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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • U 離線
      unearthed
      最後由 編輯

      Thanks sdmitch, another great tool, will speed up my decks and patios no end

      Growplan - People ∩ Plants ∩ Place

      windows 7 64b, 4GB RAM, SU 8.0.16846
      Gimp, QGIS, Vectorworks 12, Bricscad 11

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      • B 離線
        Ben Ritter
        最後由 編輯

        SDMitch, thank you for your generosity and talent.

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        • B 離線
          Ben Ritter
          最後由 編輯

          @pixero said:

          I've said it before, but thanks you! 😍

          I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder. Here are a few tests I've made:

          [attachment=3:1u96rdu7]<!-- ia3 -->Bricks01.jpg<!-- ia3 -->[/attachment:1u96rdu7]
          Can you spot the tiling? No, because there is none. This is with 10 small seamless brick textures used.

          [attachment=2:1u96rdu7]<!-- ia2 -->floor03.jpg<!-- ia2 -->[/attachment:1u96rdu7]
          This is just one single seamless texture used.

          [attachment=0:1u96rdu7]<!-- ia0 -->tiles01.jpg<!-- ia0 -->[/attachment:1u96rdu7]
          This is also just one texture used.

          Pixero, thank you very much.

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          • sdmitchS 離線
            sdmitch
            最後由 編輯

            A new update. Added two new patterns.

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • OxerO 離線
              Oxer
              最後由 編輯

              Thanks you very much for this useful plugin!! 👍
              It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

              @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

              @pixero said:

              I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

              Thanks Pixero for the info and Textures 👍

              Another question, what units uses the Texture Size, mm, inches or pixels?

              "The result is the end what is important is the process" by Oxer
              http://www.oxervision.blogspot.com/

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              • sdmitchS 離線
                sdmitch
                最後由 編輯

                @oxer said:

                Thanks you very much for this useful plugin!! 👍
                It works perfectly on Mac & SU2014. One question, the Row2Row Offset for Brick is 0.5 by default when you use mm units, I changed to 50 in line 69 of the rb file.

                @defaults=["Corner","0","Current","Yes","Yes","50","No","No","0","No","No","30","150","50","12","6","3"] if @@opt=="Brick"

                Thanks for pointing that out. Originally I was using a fraction(0.5) instead of a %. Once it is corrected from within the plugin and Update is clicked, that should take care of it.

                @pixero said:

                I think you forgot to say that if you place a folder called BTW_Textures in your plugin folder and choose use Apply material: Rand_Tex it will use all textures in that folder.

                Thanks Pixero for the info and Textures 👍

                Another question, what units uses the Texture Size, mm, inches or pixels?

                What ever units you are using in the model, either mm or inches. The API says inches but mm seemed to work for me.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • OxerO 離線
                  Oxer
                  最後由 編輯

                  I use metric units in my models for that, I suppose the Texture Size it will expressed in mm, is it so?
                  The Options Window is a bit little on Mac, I changed the window hight to 530 so I can see all options.

                  @@dlg=UI::WebDialog.new("FloorGenerator", false,"BTW",300,530,10,10,true)

                  "The result is the end what is important is the process" by Oxer
                  http://www.oxervision.blogspot.com/

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                  • OxerO 離線
                    Oxer
                    最後由 編輯

                    I have created a icon for the plugin.

                    Floor Generator Icon

                    Icons FloorGenerator

                    "The result is the end what is important is the process" by Oxer
                    http://www.oxervision.blogspot.com/

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                    • KrisidiousK 離線
                      Krisidious
                      最後由 編輯

                      Can we get something like this as a pattern?

                      Can you show us some patterns to build for you? let us help.


                      3D_Hatching_LedgeStone.skp

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • sdmitchS 離線
                        sdmitch
                        最後由 編輯

                        @krisidious said:

                        Can we get something like this as a pattern?

                        Can you show us some patterns to build for you? let us help.

                        That pattern is just a bit to random I think. the closest I could get is a random length, width and thickness using the wood pattern


                        3D_Hatching_LedgeStone.skp

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • pbacotP 離線
                          pbacot
                          最後由 編輯

                          Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...

                          That's not bad sdmitch Should keep looking at it!

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • KrisidiousK 離線
                            Krisidious
                            最後由 編輯

                            @pbacot said:

                            Still after the holy grail, ay Kris? lol. I am trying to figure out how to do a stone wall surface (with SU hole punch components for windows etc.) and make some sort of detail at the corners that suggests the stone profile...

                            That's not bad sdmitch Should keep looking at it!

                            lmao... And I will have it.

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • KrisidiousK 離線
                              Krisidious
                              最後由 編輯

                              That looks pretty dame good sdmitch... if I had used a better tiling texture it would look better.

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

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                              • rvizR 離線
                                rviz
                                最後由 編輯

                                @unknownuser said:

                                1. inconsistent grid origin\rotation (tried on simple cube, see pic.1)
                                  By design, the plugin aligns the pattern length with the longest edge of the face picked. In this case, I would undo and redo the face with 90 rotation selected.

                                After 90 rotating the tool takes origins randomly: sometimes it's the upper corner, sometimes the lower one.

                                But the most important: is there place for code optimization? It takes approx 5 min to put 2k tiles (to do it manually would take may be 0.5 min 😕 ).


                                sdf.JPG

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                                • sdmitchS 離線
                                  sdmitch
                                  最後由 編輯

                                  As with any plugin, if you can do it faster manually, then don't use the plugin.

                                  If you are using Corner origin, the corner closest to the point on the face that you pick will be used.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • zieiosZ 離線
                                    zieios
                                    最後由 編輯

                                    f2.jpg
                                    Thanks
                                    love it.... 👍

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                                    • EarthMoverE 離線
                                      EarthMover
                                      最後由 編輯

                                      Drooling. I've been hoping for this for a long while. Thanks Sam. Brilliant work! 👍

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • sdmitchS 離線
                                        sdmitch
                                        最後由 編輯

                                        Yet another update!!!

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • TIGT 線上
                                          TIG Moderator
                                          最後由 編輯

                                          This should be available in the SCF PluginStore...
                                          Is it now 'stable' enough to be added ?

                                          TIG

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                                          • sdmitchS 離線
                                            sdmitch
                                            最後由 編輯

                                            @tig said:

                                            This should be available in the SCF PluginStore...
                                            Is it now 'stable' enough to be added ?

                                            Perhaps not just yet. There will probably more pattern options added in the near future.

                                            Is there a way for me to add it to the plugin store or do you have to do that?

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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