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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • B Offline
      Ben Ritter
      last edited by

      SDMitch, thank you for your generosity and talent.

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      • B Offline
        Ben Ritter
        last edited by

        @pixero said:

        I've said it before, but thanks you! 😍

        I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder. Here are a few tests I've made:

        [attachment=3:1u96rdu7]<!-- ia3 -->Bricks01.jpg<!-- ia3 -->[/attachment:1u96rdu7]
        Can you spot the tiling? No, because there is none. This is with 10 small seamless brick textures used.

        [attachment=2:1u96rdu7]<!-- ia2 -->floor03.jpg<!-- ia2 -->[/attachment:1u96rdu7]
        This is just one single seamless texture used.

        [attachment=0:1u96rdu7]<!-- ia0 -->tiles01.jpg<!-- ia0 -->[/attachment:1u96rdu7]
        This is also just one texture used.

        Pixero, thank you very much.

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        • sdmitchS Offline
          sdmitch
          last edited by

          A new update. Added two new patterns.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • OxerO Offline
            Oxer
            last edited by

            Thanks you very much for this useful plugin!! πŸ‘
            It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

            @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

            @pixero said:

            I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

            Thanks Pixero for the info and Textures πŸ‘

            Another question, what units uses the Texture Size, mm, inches or pixels?

            "The result is the end what is important is the process" by Oxer
            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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            • sdmitchS Offline
              sdmitch
              last edited by

              @oxer said:

              Thanks you very much for this useful plugin!! πŸ‘
              It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

              @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

              Thanks for pointing that out. Originally I was using a fraction(0.5) instead of a %. Once it is corrected from within the plugin and Update is clicked, that should take care of it.

              @pixero said:

              I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

              Thanks Pixero for the info and Textures πŸ‘

              Another question, what units uses the Texture Size, mm, inches or pixels?

              What ever units you are using in the model, either mm or inches. The API says inches but mm seemed to work for me.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • OxerO Offline
                Oxer
                last edited by

                I use metric units in my models for that, I suppose the Texture Size it will expressed in mm, is it so?
                The Options Window is a bit little on Mac, I changed the window hight to 530 so I can see all options.

                @@dlg=UI::WebDialog.new("FloorGenerator", false,"BTW",300,530,10,10,true)

                "The result is the end what is important is the process" by Oxer
                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                • OxerO Offline
                  Oxer
                  last edited by

                  I have created a icon for the plugin.

                  Floor Generator Icon

                  Icons FloorGenerator

                  "The result is the end what is important is the process" by Oxer
                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    Can we get something like this as a pattern?

                    Can you show us some patterns to build for you? let us help.


                    3D_Hatching_LedgeStone.skp

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @krisidious said:

                      Can we get something like this as a pattern?

                      Can you show us some patterns to build for you? let us help.

                      That pattern is just a bit to random I think. the closest I could get is a random length, width and thickness using the wood pattern


                      3D_Hatching_LedgeStone.skp

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...

                        That's not bad sdmitch Should keep looking at it!

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by

                          @pbacot said:

                          Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...

                          That's not bad sdmitch Should keep looking at it!

                          lmao... And I will have it.

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            That looks pretty dame good sdmitch... if I had used a better tiling texture it would look better.

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • rvizR Offline
                              rviz
                              last edited by

                              @unknownuser said:

                              1. inconsistent grid origin\rotation (tried on simple cube, see pic.1)
                                By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.

                              After 90 rotating the tool takes origins randomly: sometimes it's the upper corner, sometimes the lower one.

                              But the most important: is there place for code optimization? It takes approx 5 min to put 2k tiles (to do it manually would take may be 0.5 min πŸ˜• ).


                              sdf.JPG

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                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                As with any plugin, if you can do it faster manually, then don't use the plugin.

                                If you are using Corner origin, the corner closest to the point on the face that you pick will be used.

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • zieiosZ Offline
                                  zieios
                                  last edited by

                                  f2.jpg
                                  Thanks
                                  love it.... πŸ‘

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Drooling. I've been hoping for this for a long while. Thanks Sam. Brilliant work! πŸ‘

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • sdmitchS Offline
                                      sdmitch
                                      last edited by

                                      Yet another update!!!

                                      Nothing is worthless, it can always be used as a bad example.

                                      http://sdmitch.blogspot.com/

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        This should be available in the SCF PluginStore...
                                        Is it now 'stable' enough to be added ?

                                        TIG

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                                        • sdmitchS Offline
                                          sdmitch
                                          last edited by

                                          @tig said:

                                          This should be available in the SCF PluginStore...
                                          Is it now 'stable' enough to be added ?

                                          Perhaps not just yet. There will probably more pattern options added in the near future.

                                          Is there a way for me to add it to the plugin store or do you have to do that?

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

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                                          • TandemT Offline
                                            Tandem
                                            last edited by

                                            @sdmitch said:

                                            ...Is there a way for me to add it to the plugin store or do you have to do that?

                                            There really should be a page or topic that explains the process of adding a plugin to the SketchUcation Plugin Store. I have searched the whole site, but could not find anything. Would be useful for developers and end users.

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