                nah, you need to change your camera settings. The default is very dark for anything other than default sunlight. Change shutter speed to something like 100, and aperture to something like 6.0. Keep playing with the values until you get a brighter image.

                                http://charlottesvillearchitecturalrendering.com/

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                                • L Offline
                                  larszzz
                                  last edited by

                                  Aha nice, that was very helpfull:-) Thanks andybot!
                                  This forum is great!

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                                  • TedVitale_CGT Offline
                                    TedVitale_CG
                                    last edited by

                                    @eidam655 said:

                                    Ted,

                                    are you sure that changing the Fresnel to ridiculous value is the real solution here?

                                    i'd be more concerned with the environment settings and their multipliers, and also the lighting used.

                                    larszzz, if you posted a screenshot (of the render and/or environment settings), that would be immensely helpful.

                                    Not knowing anything about a users scene, yes, changing the Fresnel IOR is what I would change initially. 3 is a good number to start with for highly reflective glass material, not ridiculous at all. You work back from there to get less reflection as needed.

                                    Ted Vitale
                                    Owner | Creative Director
                                    http://www.voxl.vision

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