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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • OxerO 離線
      Oxer
      最後由 編輯

      Thanks you very much for this useful plugin!! 👍
      It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

      @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

      @pixero said:

      I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

      Thanks Pixero for the info and Textures 👍

      Another question, what units uses the Texture Size, mm, inches or pixels?

      "The result is the end what is important is the process" by Oxer
      [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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      • sdmitchS 離線
        sdmitch
        最後由 編輯

        @oxer said:

        Thanks you very much for this useful plugin!! 👍
        It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

        @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

        Thanks for pointing that out. Originally I was using a fraction(0.5) instead of a %. Once it is corrected from within the plugin and Update is clicked, that should take care of it.

        @pixero said:

        I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

        Thanks Pixero for the info and Textures 👍

        Another question, what units uses the Texture Size, mm, inches or pixels?

        What ever units you are using in the model, either mm or inches. The API says inches but mm seemed to work for me.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • OxerO 離線
          Oxer
          最後由 編輯

          I use metric units in my models for that, I suppose the Texture Size it will expressed in mm, is it so?
          The Options Window is a bit little on Mac, I changed the window hight to 530 so I can see all options.

          @@dlg=UI::WebDialog.new("FloorGenerator", false,"BTW",300,530,10,10,true)

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • OxerO 離線
            Oxer
            最後由 編輯

            I have created a icon for the plugin.

            Floor Generator Icon

            Icons FloorGenerator

            "The result is the end what is important is the process" by Oxer
            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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            • KrisidiousK 離線
              Krisidious
              最後由 編輯

              Can we get something like this as a pattern?

              Can you show us some patterns to build for you? let us help.


              3D_Hatching_LedgeStone.skp

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • sdmitchS 離線
                sdmitch
                最後由 編輯

                @krisidious said:

                Can we get something like this as a pattern?

                Can you show us some patterns to build for you? let us help.

                That pattern is just a bit to random I think. the closest I could get is a random length, width and thickness using the wood pattern


                3D_Hatching_LedgeStone.skp

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • pbacotP 離線
                  pbacot
                  最後由 編輯

                  Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...

                  That's not bad sdmitch Should keep looking at it!

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • KrisidiousK 離線
                    Krisidious
                    最後由 編輯

                    @pbacot said:

                    Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...

                    That's not bad sdmitch Should keep looking at it!

                    lmao... And I will have it.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • KrisidiousK 離線
                      Krisidious
                      最後由 編輯

                      That looks pretty dame good sdmitch... if I had used a better tiling texture it would look better.

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • rvizR 離線
                        rviz
                        最後由 編輯

                        @unknownuser said:

                        1. inconsistent grid origin\rotation (tried on simple cube, see pic.1)
                          By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.

                        After 90 rotating the tool takes origins randomly: sometimes it's the upper corner, sometimes the lower one.

                        But the most important: is there place for code optimization? It takes approx 5 min to put 2k tiles (to do it manually would take may be 0.5 min 😕 ).


                        sdf.JPG

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                        • sdmitchS 離線
                          sdmitch
                          最後由 編輯

                          As with any plugin, if you can do it faster manually, then don't use the plugin.

                          If you are using Corner origin, the corner closest to the point on the face that you pick will be used.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • zieiosZ 離線
                            zieios
                            最後由 編輯

                            f2.jpg
                            Thanks
                            love it.... 👍

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                            • EarthMoverE 離線
                              EarthMover
                              最後由 編輯

                              Drooling. I've been hoping for this for a long while. Thanks Sam. Brilliant work! 👍

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • sdmitchS 離線
                                sdmitch
                                最後由 編輯

                                Yet another update!!!

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  This should be available in the SCF PluginStore...
                                  Is it now 'stable' enough to be added ?

                                  TIG

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                                  • sdmitchS 離線
                                    sdmitch
                                    最後由 編輯

                                    @tig said:

                                    This should be available in the SCF PluginStore...
                                    Is it now 'stable' enough to be added ?

                                    Perhaps not just yet. There will probably more pattern options added in the near future.

                                    Is there a way for me to add it to the plugin store or do you have to do that?

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • TandemT 離線
                                      Tandem
                                      最後由 編輯

                                      @sdmitch said:

                                      ...Is there a way for me to add it to the plugin store or do you have to do that?

                                      There really should be a page or topic that explains the process of adding a plugin to the SketchUcation Plugin Store. I have searched the whole site, but could not find anything. Would be useful for developers and end users.

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                                      • K 離線
                                        kabezoon
                                        最後由 編輯

                                        first time it works for me... but now just crush the sketchup, even updating... any help?
                                        http://www.subeimagenes.com/img/captura-953712.JPG

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                                        • M 離線
                                          mustafa1972
                                          最後由 編輯

                                          Hi Pixero
                                          How can I use BTW_Textures textures.
                                          I have copy the file in to the plugin folder
                                          but it dont work.

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                                          • sdmitchS 離線
                                            sdmitch
                                            最後由 編輯

                                            This plugin is still very much a work in progress. We will try to address all suggestions as time permits.

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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