Community Modeling
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Things in the model should have fredoscale applied to it to slightly bend and warp. Like the roof debris on the ground and the light post. The whole scene looks a bit too square. I know textures will hide it, but in real life the road would dip and roll ever so much. buildings would lean a bit here and there. Looking at the line up of modelers I've sure it will be spectacular.
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Hi Kriss, you are right. I did this partially for the things I worked on : the sidewalk near the crater, the fence on the left building near the crater, and the light post near the crater. The thing with the fredoscale is that all the component will become groups, therefor the file size will increase considerably.
But wait a bit longer, we are still at the beginning ! -
Thanks Oli, any "artefacts" to add to the scene would be good.
Kriss, I was also thinking about Fredo-scale, it's good if not overdone or it can look a little cartoonish.John
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Is it ok if we rework elements?
I was gonna make a new pram. Unwrap it and let you texture it in PS to suit the scene.
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Hello Rich, of course feel free , it's not my model it's everyone's.
John
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Looking great chaps!
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Thanks lee.
Not a lot from me today but Eli and Rich have been working away so I will update the Skp file in the morning. All suggestions are welcome!
Modelling this old bike brought back memories of my old Sargent screaming at me...... Higgins get back over here you f***ing little coward
John
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Skp file updated also
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Looking amazing! well done guys.
What is the size of this so far?
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Thanks Pete, at the moment she's 33mb but was never optimised. With all visible there's no slowdown yet!
John
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Bit more work!
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Thanks for sharing, it is rather smooth running, great work guys.
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Elisei, I hope you don't mind but I've reduced the size of the sandbags. I've added a bit today "cosmetics" cables ect that can be added in tomorrow.
Love the details you've added today, at first I thought you'd bust me bike!Pete
John
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No problem with anything at all. I just changed the sandbags with components. First time I used fredoscale and all the bags were transformed to groups.. Now they are components.
The bike is great, but it was a bit too flat, turning the wheel in this position seemed a lot more dramatic for me, maybe a little too exaggerated, but it can be rotated back.
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Now here's a hole in the street
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Thanks Steve, that's some hole
A big thank you to Elisei, it's been a real pleasure working alongside him, a true gent!
John
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Well done John ! Really kickin' with those textures added !
I like the render but it is a bit lifeless for my taste, if you don't mind I will pursue this a bit longer trying to add some soldiers, some ammo crates, destroy some more things, perhaps add an airplane. If you could send me, or share the textured model it will be very helpful.It really was a pleasure working with you(you really work fast-and I like that).
I have also learned that you should choose a point of view and add only the details that are in sight !! I am used to model everything as it would be in the sight. Of course I am not an architect and most(if not all) the time my project are not architectural related so I wouldn't know that.Thank you !
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whoa
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incredible collaborative work!
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Superb stuff chaps! Well done!
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