Community Modeling
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Thanks Pete, at the moment she's 33mb but was never optimised. With all visible there's no slowdown yet!
John
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Bit more work!
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Thanks for sharing, it is rather smooth running, great work guys.
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Elisei, I hope you don't mind but I've reduced the size of the sandbags. I've added a bit today "cosmetics" cables ect that can be added in tomorrow.
Love the details you've added today, at first I thought you'd bust me bike!Pete
John
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No problem with anything at all. I just changed the sandbags with components. First time I used fredoscale and all the bags were transformed to groups.. Now they are components.
The bike is great, but it was a bit too flat, turning the wheel in this position seemed a lot more dramatic for me, maybe a little too exaggerated, but it can be rotated back.
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Now here's a hole in the street
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Thanks Steve, that's some hole
A big thank you to Elisei, it's been a real pleasure working alongside him, a true gent!
John
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Well done John ! Really kickin' with those textures added !
I like the render but it is a bit lifeless for my taste, if you don't mind I will pursue this a bit longer trying to add some soldiers, some ammo crates, destroy some more things, perhaps add an airplane. If you could send me, or share the textured model it will be very helpful.It really was a pleasure working with you(you really work fast-and I like that).
I have also learned that you should choose a point of view and add only the details that are in sight !! I am used to model everything as it would be in the sight. Of course I am not an architect and most(if not all) the time my project are not architectural related so I wouldn't know that.Thank you !
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whoa
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incredible collaborative work!
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Superb stuff chaps! Well done!
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This is really great. Can't wait to see the final model
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A sign of a great forum is when collaboration produces such a result. Remarkable.
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That's awesome. You guys did a great job.
I look forward to seeing the final model/render.
Have a good weekend!
_KN
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